b921aa6e-aae3-4654-993b-885e40bdffe6-image.png @VictoryFirst
For reference, here is where we are in the current combat: (First round of combat was 1 hit a side. I tipped the BB for Germany since it was obvious).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 1 artillery, 14 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Kazakhstan to Eastern Persia
Germans take Eastern Persia from British
1 infantry moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 mech_infantrys moved from Vyborg to Finland
2 fighters moved from Novgorod to Finland
5 tactical_bombers moved from Novgorod to Finland
5 bombers moved from Novgorod to Finland
2 fighters moved from Western Germany to Finland
Combat - Germans
Battle in Finland
Germans attack with 5 bombers, 4 fighters, 2 mech_infantrys and 5 tactical_bombers
British defend with 1 infantry
Germans win, taking Finland from British with 5 bombers, 4 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters moved from Finland to Western Germany
2 fighters moved from Finland to Novgorod
5 bombers and 5 tactical_bombers moved from Finland to Novgorod
5 bombers moved from Rostov to Novgorod
5 infantry moved from Ukraine to Rostov
3 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Volgograd to Rostov
2 infantry moved from Kazakhstan to Caucasus
3 infantry moved from Novgorod to Vyborg
3 mech_infantrys moved from Baltic States to Novgorod
5 mech_infantrys moved from Poland to Novgorod
2 mech_infantrys moved from Germany to Baltic States
3 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
8 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Rostov
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Western Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,4
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 bomber and 2 fighters moved from Russia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 artillery and 1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Eastern Persia
Russians attack with 1 bomber, 2 fighters and 1 mech_infantry
Germans defend with 2 mech_infantrys
Russians win, taking Eastern Persia from Germans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 fighter
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber and 1 fighter moved from Eastern Persia to Persia
1 armour moved from Tobruk to Egypt
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 2 fighters, 3 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Yenisey to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 2 mech_infantrys moved from Yenisey to Novosibirsk
1 mech_infantry moved from Timguska to Kazakhstan
4 artilleries moved from Timguska to Novosibirsk
1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 44 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from Amur to Japan
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 bombers moved from Amur to French Indo China
3 mech_infantrys moved from Buryatia to Buyant-Uhaa
3 mech_infantrys moved from Yakut S.S.R. to Buyant-Uhaa
1 mech_infantry moved from Sakha to Buyant-Uhaa
3 mech_infantrys moved from Siberia to Amur
4 mech_infantrys moved from Szechwan to Shan State
5 mech_infantrys moved from Kweichow to Shan State
3 mech_infantrys moved from Shantung to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
3 artilleries moved from French Indo China to Shan State
3 mech_infantrys moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
2 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caroline Islands
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Caroline Islands from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 36 Sea Zone
2 battleships, 10 carriers and 2 cruisers moved from 35 Sea Zone to 36 Sea Zone
12 fighters and 7 tactical_bombers moved from 35 Sea Zone to French Indo China
4 destroyers moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
16 mech_infantrys moved from Turkmenistan to Sikang
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
3 transports placed in 20 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
Turning on Edit Mode
EDIT: Turning off Edit Mode
Japanese undo move 3.
Japanese undo move 4.
Japanese undo move 3.
1 artillery and 1 infantry placed in Kwangtung
1 transport placed in 20 Sea Zone
2 transports placed in 36 Sea Zone
1 artillery placed in French Indo China
1 artillery and 2 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 7 infantry and 6 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
1 bomber and 1 tactical_bomber moved from Norway to Finland
2 bombers moved from United Kingdom to Norway
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 bomber moved from Northern Territory to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
10 fighters moved from 54 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
2 fighters moved from Hawaiian Islands to 33 Sea Zone
5 destroyers moved from 54 Sea Zone to 33 Sea Zone
6 carriers moved from 54 Sea Zone to 33 Sea Zone
2 battleships and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
2 bombers moved from Norway to Finland
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 2 fighters, 2 submarines and 2 transports
Japanese defend with 1 submarine and 1 transport
Americans win with 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 2 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Finland
Americans attack with 3 bombers, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Americans win, taking Finland from Germans with 3 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 10 fighters and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 10 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 41 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 41 Sea Zone to India
1 infantry and 1 mech_infantry moved from Northern Territory to Queensland
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Finland to Norway
3 bombers moved from Finland to Norway
5 transports moved from 125 Sea Zone to 123 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 fighters moved from 125 Sea Zone to 110 Sea Zone
4 fighters moved from 125 Sea Zone to 110 Sea Zone
10 fighters moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Norway
4 artilleries and 5 infantry placed in Eastern United States
1 destroyer and 6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 7 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 carrier and 2 fighters moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
5 fighters moved from Northwest Persia to Caucasus
Combat - British
Battle in Holland Belgium
Battle in Caucasus
British attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
British win, taking Holland Belgium from Germans, taking Caucasus from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Non Combat Move - British
5 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 mech_infantry moved from Northwest Persia to Persia
3 artilleries and 6 mech_infantrys moved from Northwest Persia to Persia
4 armour moved from Northwest Persia to Persia
2 artilleries and 26 infantry moved from Burma to India
2 aaGuns and 3 infantry moved from Burma to India
1 transport moved from 39 Sea Zone to 76 Sea Zone
1 transport moved from 71 Sea Zone to 81 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 artillery moved from Scotland to United Kingdom
2 fighters moved from Russia to Norway
1 battleship moved from 54 Sea Zone to 33 Sea Zone
Place Units - British
2 transports placed in 110 Sea Zone
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
3 infantry placed in United Kingdom
British undo move 4.
British undo move 3.
3 infantry placed in Egypt
1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 fighters moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 4 fighters and 2 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
5 infantry moved from France to Northern Italy
3 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Southern Italy
2 fighters moved from Western Germany to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,2
Italians collect 2 PUs (8 lost to blockades); end with 2 PUs total
I think I am going to lose this, I have lost control of the Pacific when I allowed you to capture those islands. I waited too long and should have attacked your fleet sooner.
I think I am going to lose this, I have lost control of the Pacific when I allowed you to capture those islands. I waited too long and should have attacked your fleet sooner.
I dont know, I think this is too close to call. But I must admit I liked my destroyer move in the pacific this round :-D
I disagree, I have lost momentum.
Japan cannot maintain a land force while at the same time building ships against the Americans.
Germany is just barely holding on.
I should have had Japan block you with a destroyer to prevent you from taking those islands. I didn’t even see the problem.
I should have also had Japan build ships instead of the last turn (or two) of mech infantry.
Germany should have set up to attack Moscow last turn. It would have forced you to keep your fighters and bombers at home and thus prevent them from retaking E. Persia.
Ultimately, I screwed up a couple places. From here on out you will grind the Japanese down and following them, the Germans.
Post tomorrow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 5 PUs;
Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northern Territory: 2 aaGuns and 2 infantry
EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns and 2 infantry
EDIT: Turning off Edit Mode
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 fighter moved from Russia to Northwest Persia
1 infantry moved from Northwest Persia to Persia
Turn Complete - French
I disagree, I have lost momentum.
Japan cannot maintain a land force while at the same time building ships against the Americans.
Germany is just barely holding on.
I should have had Japan block you with a destroyer to prevent you from taking those islands. I didn’t even see the problem.
I should have also had Japan build ships instead of the last turn (or two) of mech infantry.Germany should have set up to attack Moscow last turn. It would have forced you to keep your fighters and bombers at home and thus prevent them from retaking E. Persia.
Ultimately, I screwed up a couple places. From here on out you will grind the Japanese down and following them, the Germans.
sorry for the slow post here. I posted ANZAC and France, but maybe you are giving up? I think the biggest problem for the axis is not Germany or Japan, it is Italy. Italy is no longer contributing
No, not giving up. Just discussing. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour and 2 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Samara to Vologda
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Novosibirsk to Vologda
3 bombers moved from Novgorod to Finland
5 tactical_bombers moved from Novgorod to Vologda
2 fighters moved from Novgorod to Vologda
2 bombers moved from Novgorod to Finland
3 infantry moved from Vyborg to Finland
2 bombers moved from Novgorod to Caucasus
1 bomber moved from Novgorod to Caucasus
2 bombers moved from Novgorod to Vologda
2 infantry moved from Volgograd to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 3 bombers and 2 infantry
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Vologda
Germans attack with 2 bombers, 2 fighters, 3 infantry and 5 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans win, taking Vologda from Russians with 2 bombers, 2 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Finland
Germans attack with 5 bombers and 3 infantry
Americans defend with 1 infantry
Germans win, taking Finland from Americans with 5 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
5 bombers moved from Finland to Bryansk
1 infantry moved from Smolensk to Bryansk
3 infantry moved from Western Ukraine to Bryansk
6 infantry moved from Ukraine to Bryansk
3 aaGuns, 18 artilleries and 41 infantry moved from Rostov to Bryansk
17 armour moved from Volgograd to Bryansk
1 infantry moved from Volgograd to Samara
1 infantry moved from Archangel to Smolensk
19 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Baltic States to Bryansk
5 mech_infantrys moved from Vyborg to Belarus
1 fighter moved from Germany to Bryansk
2 fighters moved from Western Germany to Bryansk
2 bombers moved from Vologda to Bryansk
5 tactical_bombers moved from Vologda to Bryansk
2 fighters moved from Vologda to Bryansk
3 bombers moved from Caucasus to Bryansk
1 aaGun, 3 infantry and 8 mech_infantrys moved from Germany to Western Germany
3 infantry moved from Novgorod to Vyborg
2 artilleries and 2 infantry moved from Western Germany to France
Place Units - Germans
3 armour placed in Western Ukraine
3 armour placed in Ukraine
3 armour placed in Rostov
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,6
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 bomber moved from Persia to Samara
1 bomber moved from Samara to Vologda
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 bomber and 1 infantry
Germans defend with 2 infantry
Russians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 bomber moved from Vologda to Russia
1 fighter moved from Persia to Russia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 armour moved from Egypt to Iraq
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 bomber, 3 destroyers and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 37 Sea Zone
6 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
6 mech_infantrys moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
10 artilleries, 10 infantry and 12 mech_infantrys moved from Shan State to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Alaska
Battle in Yunnan
Japanese attack with 6 fighters, 6 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Alaska from Americans, taking Yunnan from Chinese with 6 fighters, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Shan State to Burma
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
6 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
6 fighters and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
7 mech_infantrys moved from Buyant-Uhaa to Anhwe
3 mech_infantrys moved from Amur to Manchuria
1 mech_infantry moved from Kazakhstan to Rostov
12 fighters and 7 tactical_bombers moved from 36 Sea Zone to French Indo China
2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China
4 artilleries moved from Novosibirsk to Samara
1 mech_infantry moved from Evenkiyskiy to Vologda
1 mech_infantry moved from Urals to Smolensk
1 mech_infantry moved from Novosibirsk to Tambov
1 armour and 1 mech_infantry moved from Novosibirsk to Volgograd
16 mech_infantrys moved from Sikang to Volgograd
Place Units - Japanese
10 infantry placed in Japan
3 destroyers placed in 36 Sea Zone
1 bomber placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
Japanese collect 68 PUs (1 lost to blockades); end with 68 PUs total
Hmmmm. I probably made an error this round. I should probably just leave Moscow……