TripleA Manual Gamesave Post for game: D-Day 2 fix
Game History
Round: 2 Germans Combat Move - GermansCombat Hit Differential Summary :
I disagree, I have lost momentum.
Japan cannot maintain a land force while at the same time building ships against the Americans.
Germany is just barely holding on.
I should have had Japan block you with a destroyer to prevent you from taking those islands. I didn’t even see the problem.
I should have also had Japan build ships instead of the last turn (or two) of mech infantry.
Germany should have set up to attack Moscow last turn. It would have forced you to keep your fighters and bombers at home and thus prevent them from retaking E. Persia.
Ultimately, I screwed up a couple places. From here on out you will grind the Japanese down and following them, the Germans.
Post tomorrow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 5 PUs;
Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northern Territory: 2 aaGuns and 2 infantry
EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns and 2 infantry
EDIT: Turning off Edit Mode
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 fighter moved from Russia to Northwest Persia
1 infantry moved from Northwest Persia to Persia
Turn Complete - French
I disagree, I have lost momentum.
Japan cannot maintain a land force while at the same time building ships against the Americans.
Germany is just barely holding on.
I should have had Japan block you with a destroyer to prevent you from taking those islands. I didn’t even see the problem.
I should have also had Japan build ships instead of the last turn (or two) of mech infantry.Germany should have set up to attack Moscow last turn. It would have forced you to keep your fighters and bombers at home and thus prevent them from retaking E. Persia.
Ultimately, I screwed up a couple places. From here on out you will grind the Japanese down and following them, the Germans.
sorry for the slow post here. I posted ANZAC and France, but maybe you are giving up? I think the biggest problem for the axis is not Germany or Japan, it is Italy. Italy is no longer contributing
No, not giving up. Just discussing. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour and 2 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Samara to Vologda
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Novosibirsk to Vologda
3 bombers moved from Novgorod to Finland
5 tactical_bombers moved from Novgorod to Vologda
2 fighters moved from Novgorod to Vologda
2 bombers moved from Novgorod to Finland
3 infantry moved from Vyborg to Finland
2 bombers moved from Novgorod to Caucasus
1 bomber moved from Novgorod to Caucasus
2 bombers moved from Novgorod to Vologda
2 infantry moved from Volgograd to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 3 bombers and 2 infantry
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Vologda
Germans attack with 2 bombers, 2 fighters, 3 infantry and 5 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans win, taking Vologda from Russians with 2 bombers, 2 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Finland
Germans attack with 5 bombers and 3 infantry
Americans defend with 1 infantry
Germans win, taking Finland from Americans with 5 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
5 bombers moved from Finland to Bryansk
1 infantry moved from Smolensk to Bryansk
3 infantry moved from Western Ukraine to Bryansk
6 infantry moved from Ukraine to Bryansk
3 aaGuns, 18 artilleries and 41 infantry moved from Rostov to Bryansk
17 armour moved from Volgograd to Bryansk
1 infantry moved from Volgograd to Samara
1 infantry moved from Archangel to Smolensk
19 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Baltic States to Bryansk
5 mech_infantrys moved from Vyborg to Belarus
1 fighter moved from Germany to Bryansk
2 fighters moved from Western Germany to Bryansk
2 bombers moved from Vologda to Bryansk
5 tactical_bombers moved from Vologda to Bryansk
2 fighters moved from Vologda to Bryansk
3 bombers moved from Caucasus to Bryansk
1 aaGun, 3 infantry and 8 mech_infantrys moved from Germany to Western Germany
3 infantry moved from Novgorod to Vyborg
2 artilleries and 2 infantry moved from Western Germany to France
Place Units - Germans
3 armour placed in Western Ukraine
3 armour placed in Ukraine
3 armour placed in Rostov
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,6
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 bomber moved from Persia to Samara
1 bomber moved from Samara to Vologda
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 bomber and 1 infantry
Germans defend with 2 infantry
Russians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 bomber moved from Vologda to Russia
1 fighter moved from Persia to Russia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 armour moved from Egypt to Iraq
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 bomber, 3 destroyers and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 37 Sea Zone
6 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
6 mech_infantrys moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
10 artilleries, 10 infantry and 12 mech_infantrys moved from Shan State to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Alaska
Battle in Yunnan
Japanese attack with 6 fighters, 6 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Alaska from Americans, taking Yunnan from Chinese with 6 fighters, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Shan State to Burma
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
6 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
6 fighters and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
7 mech_infantrys moved from Buyant-Uhaa to Anhwe
3 mech_infantrys moved from Amur to Manchuria
1 mech_infantry moved from Kazakhstan to Rostov
12 fighters and 7 tactical_bombers moved from 36 Sea Zone to French Indo China
2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China
4 artilleries moved from Novosibirsk to Samara
1 mech_infantry moved from Evenkiyskiy to Vologda
1 mech_infantry moved from Urals to Smolensk
1 mech_infantry moved from Novosibirsk to Tambov
1 armour and 1 mech_infantry moved from Novosibirsk to Volgograd
16 mech_infantrys moved from Sikang to Volgograd
Place Units - Japanese
10 infantry placed in Japan
3 destroyers placed in 36 Sea Zone
1 bomber placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
Japanese collect 68 PUs (1 lost to blockades); end with 68 PUs total
Hmmmm. I probably made an error this round. I should probably just leave Moscow……
Running definitely might have been an option. Chasing down that mega-army would be…a nightmare.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from 1 Sea Zone to Alaska
4 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from Norway to Finland
1 tactical_bomber moved from Norway to Finland
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 fighter moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 44 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 23 Sea Zone
4 fighters moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
3 bombers moved from Norway to Germany
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in 22 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
retreated to 22 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Philippines
Battle in Finland
Americans attack with 4 armour, 4 artilleries, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 infantry
Americans win, taking Philippines from Japanese, taking Finland from Germans with 4 armour, 4 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in 23 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Alaska
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 22 Sea Zone to 33 Sea Zone
4 fighters moved from 23 Sea Zone to 33 Sea Zone
5 fighters moved from 34 Sea Zone to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to Western United States
1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from India to Queensland
2 bombers moved from Germany to Norway
1 tactical_bomber moved from Finland to Russia
4 artilleries and 5 infantry moved from Eastern United States to Quebec
5 transports moved from 123 Sea Zone to 106 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 bomber, 2 fighters and 1 tactical_bomber placed in Western United States
2 armour and 1 mech_infantry placed in Norway
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 artilleries, 1 carrier and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
5 fighters moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Norway to Karelia
Russians take Karelia from Germans
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Normandy Bordeaux
Battle in Caucasus
British attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Normandy Bordeaux from Germans, taking Caucasus from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
5 fighters moved from Caucasus to Russia
1 tactical_bomber moved from Caucasus to Russia
5 fighters moved from Norway to Russia
3 mech_infantrys moved from Iraq to Northwest Persia
8 infantry moved from Persia to Northwest Persia
10 artilleries moved from Persia to Northwest Persia
7 mech_infantrys moved from Persia to Northwest Persia
4 armour moved from Persia to Northwest Persia
1 artillery moved from India to West India
2 artilleries moved from India to West India
3 aaGuns moved from India to West India
31 infantry moved from India to West India
1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Alexandria to Egypt
3 infantry moved from Tunisia to Libya
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
4 fighters moved from 110 Sea Zone to Norway
Place Units - British
1 carrier placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
2 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
Kamikaze attack on the transport attacking the phillipines, 3 shots.
: dice 3d6:
LOL ok, trying again.
Rolling 3d6:
(1, 1, 1)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
5 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
2 aaGuns and 5 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Holland Belgium to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,5
Italians collect 7 PUs (3 lost to blockades); end with 9 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Philippines: 1 infantry
EDIT: Changing ownership of Philippines from Americans to Japanese
EDIT: Changing PUs for Americans from 86 to 79
EDIT: Turning off Edit Mode
Your transport (and infantry) have been sunk. I have corrected the production (loss of 7 since you didn’t capture the Philippines), units (loss of the transport and infantry), and territory ownership.
I didn’t see a way to subtract 3 kamikaze counters. I am down to 3.
Your transport (and infantry) have been sunk. I have corrected the production (loss of 7 since you didn’t capture the Philippines), units (loss of the transport and infantry), and territory ownership.
I didn’t see a way to subtract 3 kamikaze counters. I am down to 3.
OK
Why am I not asked for kamikaze when doing the assault? It annoys me. But according to the rules you are right
The program has some gaps, this is one that apparently isn’t listed.