G4015LCmdrJenn (Allies+11)vsKarl7(Axis)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Germans
                Germans buy 1 carrier, 1 fighter, 6 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                21 armour, 6 artilleries, 5 bombers, 3 fighters, 12 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                6 armour moved from Ukraine to Russia
                3 armour moved from Western Ukraine to Russia
                1 fighter moved from Novgorod to Russia
                4 infantry moved from Finland to Vyborg
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 fighter moved from Western Germany to 112 Sea Zone

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer
                    Germans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Russia
                    Germans attack with 30 armour, 6 artilleries, 5 bombers, 4 fighters, 12 infantry, 10 mech_infantrys and 1 tactical_bomber
                    Russians defend with 4 aaGuns, 1 airfield, 4 armour, 4 artilleries, 1 factory_major, 2 fighters and 43 infantry
                    Germans captures 24PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 30 armour, 5 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 109
                    Casualties for Germans: 6 artilleries, 12 infantry and 10 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 4 armour, 4 artilleries, 2 fighters and 43 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Bryansk to Russia
                1 fighter moved from Russia to Bryansk
                5 bombers moved from Russia to Germany
                1 tactical_bomber moved from Russia to Belarus
                3 fighters moved from Russia to Belarus
                3 fighters and 1 tactical_bomber moved from Belarus to Baltic States
                3 artilleries and 3 infantry moved from France to Southern France
                1 fighter moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 carrier and 1 transport placed in 113 Sea Zone
                1 fighter placed in 113 Sea Zone
                3 infantry placed in Novgorod
                3 mech_infantrys placed in Western Ukraine
                3 mech_infantrys placed in Ukraine
                3 infantry placed in Germany
                Germans undo move 6.
                3 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 5 bombers
                EDIT: Adding units owned by Germans to Baltic States: 5 bombers
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6,1,1,6,2,5,4,1,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
                Germans collect 62 PUs (4 lost to blockades); end with 86 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Germans
                Germans buy 1 carrier, 1 fighter, 6 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                21 armour, 6 artilleries, 5 bombers, 3 fighters, 12 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                6 armour moved from Ukraine to Russia
                3 armour moved from Western Ukraine to Russia
                1 fighter moved from Novgorod to Russia
                4 infantry moved from Finland to Vyborg
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 fighter moved from Western Germany to 112 Sea Zone

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer
                    Germans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Russia
                    Germans attack with 30 armour, 6 artilleries, 5 bombers, 4 fighters, 12 infantry, 10 mech_infantrys and 1 tactical_bomber
                    Russians defend with 4 aaGuns, 1 airfield, 4 armour, 4 artilleries, 1 factory_major, 2 fighters and 43 infantry
                    Germans captures 24PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 30 armour, 5 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 109
                    Casualties for Germans: 6 artilleries, 12 infantry and 10 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 4 armour, 4 artilleries, 2 fighters and 43 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Bryansk to Russia
                1 fighter moved from Russia to Bryansk
                5 bombers moved from Russia to Germany
                1 tactical_bomber moved from Russia to Belarus
                3 fighters moved from Russia to Belarus
                3 fighters and 1 tactical_bomber moved from Belarus to Baltic States
                3 artilleries and 3 infantry moved from France to Southern France
                1 fighter moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 carrier and 1 transport placed in 113 Sea Zone
                1 fighter placed in 113 Sea Zone
                3 infantry placed in Novgorod
                3 mech_infantrys placed in Western Ukraine
                3 mech_infantrys placed in Ukraine
                3 infantry placed in Germany
                Germans undo move 6.
                3 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 5 bombers
                EDIT: Adding units owned by Germans to Baltic States: 5 bombers
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6,1,1,6,2,5,4,1,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
                Germans collect 62 PUs (4 lost to blockades); end with 86 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 113 Sea Zone: 2 fighters
                EDIT: Adding units owned by Germans to Western Germany: 2 fighters
                EDIT: Turning off Edit Mode

  • '18 '17 '16 '11 Moderator

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                2 artilleries and 3 infantry moved from Samara to Volgograd
                1 infantry moved from Tambov to Volgograd
                2 armour and 2 mech_infantrys moved from Sikang to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Volgograd from Germans with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 artillery and 3 infantry moved from Korea to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
                4 fighters and 1 tactical_bomber moved from 62 Sea Zone to New South Wales
                1 infantry moved from Chahar to Hopei
                1 fighter and 2 tactical_bombers moved from Kiangsu to Hopei
                1 infantry moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from Japan to Anhwe

    Combat - Japanese
                Battle in Caroline Islands
                Battle in Siberia
                Battle in Hopei
                    Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                    British defend with 1 armour and 1 mech_infantry
                    Japanese win, taking Caroline Islands from Americans, taking Siberia from Russians with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in New South Wales
                    Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 factory_minor, 1 harbour and 2 infantry
                    Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Anhwe
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
                1 fighter and 2 tactical_bombers moved from Hopei to Kiangsu
                8 infantry moved from Korea to Manchuria
                1 battleship, 4 carriers, 4 destroyers and 8 fighters moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 62 Sea Zone to 56 Sea Zone
                4 fighters and 1 tactical_bomber moved from New South Wales to 56 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 factory_minor placed in Manchuria
                2 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    bump :-P

  • '18 '17 '16 '11 Moderator

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 6 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 7 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 7 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone

  • '18 '17 '16 '11 Moderator

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 6 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 7 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 7 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone

    Combat - Americans
                Battle in 33 Sea Zone
                    Americans attack with 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 8 fighters, 7 infantry, 2 submarines, 1 tactical_bomber and 4 transports
                    Japanese defend with 1 battleship, 4 carriers, 4 destroyers, 8 fighters and 2 transports
                    Units damaged: 1 battleship owned by the Japanese and 3 carriers owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Japanese and Americans reach a stalemate
                    . Battle score for attacker is -35
                    Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 8 fighters, 2 submarines and 1 tactical_bomber
                    Casualties for Japanese: 1 battleship, 4 carriers, 4 destroyers and 8 fighters

    Non Combat Move - Americans
                3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries and 5 infantry moved from Morocco to Algeria
                4 transports moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier, 1 cruiser, 3 destroyers and 2 submarines placed in 10 Sea Zone
                1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

  • '18 '17 '16 '11 Moderator

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                2 infantry moved from Kweichow to Anhwe
                1 infantry moved from Kiangsi to Anhwe
                6 artilleries, 1 fighter and 12 infantry moved from Hunan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 6 artilleries, 1 fighter and 15 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 6 artilleries, 1 fighter and 15 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Hopei
                2 infantry moved from Shensi to Hopei

    Place Units - Chinese
                6 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

  • '18 '17 '16 '11 Moderator

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British repair damage of 1x harbour; Remaining resources: 22 PUs;
                British buy 1 artillery, 1 harbour and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 2x factory_major; Remaining resources: 15 PUs;
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour, 2 infantry and 2 mech_infantrys moved from Kenya to Tanganyika Territory
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Italians
                1 infantry moved from West India to Eastern Persia
                2 infantry moved from India to West India
                1 infantry moved from Shan State to Burma
                1 artillery and 3 infantry moved from Siam to Shan State

    Combat - British
                British creates battle in territory 125 Sea Zone

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Hunan to Kiangsi
                3 aaGuns, 3 artilleries and 11 infantry moved from Hunan to Anhwe
                1 fighter moved from United Kingdom to Scotland
                2 aaGuns moved from United Kingdom to Scotland
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                1 armour, 2 artilleries, 1 carrier, 6 destroyers, 2 fighters, 5 infantry and 4 transports moved from 125 Sea Zone to 111 Sea Zone
                1 armour, 2 artilleries and 5 infantry moved from 111 Sea Zone to Scotland

    Place Units - British
                1 artillery and 1 infantry placed in Union of South Africa
                1 harbour placed in Scotland

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,5
                British collect 25 PUs (2 lost to blockades); end with 25 PUs total

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
                UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
                Some Units in India change ownership: 5 infantry

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Iraq to Persia
                1 fighter moved from Egypt to Persia
                1 infantry moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British
                1 armour moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                1 armour moved from Kenya to Anglo Egyptian Sudan
                1 bomber moved from Southern France to Gibraltar

    Combat - Italians
                Battle in Persia
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 infantry
                    Italians win, taking Persia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Strategic bombing raid in Gibraltar
                    Bombing raid in Gibraltar rolls: 4 and causes: 1 damage to unit: harbour
                    Bombing raid in Gibraltar causes 1 damage total.

    Non Combat Move - Italians
                1 bomber moved from Gibraltar to Southern France
                7 infantry moved from Northern Italy to Southern Italy
                2 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
                1 aaGun moved from Anglo Egyptian Sudan to Egypt
                5 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Persia to Iraq
                1 infantry moved from Caucasus to Northwest Persia
                1 aaGun and 2 infantry moved from Bryansk to Rostov
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - Italians
                3 infantry placed in Egypt
                3 infantry placed in Southern Italy
                2 artilleries and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Hey, I assume you meant to Amphib the carolines?

  • '18 '17 '16 '11 Moderator

    @Karl7:

    Hey, I assume you meant to Amphib the carolines?

    Could be wrong, but I thought the navy had to win - not come to a draw - for the amphibious to land?  Because, yea the idea was the amphibious.

    If they can still land, just use the in house dicey to roll it.  I’ll hold on. (not that the landing is going to change the fact I am not sure I can hold Germany off from getting 8 VC for a round. lol.)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Cmdr:

    @Karl7:

    Hey, I assume you meant to Amphib the carolines?

    Could be wrong, but I thought the navy had to win - not come to a draw - for the amphibious to land?  Because, yea the idea was the amphibious.

    If they can still land, just use the in house dicey to roll it.  I’ll hold on. (not that the landing is going to change the fact I am not sure I can hold Germany off from getting 8 VC for a round. lol.)

    It was a draw?

    The rule just says the sea zone must be made “friendly” so no enemy units in the zone.  Was that how it ended?  No enemy units left?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Did triple a give you the option to amphib?

  • '18 '17 '16 '11 Moderator

    Yea I could amphib.

    All attacking units and defending units were destroyed (except transports of course) not sure if that makes the sea zone “friendly” or at least “non-hostile”

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Cmdr:

    Yea I could amphib.

    All attacking units and defending units were destroyed (except transports of course) not sure if that makes the sea zone “friendly” or at least “non-hostile”

    go ahead and amphib then.  Roll it here.

  • '18 '17 '16 '11 Moderator

    Attacker: 7 Infantry, 1 Artilery
    DiceRolls: 6@1 2@2; Total Hits: 36@1: (6, 5, 1, 3, 6, 3)2@2: (2, 1)

    Defender: 3 Infantry, 1 Artillery
    DiceRolls: 4@2; Total Hits: 04@2: (3, 5, 3, 4)

  • '18 '17 '16 '11 Moderator

    Attacker: 7 Infantry, 1 Artillery
    DiceRolls: 6@1 2@2; Total Hits: 06@1: (5, 2, 6, 6, 2, 6)2@2: (4, 4)

    Defender: 1 Artillery
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '18 '17 '16 '11 Moderator

    That’s the only part of the in house dicey I don’t like, retyping the command if everyone misses. lol

    Attacker: 7 Infantry, 1 Artillery
    DiceRolls: 6@1 2@2; Total Hits: 06@1: (2, 3, 3, 3, 2, 5)2@2: (3, 4)

    Defender: 1 Artillery
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '18 '17 '16 '11 Moderator

    Okay, that was NOT an invitation for you to air drop some tootsie rolls to your defender!!!

    Attacker: 6 Infantry, 1 Artillery
    DiceRolls: 5@1 2@2; Total Hits: 15@1: (2, 3, 1, 2, 2)2@2: (6, 3)

    Defender: 1 Artillery
    DiceRolls: 1@2; Total Hits: 01@2: (5)

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