Well it appears my ruse worked! But really though I got lucky I got those 3 more hits.
G40 Gauss_Death (Allies +13) vs oysteilo (Axis)
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it annoys me to fuck up like that. russia is in really good shape except it will die in 1 round.
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I might consider to buy an Aa gun instead of an armour and save a buck. Might give me better odds. Have not checked it though
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 3 infantry and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Tsagaan Olom to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
5 infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
3 artilleries and 3 infantry moved from Hunan to Kweichow
1 armour and 1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
3 mech_infantrys moved from Kwangsi to Kweichow
3 artilleries and 1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Siam
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
1 fighter moved from Kwangsi to Shensi
1 tactical_bomber moved from Kiangsi to ShensiCombat - Japanese
Battle in Kweichow
Japanese attack with 3 artilleries, 8 infantry and 9 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 3 artilleries, 8 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siam
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 3 artilleries and 2 infantry
British defend with 1 artillery
Japanese win, taking Shan State from UK_Pacific with 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
retreated to Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in MalayaNon Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Hopei
2 bombers moved from Kiangsu to Japan
1 artillery and 10 infantry moved from Buryatia to Ulaanbaatar
3 transports moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 battleships, 2 cruisers and 2 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 carrier and 2 fighters moved from 36 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
2 carriers, 1 fighter and 3 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to French Indo China
2 fighters moved from 36 Sea Zone to French Indo China
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 63 Sea Zone to 55 Sea Zone
1 aaGun moved from Jehol to 19 Sea Zone
1 aaGun, 1 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
2 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour and 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 aaGun and 1 artillery
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 3 bombers and 6 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 destroyer moved from 90 Sea Zone to 92 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 battleship, 2 carriers and 1 cruiser moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 carrier moved from 102 Sea Zone to 91 Sea Zone
1 destroyer moved from 102 Sea Zone to 91 Sea Zone
2 fighters moved from 102 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Morocco
2 infantry moved from Western United States to 10 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Line Islands to Queensland
1 armour, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea ZonePlace Units - Americans
6 submarines placed in 10 Sea Zone
3 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
13 infantry moved from Szechwan to Yunnan
4 artilleries moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 91 Sea Zone to 94 Sea ZoneNon Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 artillery moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
4 fighters moved from Gibraltar to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from India to Eastern Persia
3 fighters and 1 tactical_bomber moved from Egypt to Eastern Persia
2 infantry moved from Northwest Persia to Caucasus
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from West India to India
1 battleship moved from 26 Sea Zone to 54 Sea ZonePlace Units - British
1 airfield placed in Eastern Persia
1 artillery and 1 infantry placed in Egypt
1 destroyer placed in 81 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 submarines moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 3 submarines
Americans defend with 1 destroyer
Italians win with 2 submarines remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
1 artillery and 3 infantry moved from Libya to Tunisia
2 aaGuns moved from Northern Italy to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
4 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 armour
EDIT: Turning off Edit Mode -
I changed what I bought, the one combat I had wouldn’t have been based on that decision. (I realized it was pointless to buy an infantry when itll die anyhow.)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 15 PUs;Combat Move - ANZAC
2 fighters moved from Eastern Persia to Russia
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Western Australia to Queensland
2 fighters moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
7 infantry moved from South Australia to Queensland
2 armour moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 25 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Eastern Persia to Russia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan -
looks like you are 82% good luck. still anoyed i messed up :(
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The french turn is incomplete.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Eastern Persia to Russia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Eastern Persia to Russia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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Here goes nothing….if lose vs Moscow game is effectively over. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
18 armour, 5 artilleries, 30 infantry and 1 mech_infantry moved from Bryansk to Russia
5 fighters and 5 tactical_bombers moved from Eastern Poland to Russia
2 bombers moved from Germany to Russia
8 bombers and 3 tactical_bombers moved from Novgorod to Russia
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
2 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 submarine moved from 105 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Russia
Germans attack with 19 armour, 5 artilleries, 10 bombers, 5 fighters, 30 infantry, 1 mech_infantry and 8 tactical_bombers
French defend with 1 fighter; ANZAC defend with 2 fighters; Russians defend with 5 aaGuns, 1 airfield, 3 armour, 19 artilleries, 1 factory_major, 2 fighters, 46 infantry, 1 mech_infantry and 1 tactical_bomber
Germans captures 37PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour remaining. Battle score for attacker is -122
Casualties for Germans: 12 armour, 5 artilleries, 10 bombers, 5 fighters, 30 infantry, 1 mech_infantry and 8 tactical_bombers
Casualties for French: 1 fighter
Casualties for ANZAC: 2 fighters
Casualties for Russians: 5 aaGuns, 3 armour, 19 artilleries, 2 fighters, 46 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Germans
3 aaGuns moved from Bryansk to Russia
3 aaGuns, 1 artillery and 2 infantry moved from France to Western GermanyPlace Units - Germans
1 destroyer placed in 110 Sea Zone
3 armour placed in Ukraine
9 infantry placed in Western Germany
1 armour placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Germans collect 57 PUs (1 lost to blockades); end with 94 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 109 PUs -
okidoki, well played but it is also soooooo close :) with two more planes in moscow I would probably still have lost but with good chances of taking moscow back. Now I have no realistic chance of taking moscow back. That means Germany will get about 80 IPC next round and rising
I think this game is lost for the allies. The only uncertainty is Germany has nothing, but they will rebuild really quickly. Unless you see things differently I think we can call this game over! Well played!
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Would you like to roll back the clock a couple turns?
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UK turn 4 is where it went bad so if we start again at the start of UK 4 we could see how long it could last. LOL
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are you saying I can load china 4 and continue with UK?. I would do that if you allow it