@Black_Elk:
Well with enough HRs or set up changes, anything can be made to work.
Absolutely, everyone has enough favorite house rules which differ from another person’s favorite house rules, that these ideas won’t ever be played the same from table to table.
@Black_Elk:
In the first round the British Empire Pacific starts with 27 ipcs, or I guess 28 if you want to switch W. India and W. Canada around, but its pretty much the same difference.
Case in point, I also thought of switching those territories to make it a more pure border… however, my goal is to not change more than what’s needed especially if my group is used to things being a certain way.
@Black_Elk:
Lets say just for the sake of interest, that Japan does not DoW in the first round, then on the British Empire’s first turn, the British do the Java play and bring 3 fighters in range from Australia New Zealand, which they can now use on attack the following round, since there is no separate Anzac nation. British take Sumatra. With the NOs as worded, they are way up on income, now approaching 50 IPCs.
Japan cannot let this happen, so you effectively force J1 DoW with these NOs, which is already the likely plan for Japan anyway, but here it becomes even more critical.
If I’m reading this right, you’re assuming that the UK would claim NOs while not at war, but the National Objectives in post #1 state that the UK must be at war with Japan in order to collect these bonuses. When Japan does DoW on the Pacific Allies, all they would need to do is take Hong Kong to prevent the #1 NO, and the UK ain’t getting that back any time soon. Unless the Allies have claimed all 4 Dutch territories, or that Japan has completely ignored the Island grab (which is highly unlikely) the #2 NO is equally difficult to obtain after Japan declares war. That leaves the #3 NO which should be easy enough to collect and protect, so if the UK Pacific is making more than 5 IPCs in NOs… Japan is not playing well.
@Black_Elk:
Now lets assume J1 DoW, with the British Empire losing Kwangtung and probably one of the 4 ipc islands or the New Guinea NO. Now British Empire Pacific is back down to collecting in the Low 30s. If they lose New Guinea and Kwangtung, then all 3 of their NOs are lost.
I hope we are on the same page about the Dutch Islands, The UK will not collect a National Objective if the Dutch territories remain Dutch… only if the UK or the USA have control markers on all Dutch Islands will they collect 5IPCs.
@Black_Elk:
Now British Empire Pacific is back down to collecting in the Low 30s. If they lose New Guinea and Kwangtung, then all 3 of their NOs are lost. This leaves the British Empire Pacific with little money to spend in Australia, and little reason to do so. I expect they will drop the whole pile in India, and use their extra fighters from Java to start launching attacks out of India, without ever spending a dime on Sydney.
This is all theoretical, there hasn’t been a single play test yet and it’s hard to say how much gets spent where. I can say for sure that if I’m playing the UK… I’m gonna be sure that Calcutta is secure before dropping boats off Sydney, just like I would protect London before dropping a factory in Egypt. I know this because I personally have difficulty finding the value in ANZAC purchases, for me… the mainland is the more important fight, and if Japan goes for Sydney, well than I now have the money to protect that as well.
@Black_Elk:
I think if we want to pursue this idea further we may need different NOs for the British Empire Pacific. Right now we have NOs which read “for control of All original territories” and these are just too easy for the enemy to disrupt, and strategically kind of uninteresting since they don’t encourage anything specific to occur. The New Guinea NO is ok, from the standpoint that USA could recover it, but the other two NOs are out as soon as Japan declares war. More specific NOs tied to a single territory (or at most 2 territories together) would be better. For example +5 for control of Malaya, or +5 for control of Queensland, or something similar. This would encourage Japan/British Empire Pacific to fight over specific areas (areas further outside their normal comfort zone), and at least discourage them from abandoning Australia or Singapore to the Japanese indefinitely. You could do the back up capital idea and it would probably work on balance, provided you had stronger NOs to ground the fighting somewhere other than just India itself, which will already be a huge magnet anyway.
Obviously I don’t want to hand cuff the UK Pacific with NOs that can’t be achieved… but doesn’t every nation have at least 1 impossible NO that they can never claim? On the other hand, we don’t want to stack the odds against Japan with bonus NO money for the UK, that would only make Calcutta and Sydney impossible territories to take.
I made the new NOs on the fly knowing that the old NOs for the UK and ANZAC would be obsolete… so I’m listening to any alternative NO packages.
@Black_Elk:
One advantage of using UK sculpts is that you have more total units and roundels to work with, but it does seem rather unfortunate to have an entire Anzac unit set that gets no use. I think I still like the idea of making them Gray with a separate turn. Otherwise you have to come up with a set up change for Egypt, since the OOB rules would no longer work there (with the 2 Anzacs becoming British) or perhaps that makes no difference to your balance aims. But the two combined would seem to be rather challenging on Axis, since Cairo and India would both be that much harder to crack.
I’ve got no problem putting my gray ANZAC pieces away if I have to, I’ve got tons of other game pieces I’m not currently not using. I also don’t mind the ANZAC troops in Egypt being british, the troops in Canada are British. Also, the Allies should be strong in Africa… it’s the only place on the board they can hold and build from (most times).
@Black_Elk:
Go gray, I say, with a separate turn, and you won’t have to make as many set up changes. Or if the idea is to make a lot of set up changes, then tweak away and fix the whole game. No half measures. If you’re going to go for it, go all the way. I feel like Halifax was set aside prematurely, because it didn’t go far enough in the set up changes. Having already made a bunch of set up alterations, it didn’t carry them through to the logical next step of a complete redesign of the whole board haha. ;) The best Mod is either very few changes to keep it as close to OOB as possible, or just open pandoras box already, and lets make a full scenario that really does balance well for both sides, while still being fun to play for each individual power. :-D
Write up an option #2 for gray pieces as well as a separate turn, and I will copy and paste it into post #1.
@Black_Elk:
Right now, Italy is the power that no one wants to play in all my games even moreso than UK, since they just get raided and raided and raided. Which is why I thought it might be nice to give them a break, and have British Empire Pacific move on Anzac’s turn in the sequence. Italy gets hosed all the time now. Alas, OOB convoy rules, they just don’t do a whole lot for me hehehe. On the whole I like this idea a lot. I feel that the British Empire Pacific would make more sense, than a lone Anzac and separate UK Pacific, which feel weirdly out of place in Global 1940.2, even if they might be interesting in Pacific 1940. Better to join Anzac and UK Pacific, one less nation to worry about. Takes it from 9 players down to 8, same as Halifax, just in a different way.
Don’t get me started with Italy, I’m this close to replacing all their units with German and go back to classic style… but that’s a totally different thread.