Thanks for the update. Enjoy your travels :)
XDAP II Bar/Witt (Axis) v. Garg/Karl (Allies +16)
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Battle in Bessarabia
Americans attack with 1 bomber
Germans defend with 1 fighter and 1 tactical_bomber
Germans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 bomberYou may have wanted to remove your fighter instead of your tactical here. But considering I hit first… I thought you’d want best dice.
Fighter missed after all! :P your call.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Hunan to Anhwe
2 fighters and 1 tactical_bomber moved from Hunan to Anhwe
1 fighter moved from Kweichow to Anhwe
2 armour moved from Persia to Turkey
1 artillery, 1 infantry and 5 mech_infantrys moved from Caucasus to Turkey
2 armour and 1 mech_infantry moved from Rostov to Turkey
3 fighters moved from Russia to Turkey
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 fighter moved from 91 Sea Zone to United KingdomCombat - British
Battle in Holland Belgium
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Anhwe
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Anhwe from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Turkey
British attack with 4 armour, 2 artilleries, 3 fighters, 2 infantry and 6 mech_infantrys
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 4 armour, 2 artilleries, 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 2 infantry and 2 mech_infantrys
Casualties for Neutral_True: 8 infantryNon Combat Move - British
3 fighters moved from Turkey to Caucasus
2 mech_infantrys moved from Eastern Persia to Northwest Persia
3 aaGuns, 2 armour, 6 artilleries, 6 infantry and 2 mech_infantrys moved from Hunan to Kiangsi
3 fighters and 1 tactical_bomber moved from Anhwe to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 fighter moved from India to Kiangsi
1 infantry moved from Shan State to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from India to Yunnan
2 fighters moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Holland Belgium to United KingdomPlace Units - British
2 artilleries and 6 infantry placed in United Kingdom
3 armour placed in PersiaTurn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 4 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from France to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 3 infantry and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
4 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from France to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,6,2,2,3,3
Italians collect 3 PUs (8 lost to blockades); end with 5 PUs total -
I have to give the Axis defense strategies credit - especially Germany, it’s been very well coordinated, organized, and maximized.
Both of you have used excellent Air Doctorines to get the most out of your pieces.
Just noticed this today, thanks….also thanks for doing some quality testing on the Axis air net. You two have done a bang up job of exploiting it anytime there was a gap.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Rostov to Caucasus
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 20 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
2 fighters moved from 20 Sea Zone to Kiangsi
1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Queensland to Kiangsi
2 fighters moved from 20 Sea Zone to KiangsiPlace Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Caucasus
1 infantry moved from Morocco to Rio de Oro
French take Rio de Oro from Neutral_TrueCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 bombers moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 bomber and 3 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Bessarabia to 99 Sea Zone
1 artillery and 1 infantry moved from Novgorod to Belarus
1 bomber moved from Eastern Poland to Belarus
2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to BelarusCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery and 1 infantry
Russians win with 1 artillery remaining. Battle score for attacker is -11
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 armour moved from Eastern Poland to Germany
1 mech_infantry moved from Novgorod to Poland
4 mech_infantrys moved from Karelia to Baltic States
1 mech_infantry moved from Romania to Greece
1 fighter moved from 99 Sea Zone to Romania
3 aaGuns and 7 artilleries moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Bessarabia
2 bombers moved from Normandy Bordeaux to France
1 infantry moved from Switzerland to France
3 mech_infantrys moved from France to Western Germany
3 infantry moved from Denmark to Western Germany
1 aaGun moved from Denmark to Western Germany
3 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Belarus to Novgorod
1 artillery and 3 infantry moved from Finland to Sweden
1 bomber moved from Novgorod to Sweden
4 mech_infantrys moved from Western Germany to Germany
3 infantry moved from Denmark to Western Germany
1 bomber moved from Holland Belgium to FrancePlace Units - Germans
2 armour, 1 fighter, 3 infantry and 4 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
1 artillery and 1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,3,2,3,6,2
Germans collect 49 PUs (4 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Archangel
2 fighters moved from Russia to Archangel
2 infantry moved from Ukraine to Bessarabia
2 fighters moved from Bryansk to Bessarabia
1 artillery moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
4 armour, 1 artillery, 33 infantry and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
3 armour moved from Ukraine to Belarus
5 infantry and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Dzavhan to Ulaanbaatar
1 infantry moved from Kweichow to ShensiCombat - Russians
Battle in Belarus
Russians attack with 7 armour, 1 artillery, 34 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 7 armour, 1 artillery, 33 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Bessarabia to Ukraine
2 aaGuns moved from Bryansk to Belarus
1 artillery and 8 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
2 fighters moved from Archangel to RussiaPlace Units - Russians
3 infantry placed in Ukraine
3 armour placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 infantry moved from Chahar to Hopei
1 artillery moved from Chahar to Hopei
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
4 fighters and 5 tactical_bombers moved from 19 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 5 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Anhwe to 6 Sea Zone
2 artilleries moved from Amur to Manchuria
1 infantry moved from Amur to Siberia
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Chahar to Jehol
4 fighters and 5 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
2 battleships, 5 carriers and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 aaGun, 5 artilleries, 1 infantry and 2 mech_infantrys moved from Kiangsu to Shantung
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 infantry placed in Kiangsu
2 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 28 PUs; end with 29 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag, 1 aaGun, 5 artilleries, 1 infantry and 2 mech_infantrys
Korea : 4 infantry
Kiangsu : 1 flag, 1 factory_minor and 1 infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 aaGun, 1 artillery and 2 mech_infantrys
Okinawa : 1 infantry
Manchuria : 1 flag, 2 artilleries
Hopei : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 artillery and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag, 1 infantry
21 Sea Zone : 1 destroyer
19 Sea Zone : 1 destroyer
3 Sea Zone : 1 submarine
6 Sea Zone : 2 battleships, 5 carriers, 2 destroyers, 4 fighters, 1 submarine, 5 tactical_bombers and 2 transports
Buyant-Uhaa : 1 flagProduction/PUs Summary :
Germans : 50 / 59
Russians : 29 / 29
Japanese : 28 / 29
Americans : 63 / 93
Chinese : 11 / 18
British : 40 / 48
UK_Pacific : 18 / 23
Italians : 11 / 5
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 5 artilleries, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Kiangsu
1 fighter moved from 20 Sea Zone to 21 Sea Zone
3 fighters moved from 20 Sea Zone to Okinawa
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from Formosa to 21 Sea Zone
1 fighter moved from Formosa to 19 Sea Zone
1 bomber moved from Caroline Islands to 21 Sea Zone
2 infantry moved from Spain to Southern France
1 armour moved from Spain to Normandy Bordeaux
1 bomber, 1 fighter and 2 tactical_bombers moved from Spain to Southern France
3 fighters moved from Gibraltar to Southern France
1 infantry moved from Spain to Southern France
4 artilleries and 4 infantry moved from Spain to Normandy BordeauxCombat - Americans
Battle in Kiangsu
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 factory_minor and 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Kiangsu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in Kiangsu, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 fighters in 21 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Okinawa
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Okinawa, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Okinawa
Americans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 1 bomber, 4 fighters, 3 infantry and 2 tactical_bombers
Italians defend with 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Americans roll dice for 1 bomber, 4 fighters, 3 infantry and 2 tactical_bombers in Southern France, round 2 : 7/10 hits
Italians roll dice for 3 infantry and 1 mech_infantry in Southern France, round 2 : 2/4 hits
1 mech_infantry owned by the Italians, 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Italians: 3 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 1 armour, 4 artilleries and 4 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour, 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 1/9 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Americans
2 aaGuns moved from Spain to Normandy Bordeaux
1 bomber moved from Southern France to Spain
3 fighters moved from Southern France to United Kingdom
1 fighter moved from Southern France to Spain
2 tactical_bombers moved from Southern France to Spain
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 90 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 90 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
3 fighters moved from Okinawa to 19 Sea Zone
2 fighters moved from 21 Sea Zone to 19 Sea Zone
5 carriers moved from 20 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 bomber moved from 21 Sea Zone to French Indo China
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
1 destroyer moved from 20 Sea Zone to 33 Sea Zone
2 battleships, 2 cruisers and 2 destroyers moved from 20 Sea Zone to 19 Sea ZonePlace Units - Americans
2 armour and 1 mech_infantry placed in Spain
5 artilleries and 5 infantry placed in Central United States
1 armour and 1 infantry placed in Eastern United States
1 bomber, 1 fighter and 1 tactical_bomber placed in French Indo ChinaTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.886
Median : 4.000
Variance : 0.558
Standard Deviation : 0.747
Total rolls : 44Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.824
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 34 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
1 artillery and 3 infantry moved from Shensi to Hopei
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Hopei, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 4 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 5 : 0/2 hits
Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 6 : 0/2 hits
Japanese roll dice for 1 artillery in Hopei, round 6 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 7 : 0/2 hits
Japanese roll dice for 1 artillery in Hopei, round 7 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 artillery in Hopei, round 8 : 1/1 hits
Japanese roll dice for 1 artillery in Hopei, round 8 : 0/1 hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 3 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
1 artillery placed in Kiangsu
2 artilleries and 2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 20 times
6 was rolled 16 times
Average roll : 3.922
Median : 4.000
Variance : 1.276
Standard Deviation : 1.130
Total rolls : 77Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.882
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 4.238
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 21Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.824
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 34 -
I respect that there is no quit in you guys!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 units repaired.
1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
4 armour, 2 artilleries and 4 mech_infantrys moved from Turkey to Greece
2 mech_infantrys moved from Northwest Persia to Greece
3 armour moved from Persia to Turkey
2 mech_infantrys moved from Kiangsi to Anhwe
4 fighters and 1 tactical_bomber moved from Kiangsi to AnhweCombat - British
Battle in Holland Belgium
British attack with 7 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
British win, taking Holland Belgium from Germans with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Greece
British attack with 4 armour, 2 artilleries and 6 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Greece from Germans with 4 armour, 2 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Anhwe
British attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Anhwe from Japanese with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
3 aaGuns, 2 armour, 6 artilleries and 7 infantry moved from Kiangsi to Kiangsu
4 fighters and 1 tactical_bomber moved from Anhwe to Kiangsu
1 mech_infantry moved from Yunnan to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Yunnan to Kweichow
4 armour moved from India to Eastern Persia
3 fighters moved from Caucasus to Belarus
2 fighters moved from Holland Belgium to Normandy Bordeaux
3 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 armour, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to 110 Sea ZonePlace Units - British
2 fighters placed in 110 Sea Zone
4 infantry placed in United Kingdom
2 armour and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 45 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsPlace Units - UK_Pacific
2 fighters and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 fighters and 1 infantry -
I respect that there is no quit in you guys!
At this point, I’m happy to take notes on your deconstruction of the Axis forces so that I can employ the same in a live game some weekend soon :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
Place Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,3,2,4,5,1
Italians collect 2 PUs (6 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 bomber moved from Kiangsi to Manchuria
4 fighters moved from Kiangsi to Jehol
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Caucasus to Turkey
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea ZoneCombat - ANZAC
Battle in Manchuria
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 artilleries
Japanese win with no units remaining. Battle score for attacker is -11
Casualties for Japanese: 2 artilleries
Casualties for ANZAC: 1 artillery, 1 bomber and 1 infantry
Battle in Jehol
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 artillery and 2 mech_infantrys
ANZAC win, taking Jehol from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 1 aaGun, 1 artillery and 2 mech_infantrys
Battle in OkinawaNon Combat Move - ANZAC
4 fighters moved from Jehol to Kiangsu
1 carrier, 1 cruiser and 2 submarines moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 fighter moved from Caroline Islands to 19 Sea Zone
1 fighter moved from Queensland to 19 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesPlace Units - ANZAC
1 artillery, 1 bomber and 1 tactical_bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Rio de Oro to 91 Sea Zone
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Caucasus to TurkeyNon Combat Move - French
Turn Complete - French
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I see an Axis Resurgence coming…
:s
Especially with some big battles about to happen!
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I am breathing Ship fumes. We have no Ground troops and have Zips in the wire (everywhere). Roll on the next war, we say!
We are both disappointed how easily we have caved. Good job boys. -
@wittmann:
I am breathing Ship fumes. We have no Ground troops and have Zips in the wire (everywhere). Roll on the next war, we say!
We are both disappointed how easily we have caved. Good job boys.Thanks. GG
Germany got a rocky start with the dice, and that can really put the Axis at a disadvantage. The UK was strong this game, which can give the allies a real boost.