@Ragnell804 you’ll need to remove the Russian arty, my bad
G40 Gauss_Death (Allies +13) vs oysteilo (Axis)
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Since you cannot look right now I figured I would let you know the results: 2 hits on the carriers.
Korea captured (lost infantry) -
Bah, I knew I forgot to do something. I had closed down the game and then reopened it, that negated my edit. I swear sometimes I don’t have my brain.
So the results of the tank/fighter rolls taken in order would still overkill Korea without the 7 ‘extra’ fighters. -
Wow, I just realized I made a horrible mess of my options here. Oh well.
One other thing, does kamikaze or an amphibious landing in which the ships don’t take part mean they cannot move in the non-combat phase?
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Basically, I just realized that I should have pulled all of my ships out and let the tank take that territory by itself (I would have lost a fighter).
Then I could send my aircraft further inland and they would be in Russia in 2 turns to defend it IF russia builds an airbase in mongolia (which it can do).
The US can rebuild an air force and the game would continue. -
A ship targeted by kamikaze can not take part in amphibious landing. However I targeted only carriers and they don’t participate anyway? Your battleships should be able to support amphibious landings. A ship supporting amphibious landing and targeted by kamikaze can not fire (and I believe but not sure, can not move during non combat, because it “used” its move in the combat part (even though it didn’t really do anything))
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Feel free to do any edits as you like and continue with China and uk!
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Ok, I don’t know how to add kamikaze attacks back to japan so I will edit the pre-combat setup and just proceed from there.
Edit 1 would be: buy new air force (instead of a new invasion fleet).
Edit 2 would be: Undoing your kamikaze attacks and moving my entire fleet out of combat.
Edit 3 would be (using the rolls rolled already where Korea got 1 hit and I got…many) taking Korea still but without the infantry. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 3 PUs;Combat Move - Americans
14 fighters moved from 6 Sea Zone to Korea
1 armour moved from Siberia to Korea
Russians take Amur from Japanese
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 battleship, 7 carriers, 3 cruisers and 3 transports moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 3 PUs;Combat Move - Americans
14 fighters moved from 6 Sea Zone to Korea
1 armour moved from Siberia to Korea
Russians take Amur from Japanese
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 battleship, 7 carriers, 3 cruisers and 3 transports moved from 6 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Korea
Americans attack with 1 armour and 14 fighters
Japanese defend with 1 aaGun and 1 armour
Americans win, taking Korea from Japanese with 1 armour and 13 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 aaGun and 1 armourNon Combat Move - Americans
13 fighters moved from Korea to Central Mongolia
1 fighter moved from Guam to Central Mongolia
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 artillery, 5 infantry and 4 mech_infantrys moved from Western United States to 10 Sea Zone
2 artilleries and 4 infantry moved from Central United States to Western United States
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery, 5 infantry, 4 mech_infantrys and 5 transports moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 5 infantry and 4 mech_infantrys moved from 25 Sea Zone to MidwayPlace Units - Americans
7 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
Ok, I went back to the start and just did it ‘right’. The combat results for Korea were the same (1 loss for the americans, Korea captured).
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Ok!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
9 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
3 infantry moved from Chahar to JeholPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Chahar
1 infantry placed in Szechwan
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Jehol: 3 infantry
EDIT: Adding units owned by Chinese to Suiyuyan: 3 infantry
EDIT: Turning off Edit Mode
1 infantry placed in Chahar
1 infantry placed in Hopei
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total -
The Chinese edit was me changing where I moved 3 units.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Egypt to Alexandria
7 fighters and 2 tactical_bombers moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarCombat - British
Battle in Gibraltar
British attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
British win, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Morocco
Battle in Alexandria
British attack with 7 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 artillery
British win, taking Morocco from Germans, taking Alexandria from Italians with 7 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
7 fighters and 2 tactical_bombers moved from Alexandria to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
4 infantry moved from Burma to India
1 aaGun moved from Burma to India
1 artillery moved from Shan State to Burma
1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from 80 Sea Zone to IraqPlace Units - British
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,3,2,4,5,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ukraine to Volgograd
Italians take Rostov from Russians
Italians take Volgograd from Russians
1 armour moved from Syria to Iraq
1 bomber and 1 fighter moved from Greece to Iraq
1 submarine moved from 92 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
British defend with 2 transports
Italians win with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Iraq
Italians attack with 1 armour, 1 bomber and 1 fighter
British defend with 2 infantry
Italians win, taking Iraq from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 armour moved from Romania to Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Syria
1 fighter moved from Iraq to Syria
1 bomber moved from Iraq to Southern Italy
1 armour and 1 mech_infantry moved from Libya to Algeria
1 armour and 5 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
2 transports placed in 95 Sea Zone
1 artillery placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 1 mech_infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 mech_infantry
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in UkraineTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -2
Casualties for ANZAC: 3 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
3 fighters moved from Guam to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to IraqCombat - French
Battle in Iraq
French attack with 1 fighter and 2 infantry
Italians defend with 1 armour
French win, taking Iraq from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for French: 1 infantryNon Combat Move - French
1 fighter moved from Iraq to EgyptTurn Complete - French
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I think I may have the Pacific map figured out finally.
America controls the Japanese pacific fleet but does not try to invade (except to retake Russian territory in the far east), they keep sending a steady stream of fighters to Russia.
India does it’s best to stay alive and to threaten any Japanese units in China from the south.
Austrailia builds an invasion force to retake the islands as needed when the american’s clear the path. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 bombers and 1 transport; Remaining resources: 4 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery moved from Novgorod to Belarus
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 mech_infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
3 bombers moved from Eastern Poland to Russia
1 artillery moved from Syria to Iraq
2 infantry moved from Syria to Iraq
1 mech_infantry moved from Syria to Iraq
1 fighter moved from 99 Sea Zone to IraqCombat - Germans
Battle in Iraq
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
French defend with 1 infantry
Germans win, taking Iraq from French with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,7,7 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Malta from British to Germans
EDIT: Adding units owned by Germans to Malta: 1 infantry
EDIT: Turning off Edit Mode
2 bombers moved from Eastern Poland to Germany
3 bombers moved from Russia to Novgorod
3 tactical_bombers moved from Greece to Novgorod
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Iraq to 99 Sea Zone
9 mech_infantrys moved from Western Ukraine to Bryansk
12 artilleries moved from Western Ukraine to Bryansk
11 armour moved from Western Ukraine to Bryansk
16 infantry moved from Western Ukraine to Bryansk
4 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Germany to Eastern Poland
1 artillery moved from Northern Italy to Southern FrancePlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 96 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Germans to 96 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport placed in 93 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Adding units owned by Germans to Southern France: 1 infantry
EDIT: Turning off Edit Mode
1 artillery placed in Southern France
3 armour placed in Novgorod
2 bombers placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 51 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
i did a couple of edits