@Martin wrong game
G4015LCmdrJenn (Allies+11)vsKarl7(Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter, 6 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
21 armour, 6 artilleries, 5 bombers, 3 fighters, 12 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
6 armour moved from Ukraine to Russia
3 armour moved from Western Ukraine to Russia
1 fighter moved from Novgorod to Russia
4 infantry moved from Finland to Vyborg
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Russia
Germans attack with 30 armour, 6 artilleries, 5 bombers, 4 fighters, 12 infantry, 10 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 4 armour, 4 artilleries, 1 factory_major, 2 fighters and 43 infantry
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 30 armour, 5 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 109
Casualties for Germans: 6 artilleries, 12 infantry and 10 mech_infantrys
Casualties for Russians: 4 aaGuns, 4 armour, 4 artilleries, 2 fighters and 43 infantryNon Combat Move - Germans
3 aaGuns moved from Bryansk to Russia
1 fighter moved from Russia to Bryansk
5 bombers moved from Russia to Germany
1 tactical_bomber moved from Russia to Belarus
3 fighters moved from Russia to Belarus
3 fighters and 1 tactical_bomber moved from Belarus to Baltic States
3 artilleries and 3 infantry moved from France to Southern France
1 fighter moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
1 carrier and 1 transport placed in 113 Sea Zone
1 fighter placed in 113 Sea Zone
3 infantry placed in Novgorod
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Ukraine
3 infantry placed in Germany
Germans undo move 6.
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 5 bombers
EDIT: Adding units owned by Germans to Baltic States: 5 bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6,1,1,6,2,5,4,1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Germans collect 62 PUs (4 lost to blockades); end with 86 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter, 6 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
21 armour, 6 artilleries, 5 bombers, 3 fighters, 12 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
6 armour moved from Ukraine to Russia
3 armour moved from Western Ukraine to Russia
1 fighter moved from Novgorod to Russia
4 infantry moved from Finland to Vyborg
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Russia
Germans attack with 30 armour, 6 artilleries, 5 bombers, 4 fighters, 12 infantry, 10 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 4 armour, 4 artilleries, 1 factory_major, 2 fighters and 43 infantry
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 30 armour, 5 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 109
Casualties for Germans: 6 artilleries, 12 infantry and 10 mech_infantrys
Casualties for Russians: 4 aaGuns, 4 armour, 4 artilleries, 2 fighters and 43 infantryNon Combat Move - Germans
3 aaGuns moved from Bryansk to Russia
1 fighter moved from Russia to Bryansk
5 bombers moved from Russia to Germany
1 tactical_bomber moved from Russia to Belarus
3 fighters moved from Russia to Belarus
3 fighters and 1 tactical_bomber moved from Belarus to Baltic States
3 artilleries and 3 infantry moved from France to Southern France
1 fighter moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
1 carrier and 1 transport placed in 113 Sea Zone
1 fighter placed in 113 Sea Zone
3 infantry placed in Novgorod
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Ukraine
3 infantry placed in Germany
Germans undo move 6.
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 5 bombers
EDIT: Adding units owned by Germans to Baltic States: 5 bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6,1,1,6,2,5,4,1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Germans collect 62 PUs (4 lost to blockades); end with 86 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 2 fighters
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
2 artilleries and 3 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Volgograd
2 armour and 2 mech_infantrys moved from Sikang to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 artillery and 3 infantry moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
4 fighters and 1 tactical_bomber moved from 62 Sea Zone to New South Wales
1 infantry moved from Chahar to Hopei
1 fighter and 2 tactical_bombers moved from Kiangsu to Hopei
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Japan to AnhweCombat - Japanese
Battle in Caroline Islands
Battle in Siberia
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Caroline Islands from Americans, taking Siberia from Russians with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in New South Wales
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 factory_minor, 1 harbour and 2 infantry
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter and 2 tactical_bombers moved from Hopei to Kiangsu
8 infantry moved from Korea to Manchuria
1 battleship, 4 carriers, 4 destroyers and 8 fighters moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 62 Sea Zone to 56 Sea Zone
4 fighters and 1 tactical_bomber moved from New South Wales to 56 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 factory_minor placed in Manchuria
2 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
bump :-P
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 6 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 7 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 7 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 6 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 7 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 7 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea ZoneCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 8 fighters, 7 infantry, 2 submarines, 1 tactical_bomber and 4 transports
Japanese defend with 1 battleship, 4 carriers, 4 destroyers, 8 fighters and 2 transports
Units damaged: 1 battleship owned by the Japanese and 3 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese and Americans reach a stalemate
. Battle score for attacker is -35
Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 8 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 4 carriers, 4 destroyers and 8 fightersNon Combat Move - Americans
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from Morocco to Algeria
4 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 1 cruiser, 3 destroyers and 2 submarines placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Kiangsi to Anhwe
6 artilleries, 1 fighter and 12 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 6 artilleries, 1 fighter and 15 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 6 artilleries, 1 fighter and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
2 infantry moved from Shensi to HopeiPlace Units - Chinese
6 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 1x harbour; Remaining resources: 22 PUs;
British buy 1 artillery, 1 harbour and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 15 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour, 2 infantry and 2 mech_infantrys moved from Kenya to Tanganyika Territory
1 infantry moved from Eastern Persia to Persia
British take Persia from Italians
1 infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
1 infantry moved from Shan State to Burma
1 artillery and 3 infantry moved from Siam to Shan StateCombat - British
British creates battle in territory 125 Sea ZoneNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Hunan to Kiangsi
3 aaGuns, 3 artilleries and 11 infantry moved from Hunan to Anhwe
1 fighter moved from United Kingdom to Scotland
2 aaGuns moved from United Kingdom to Scotland
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries, 1 carrier, 6 destroyers, 2 fighters, 5 infantry and 4 transports moved from 125 Sea Zone to 111 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 111 Sea Zone to ScotlandPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 harbour placed in ScotlandTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,5
British collect 25 PUs (2 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
Some Units in India change ownership: 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Iraq to Persia
1 fighter moved from Egypt to Persia
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from Southern France to GibraltarCombat - Italians
Battle in Persia
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians win, taking Persia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 4 and causes: 1 damage to unit: harbour
Bombing raid in Gibraltar causes 1 damage total.Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
7 infantry moved from Northern Italy to Southern Italy
2 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 aaGun moved from Anglo Egyptian Sudan to Egypt
5 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Persia to Iraq
1 infantry moved from Caucasus to Northwest Persia
1 aaGun and 2 infantry moved from Bryansk to Rostov
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode -
Hey, I assume you meant to Amphib the carolines?
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Hey, I assume you meant to Amphib the carolines?
Could be wrong, but I thought the navy had to win - not come to a draw - for the amphibious to land? Because, yea the idea was the amphibious.
If they can still land, just use the in house dicey to roll it. I’ll hold on. (not that the landing is going to change the fact I am not sure I can hold Germany off from getting 8 VC for a round. lol.)
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@Cmdr:
Hey, I assume you meant to Amphib the carolines?
Could be wrong, but I thought the navy had to win - not come to a draw - for the amphibious to land? Because, yea the idea was the amphibious.
If they can still land, just use the in house dicey to roll it. I’ll hold on. (not that the landing is going to change the fact I am not sure I can hold Germany off from getting 8 VC for a round. lol.)
It was a draw?
The rule just says the sea zone must be made “friendly” so no enemy units in the zone. Was that how it ended? No enemy units left?
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Did triple a give you the option to amphib?
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Yea I could amphib.
All attacking units and defending units were destroyed (except transports of course) not sure if that makes the sea zone “friendly” or at least “non-hostile”
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@Cmdr:
Yea I could amphib.
All attacking units and defending units were destroyed (except transports of course) not sure if that makes the sea zone “friendly” or at least “non-hostile”
go ahead and amphib then. Roll it here.
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Attacker: 7 Infantry, 1 Artilery
Rolls: 6@1 2@2; Total Hits: 36@1: (6, 5, 1, 3, 6, 3)2@2: (2, 1)
Defender: 3 Infantry, 1 Artillery
Rolls: 4@2; Total Hits: 04@2: (3, 5, 3, 4)
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Attacker: 7 Infantry, 1 Artillery
Rolls: 6@1 2@2; Total Hits: 06@1: (5, 2, 6, 6, 2, 6)2@2: (4, 4)
Defender: 1 Artillery
Rolls: 1@2; Total Hits: 01@2: (4)
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That’s the only part of the in house dicey I don’t like, retyping the command if everyone misses. lol
Attacker: 7 Infantry, 1 Artillery
Rolls: 6@1 2@2; Total Hits: 06@1: (2, 3, 3, 3, 2, 5)2@2: (3, 4)
Defender: 1 Artillery
Rolls: 1@2; Total Hits: 11@2: (1)
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Okay, that was NOT an invitation for you to air drop some tootsie rolls to your defender!!!
Attacker: 6 Infantry, 1 Artillery
Rolls: 5@1 2@2; Total Hits: 15@1: (2, 3, 1, 2, 2)2@2: (6, 3)
Defender: 1 Artillery
Rolls: 1@2; Total Hits: 01@2: (5)