Thanks for the update. Enjoy your travels :)
XDAP II Bar/Witt (Axis) v. Garg/Karl (Allies +16)
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Carriers would be gone. Destroyer gone, just planes.
Rolls: 3@3; Total Hits: 23@3: (1, 5, 2)
Rolls: 1@4; Total Hits: 11@4: (3)
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Ah! Good.
See ? No point in scramble.
ROlling land battle, accepting your planes there. :)
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I am down to the battle of Japan now… OUCH America has had a BAD round of dice… 50% aa hits in Western Germany!
Here goes…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 factory_minor, 4 infantry, 1 mech_infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Western United States to 2 Sea Zone
1 fighter moved from Western United States to British Columbia
1 artillery and 2 infantry moved from Western United States to British Columbia
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Formosa to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
6 fighters moved from Okinawa to Japan
2 bombers and 2 fighters moved from Okinawa to Japan
2 carriers moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
3 armour, 7 artilleries and 6 infantry moved from Holland Belgium to Western Germany
1 mech_infantry moved from Holland Belgium to France
French take France from Germans
French take French Indo China from Americans
French take Algeria from British
French take Tunisia from British
1 bomber, 1 fighter and 2 tactical_bombers moved from Spain to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 armour, 5 artilleries and 6 infantry moved from Spain to 91 Sea Zone
1 armour, 5 artilleries, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany
1 armour and 1 mech_infantry moved from Spain to Southern FranceCombat - Americans
Battle in 112 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 6 transports
Germans defend with 1 destroyer
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 6 transports in 112 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 6 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Western Germany
Americans attack with 4 armour, 12 artilleries, 1 bomber, 3 fighters, 12 infantry and 2 tactical_bombers
Germans defend with 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 3 fighters, 1 harbour and 18 infantry
AA fire in Western Germany : 3/6 hits
3 fighters owned by the Americans lost in Western Germany
Americans roll dice for 4 armour, 12 artilleries, 1 bomber, 12 infantry and 2 tactical_bombers in Western Germany, round 2 : 15/31 hits
Germans roll dice for 3 aaGuns, 6 artilleries, 3 fighters and 18 infantry in Western Germany, round 2 : 16/27 hits
4 artilleries owned by the Americans, 12 infantry owned by the Germans, 3 aaGuns owned by the Germans and 12 infantry owned by the Americans lost in Western Germany
Americans roll dice for 4 armour, 8 artilleries, 1 bomber and 2 tactical_bombers in Western Germany, round 3 : 3/15 hits
Germans roll dice for 6 artilleries, 3 fighters and 6 infantry in Western Germany, round 3 : 2/15 hits
2 artilleries owned by the Americans and 3 infantry owned by the Germans lost in Western Germany
Americans roll dice for 4 armour, 6 artilleries, 1 bomber and 2 tactical_bombers in Western Germany, round 4 : 8/13 hits
Germans roll dice for 6 artilleries, 3 fighters and 3 infantry in Western Germany, round 4 : 5/12 hits
5 artilleries owned by the Americans, 3 infantry owned by the Germans and 5 artilleries owned by the Germans lost in Western Germany
Americans roll dice for 4 armour, 1 artillery, 1 bomber and 2 tactical_bombers in Western Germany, round 5 : 5/8 hits
Germans roll dice for 1 artillery and 3 fighters in Western Germany, round 5 : 4/4 hits
1 artillery owned by the Americans, 3 armour owned by the Americans, 1 artillery owned by the Germans and 3 fighters owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Germans: 3 aaGuns, 6 artilleries, 3 fighters and 18 infantry
Casualties for Americans: 3 armour, 12 artilleries, 3 fighters and 12 infantry
Battle in Midway
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 armour and 1 infantry in Midway, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Midway
Americans roll dice for 1 armour in Midway, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Midway, round 3 : 0/1 hits
Americans roll dice for 1 armour in Midway, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Midway, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Midway
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in British Columbia
Americans attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in British Columbia, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits
1 infantry owned by the Americans lost in British Columbia
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in British Columbia, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in British Columbia, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 armour and 1 mech_infantry in Southern France, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits
1 mech_infantry owned by the Americans lost in Southern France
Americans roll dice for 1 armour in Southern France, round 3 : 1/1 hits
Germans roll dice for 1 mech_infantry in Southern France, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Japan
Americans attack with 2 bombers, 9 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 8 infantry
AA fire in Japan : 0/6 hits
Americans roll dice for 1 battleship in Japan, round 2 : 1/1 hits
Americans roll dice for 2 bombers, 9 fighters, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 6/13 hits
Japanese roll dice for 2 aaGuns, 2 artilleries and 8 infantry in Japan, round 2 : 6/10 hits
6 fighters owned by the Americans, 5 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Japan
Americans roll dice for 2 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Japan, round 3 : 5/7 hits
Japanese roll dice for 2 artilleries and 3 infantry in Japan, round 3 : 1/5 hits
1 fighter owned by the Americans, 3 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Japan
Americans captures 6PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -28
Casualties for Japanese: 2 aaGuns, 2 artilleries and 8 infantry
Casualties for Americans: 7 fighters
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
2 bombers moved from Japan to Korea
2 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to Korea
1 carrier moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 2 Sea Zone to 7 Sea Zone
1 fighter moved from British Columbia to Eastern United States
4 transports moved from 110 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from 6 Sea Zone to KoreaPlace Units - Americans
1 factory_minor placed in Holland Belgium
3 armour placed in Spain
2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 75 PUs; end with 81 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUsDice Statistics:
Total
1 was rolled 53 times
2 was rolled 69 times
3 was rolled 51 times
4 was rolled 62 times
5 was rolled 60 times
6 was rolled 42 times
Average roll : 3.395
Median : 3.000
Variance : 1.342
Standard Deviation : 1.159
Total rolls : 337Null / Other
1 was rolled 16 times
2 was rolled 24 times
3 was rolled 19 times
4 was rolled 26 times
5 was rolled 22 times
6 was rolled 13 times
Average roll : 3.442
Median : 4.000
Variance : 1.025
Standard Deviation : 1.013
Total rolls : 120Japanese Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.241
Median : 3.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 29Germans Combat
1 was rolled 14 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.313
Median : 3.000
Variance : 0.561
Standard Deviation : 0.749
Total rolls : 67Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 16 times
2 was rolled 24 times
3 was rolled 19 times
4 was rolled 26 times
5 was rolled 22 times
6 was rolled 13 times
Average roll : 3.442
Median : 4.000
Variance : 1.025
Standard Deviation : 1.013
Total rolls : 120 -
Battle score for attacker is -9
Battle score for attacker is 0
Battle score for attacker is 0
Battle score for attacker is -28
Battle score for attacker is -6
Battle score for attacker is 8 It’s all good - I had subway!lolololol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Kiangsu to KwangsiCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shantung to Anhwe
2 artilleries moved from Chahar to Anhwe
3 artilleries moved from Shantung to Anhwe
1 artillery moved from Kiangsu to AnhwePlace Units - Chinese
1 infantry placed in Manchuria
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
1 infantry placed in Kiangsi
1 infantry placed in Kwangsi
1 infantry placed in Hunan
1 infantry placed in Kweichow
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsDice Statistics:
Total
1 was rolled 53 times
2 was rolled 69 times
3 was rolled 51 times
4 was rolled 62 times
5 was rolled 60 times
6 was rolled 42 times
Average roll : 3.395
Median : 3.000
Variance : 1.342
Standard Deviation : 1.159
Total rolls : 337Null / Other
1 was rolled 16 times
2 was rolled 24 times
3 was rolled 19 times
4 was rolled 26 times
5 was rolled 22 times
6 was rolled 13 times
Average roll : 3.442
Median : 4.000
Variance : 1.025
Standard Deviation : 1.013
Total rolls : 120Japanese Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.241
Median : 3.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 29Germans Combat
1 was rolled 14 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.313
Median : 3.000
Variance : 0.561
Standard Deviation : 0.749
Total rolls : 67Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 16 times
2 was rolled 24 times
3 was rolled 19 times
4 was rolled 26 times
5 was rolled 22 times
6 was rolled 13 times
Average roll : 3.442
Median : 4.000
Variance : 1.025
Standard Deviation : 1.013
Total rolls : 120 -
Bar91… if you want to go back and scramble. By all means… we can roll Western Germany again :D
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Congratulations Garg. Good turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - British
4 fighters and 1 tactical_bomber moved from Shantung to Kansu
2 artilleries moved from Greece to Albania
2 armour and 1 mech_infantry moved from Turkey to Albania
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Eastern Poland to Poland
2 fighters moved from Turkey to PolandCombat - British
Battle in Normandy Bordeaux
British attack with 2 artilleries, 4 fighters and 4 infantry
Germans defend with 1 factory_minor, 1 harbour and 4 mech_infantrys
British win, taking Normandy Bordeaux from Germans with 2 artilleries, 4 fighters and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 4 mech_infantrys
Casualties for British: 1 infantry
Battle in Albania
British attack with 2 armour, 2 artilleries and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Albania from Italians with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
7 armour and 6 mech_infantrys moved from Greece to Yugoslavia
4 armour moved from Northwest Persia to Greece
3 armour moved from Persia to Turkey
2 fighters moved from India to Turkey
4 fighters moved from Normandy Bordeaux to France
2 aaGuns, 1 armour, 2 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber moved from Holland Belgium to France
1 destroyer moved from 110 Sea Zone to 112 Sea ZonePlace Units - British
3 mech_infantrys placed in Greece
3 fighters placed in 110 Sea Zone
3 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
1 armour and 2 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour and 2 fighters -
And the French offensive begins!
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Germany, you going to fight to the bitter end? Even now that your ally is Kaput?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 armour
French win with 1 armour remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,3,6,3,6,3
Italians collect 0 PUs (7 lost to blockades); end with 0 PUs totalTerritory Summary for Italians :
Northern Italy : 1 factory_minor
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 11 infantryProduction/PUs Summary :
Germans : 19 / 43
Russians : 43 / 53
Japanese : 4 / 0
Americans : 75 / 106
Chinese : 23 / 29
British : 41 / 46
UK_Pacific : 18 / 23
Italians : 7 / 0
ANZAC : 21 / 32
French : 22 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
Germany, you going to fight to the bitter end? Even now that your ally is Kaput?
I think I can resign after losing yet another 95% battle in Southern France. Only fitting that the game begin and end on the same note.
Congrats guys, you did an outstanding job! You taught me a lot of lessons this game, hopefully I learned a little something in the process.
Thanks for the game :lol:
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Germany, you going to fight to the bitter end? Even now that your ally is Kaput?
I think I can resign after losing yet another 95% battle in Southern France. Only fitting that the game begin and end on the same note.
Congrats guys, you did an outstanding job! You taught me a lot of lessons this game, hopefully I learned a little something in the process.
Thanks for the game :lol:
GG
:-)
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What the hell! You held your ground all this time just to give up now!?!?!?
I will post frantic anyways :)
Do one last Germany!
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Oh all right :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 factory_minor; Remaining resources: 5 PUs;Combat Move - ANZAC
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 cruiser and 1 submarine moved from 5 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 6 Sea Zone to Suiyuyan
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Shan State to India
1 tactical_bomber moved from India to Eastern Persia
3 fighters moved from Suiyuyan to Turkmenistan
1 bomber moved from Chahar to Eastern Persia
1 bomber moved from Queensland to West India
1 transport moved from 5 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Greece to AlbaniaCombat - ANZAC
Battle in Soviet Far East
Battle in 25 Sea Zone
ANZAC attack with 1 submarine and 1 transport; Americans loiter and taunt
Japanese defend with 1 transport
ANZAC win, taking Soviet Far East from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in MidwayNon Combat Move - ANZAC
Place Units - ANZAC
1 airfield and 1 factory_minor placed in KoreaTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
1 infantry moved from Romania to Yugoslavia
1 infantry moved from Greece to Albania
1 infantry moved from France to Switzerland
1 infantry moved from Holland Belgium to FranceCombat - French
Battle in Switzerland
French attack with 1 infantry
Germans defend with 1 infantry
French roll dice for 1 infantry in Switzerland, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Switzerland, round 2 : 1/1 hits
1 infantry owned by the French lost in Switzerland
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
French collect 22 PUs; end with 22 PUs total -
Alright Hitler, this is your last chance.
Do you go down in a blaze of glory? Or hold up in your bunker for the final assault?
Battle of Berlin baby!
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Alright Hitler, this is your last chance.
Do you go down in a blaze of glory? Or hold up in your bunker for the final assault?
Battle of Berlin baby!
You will have to pry me out of my bunker! I tried to concede and was goaded back to war, so war you shall have!