I agree that it’s very difficult short of a total map redesign, but the problem is that it’s very hard to rework a map oob, and to have anyone adopt the change. I mean sure you could draft a new pattern for sea zones, but no one is going to print it out. I suppose one option might be to remove airbases and shipyards entirely as a way of increasing distance?
I’m not quite as convinced that 1 ipc wouldn’t provide an incentive from the US perspective, though I agree for Japan it’s probably not enough to lure them. Honestly if a territory is not worth the replacement cost of an infantry unit, then players usually won’t bother unless it’s already along a path they want to move anyway. So for example, in a game like Revised it was not uncommon for the USA to take solomons, purely as a place to unload infantry (since it was already along the warpath), but that only happens when the sz is part of a broader transit path.
I do enjoy the cruiser transporting 1 inf. I recall making suggestions elsewhere as a way to make the unit more valuable. It got some traction, but others didn’t like it. I think the ablility to transport 1 inf unit with a cruiser is cool. We used HR this in some of our games, especially AA50, when most people in my play group really hated defenseless transports. So we used the cruiser transport concept as a way get around what seemed to be prohibiviley expensive trannies.
I mean, if official A&A should show us anything, it’s that the Pacific is a royal pain when it comes to island hopping, since no OOB game has yet achieved it. Still I have to believe that we have not approached the situition in the right way.
Before G40 everyone said that if we just had Airbases and Harbors then that would jumpstart the Pacific war. Obviously it didn’t work. Shadowhawk has suggested that the problem is distance. But even with sufficient distance, if there is no ultimate economic incentive, then would players even bother going the extra mile?
I just think in order to pull it off, what needs to happen is a revisiting of what ipcs represent. It really bothers me, that literally everywhere else on the map, regional IPC values have been changed from board to board, except in the worthless pacific islands.
This baffles me, since the Pacific is clearly the area that needs more value to activate it, but people are so stubborn about it. Like come on, we’ve added IPCS in every other region, I don’t see where the need to be so strict with the worthless islands comes from. I mean at least try them at +1 ipc and see if it can persuade more people to try something different. What’s +1 going to hurt. I get the impression some people think that this will cause the internal logic of Axis and Allies to implode or something, but it’s never really been tried and doesn’t seem aLL that crazy to me.
Ipcs are already weighted differently in different areas of the board. Why not just say that in the pacific they are weighted a bit more, for gameplay purposes? I think people would accept this with no major hang ups, if it was just tried on an official map.