The only real issue with distance as a solution, is overall game length or the sense of anticlimax it often involves (if it takes too many turns to cross the ocean this can sometimes present a pacing problem.) I recall seeing this in some of the games we made for tripleA that tried to put more space into the Pacific. One thing I noticed at that time, is that the incentive for USA is very different than the incentive for Japan to move across any distance. For USA, if a pacific game is required, there is stronger reason to cross that distance “whatever distance it is” in order to contain the IJN and prevent the Japanese fleet from going towards Africa by putting pressure on the home islands or the south pacific. Japan is more difficult though, because Japan doesn’t have the same sort of target opportunities against North America after they cross the pacific, that America has against the south Pacific and Coastal China. For them, taking islands and getting closer to San Francisco, is usually interpreted as putting themselves “out of position” since the road for them usually stops short of the Mainland US. There just aren’t enough pieces to pick off, and the ones that are there aren’t worth enough ipcs to draw out the Japanese crossing.
I feel like the Outer Perimeter Island NO was an attempt to offset this, but it is too hard for Japan to achieve in most games OOB, and doesn’t award enough cash to make it worth putting yourself out of position. There is no North American endgame that Japan can reasonably achieve, in the main because of the production disparity and the fact that Central US has a major on it, and borders W. US directly, with E. US still in blitz range to boot. If there was any path along which Japan might possibly threaten N. America, it would be the northern route to Alaska. But Alaska and W. Canada aren’t valuable enough to make this move very effective over multiple rounds. The same with Midway and the Aleutians.
To really get it up off the ground you’d need more NOs, more hard cash up for grabs, and reasons for both sides to push out across the ocean from their 1940 position. Right now I don’t see Japan doing much of this. USA does a bit more. But in both cases the majority of islands remain uncontested, which just feels odd to me. There are many incentives built into G40.2 that are meant to encourage vaguely historical play patterns, but the Japanese island campaign in 1941/2 is not really one of them. And the USA response after Midway, also doesn’t seem to encourage much island hopping. I don’t think there’s a way you can get the battle for the islands going without introducing more money into the equation. We’ve tried other things and it doesn’t really work. I still feel that if an island is important enough to be on the board it should be worth 1 ipc at least. And if it isn’t, then it shouldn’t get drawn on the map. I realize that’s a hardline position, but to me it feels right. With 1 as a foundation, it would be easier to have spaces up to 2ipcs and 3 ipcs, when needed for the gameplay, without breaking the sense of “industry” or “economy” so markedly. The distance between 1 and 2, is much less than the distance between zero and 1. At least that’s the way I see things in A&A play tendencies. The mental move to 1 is important. As long as they’re all worth zero, the same thing will likely happen regardless.
Ultimately I think its a lot easier to add an ipc here or there to achieve balance via the NO concept, than it would be to do a unit set up change, or a map redesign. The latter option might be cool. But then its pretty hard to get someone to take a sharpie pen to their mapboard haha. I mean, unless you want a map that is pure distance where they are all just set up 2 sz apart from each other (counted as 1 extra space between sz). But at that point, why not just say ships in the Pacific can only move 1 space? It would achieve effectively the desired situation. I mean, sure, it would bust the opening moves, but it could be done. You could say that all ships on the pacific map move at 1 space, (whereas on the Europe map they move 2) harbors could still give a bonus of +1. But then of course the problem would be that everyone would just buy in Europe. I don’t know, it seems tricky no matter how you approach it, though probably it would take a combination of all the stuff mentioned so far…
More distance, with the pattern of the sea zones encouraging island drop off zones for transported units along the way +
More NOs to encourage reaching out across the ocean onto those island groups+
More starting bases, or cheaper bases on those islands+
More relative ipc value for the individual island territories +
More ultimate (and penultimate!) island targets along the war path, such as higher value island territories or production options nearby those islands on “the mainland” (whatever side of the pacific that mainland happens to be on.)
My proposal about the NO money was more an expedient than a perfect solution to the problem. But I think we are mostly in agreement though right? That there is a problem I mean?
The solutions which allow valueless islands some sort of “built-in” special combat advantage are interesting. Whether this might be included as some kind of nerfed scramble (with less fighters), or a naval combat advantage, or something similar where the island had it for free. A universal rule might be helpful, if it included all valueless islands everywhere on the board. Like Malta or Cyprus or Crete, for example, in addition to the Pacific islands. That way it would be easier to remember, if you wanted to go that route, since it applies to all valueless islands everywhere.
Still not sure anything, short of money, would convince players to go out of their way though. Japan especially, needs a stronger incentive to take the islands they actually took in 1941. Right now the basing advantage on those islands doesn’t seem strong enough to really get this going. And just as important, USA needs an incentive to take the Japanese home islands, that they actually took at the conclusion of the Pacific War; especially places like Iwo, or Okinawa, or Saipan etc. You know, for the climactic resolution and historical appeal!
:-D