Bar91 (Allies) v. wittman (Axis) G42

  • '13

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 23

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 3 infantry moved from Eastern Poland to Poland
                2 infantry moved from Eastern Poland to Poland
                2 fighters moved from Eastern Poland to Poland
                1 artillery and 1 infantry moved from Kazakhstan to Sikang
                1 mech_infantry moved from Novosibirsk to Sikang

    Combat - Russians
                Battle in Sikang
                    Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 armour
                    Russians win, taking Sikang from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Poland
                    Russians attack with 1 artillery, 2 fighters and 5 infantry
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Poland from Germans with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                4 armour, 6 artilleries, 7 infantry and 10 mech_infantrys moved from Eastern Poland to Slovakia Hungary
                2 fighters moved from Poland to Slovakia Hungary
                2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
                3 mech_infantrys moved from Ukraine to Eastern Poland
                3 infantry moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Urals to Novosibirsk

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Novgorod
                Russians undo move 1.
                3 mech_infantrys placed in Novgorod
                1 armour and 2 mech_infantrys placed in Volgograd
                3 infantry placed in Ukraine
                Russians undo move 3.
                Russians undo move 2.
                1 artillery and 2 infantry placed in Volgograd
                1 armour, 1 infantry and 2 mech_infantrys placed in Russia
                2 mech_infantrys placed in Ukraine

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 41 PUs

    Territory Summary for Russians :

    Sikang : 1 artillery, 1 infantry and 1 mech_infantry
        Kazakhstan : 3 infantry
        Dzavhan : 1 flag
        Tsagaan Olom : 1 flag
        Slovakia Hungary : 4 armour, 6 artilleries, 2 fighters, 7 infantry and 10 mech_infantrys
        Poland : 1 flag, 1 artillery and 4 infantry
        Tobruk : 1 flag
        Eastern Poland : 2 armour and 4 mech_infantrys
        Russia : 1 airfield, 1 armour, 1 factory_major, 1 infantry and 2 mech_infantrys
        Ukraine : 1 factory_minor and 2 mech_infantrys
        Novosibirsk : 1 artillery and 1 mech_infantry
        Volgograd : 1 artillery, 1 factory_minor and 2 infantry
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Iraq : 1 flag
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Russians : 32 / 41
        Japanese : 55 / 59
        Americans : 64 / 89
        Chinese : 2 / 3
        Germans : 5 / 25
        British : 67 / 72
        UK_Pacific : 9 / 9
        Italians : 0 / 0
        ANZAC : 14 / 21
        French : 17 / 17
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 23

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 15 Sea Zone
                1 destroyer moved from 6 Sea Zone to 24 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 24 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 24 Sea Zone
                1 fighter moved from 6 Sea Zone to 24 Sea Zone
                1 fighter moved from Japan to 15 Sea Zone
                1 fighter moved from Japan to 15 Sea Zone
                1 artillery moved from Kansu to Tsinghai
                1 mech_infantry moved from Szechwan to Tsinghai
                1 artillery moved from Shensi to Tsinghai
                1 armour, 1 fighter and 2 infantry moved from Szechwan to Sikang
                1 bomber moved from Japan to 31 Sea Zone

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 1 armour, 1 fighter and 2 infantry
                    Russians defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese win with no units remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 armour, 1 fighter and 2 infantry
                    Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Tsinghai
                    Japanese attack with 2 artilleries and 1 mech_infantry
                    British defend with 2 mech_infantrys
                    Japanese win, taking Tsinghai from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys
                Battle in 24 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 31 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 1 destroyer
                Battle in 15 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 fighter moved from 24 Sea Zone to 6 Sea Zone
                1 bomber moved from 31 Sea Zone to 17 Sea Zone
                1 bomber moved from 17 Sea Zone to Iwo Jima
                1 fighter moved from 15 Sea Zone to 6 Sea Zone
                1 fighter moved from 15 Sea Zone to 6 Sea Zone
                1 fighter moved from 16 Sea Zone to Japan
                1 fighter moved from 16 Sea Zone to Japan
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Evenkiyskiy to Yenisey
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Kweichow
                1 mech_infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from Kwangtung to Yunnan
                1 mech_infantry moved from Kwangtung to Hunan
                1 artillery moved from French Indo China to Yunnan
                1 infantry moved from Jehol to Anhwe
                1 artillery moved from Jehol to Anhwe
                1 infantry moved from Soviet Far East to Siberia

    Place Units - Japanese
                3 destroyers placed in 6 Sea Zone
                1 fighter, 5 infantry and 1 mech_infantry placed in Japan
                2 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
                Japanese collect 56 PUs; end with 56 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 bomber and 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 1 artillery and 3 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 6 infantry and 1 mech_infantry
        Jehol : 1 flag
        Okinawa : 1 infantry
        Manchuria : 1 flag, 1 infantry
        Shensi : 1 flag
        Yunnan : 1 flag, 1 artillery and 2 mech_infantrys
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 mech_infantry
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag
        Tsinghai : 1 flag, 2 artilleries and 1 mech_infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag, 1 artillery and 1 infantry
        Gilbert Islands : 1 flag, 1 infantry
        Shan State : 1 flag, 2 infantry
        Burma : 1 flag, 4 armour, 19 artilleries, 27 infantry and 7 mech_infantrys
        Malaya : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 13 infantry
        Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 aaGun, 1 factory_minor and 6 infantry
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        Olgiy : 1 flag
        24 Sea Zone : 1 destroyer
        15 Sea Zone : 1 destroyer
        Central Mongolia : 1 flag
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 2 battleships, 3 carriers, 3 destroyers, 3 fighters and 1 transport
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag

    Production/PUs Summary :

    Russians : 32 / 41
        Japanese : 56 / 56
        Americans : 64 / 89
        Chinese : 1 / 3
        Germans : 5 / 25
        British : 67 / 72
        UK_Pacific : 9 / 9
        Italians : 0 / 0
        ANZAC : 14 / 21
        French : 17 / 17
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 23

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 1 infantry, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Western United States to 15 Sea Zone
                1 bomber moved from Midway to 24 Sea Zone
                1 bomber moved from Midway to 16 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 submarine moved from 10 Sea Zone to 15 Sea Zone
                1 submarine moved from 25 Sea Zone to 24 Sea Zone
                1 tactical_bomber moved from Midway to 24 Sea Zone
                1 tactical_bomber moved from Midway to 16 Sea Zone
                2 fighters moved from 25 Sea Zone to 15 Sea Zone
                1 fighter moved from 25 Sea Zone to 16 Sea Zone
                1 fighter moved from 25 Sea Zone to 24 Sea Zone
                1 destroyer moved from 20 Sea Zone to 19 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                      Americans take 19 Sea Zone from Japanese
                8 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangtung
                3 artilleries moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Midway to 25 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                2 infantry and 2 transports moved from 25 Sea Zone to 31 Sea Zone
                1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 31 Sea Zone to 23 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 23 Sea Zone to 17 Sea Zone
                1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
                1 bomber moved from Borneo to French Indo China
                6 fighters moved from Northern Italy to Germany
                2 bombers moved from Norway to Germany

    Combat - Americans
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 bomber and 1 infantry
                    Americans win, taking Iwo Jima from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 bomber and 1 infantry
                Strategic bombing raid in French Indo China
                    Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 6 damage total.
                Battle in 15 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Kwangtung
                    Americans attack with 3 artilleries, 8 fighters, 3 infantry and 2 tactical_bombers
                    Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
                    Americans win, taking Kwangtung from Japanese with 1 artillery, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 8 infantry
                    Casualties for Americans: 2 artilleries, 1 fighter and 3 infantry
                Air Battle in Germany
                    Americans attacks with 8 units heading to Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
                    Bombing raid in Germany causes 8 damage total.
                Battle in 24 Sea Zone
                    Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Cleaning up after air battles

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Urals: 1 armour
                EDIT: Adding units owned by Americans to Olgiy: 1 armour
                EDIT: Changing ownership of Olgiy from Japanese to Russians
                EDIT: Changing ownership of Timguska from Japanese to Russians
                EDIT: Turning off Edit Mode
                1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from 16 Sea Zone to Midway
                1 bomber moved from 15 Sea Zone to Midway
                1 bomber moved from 24 Sea Zone to Midway
                1 tactical_bomber moved from 24 Sea Zone to Midway
                1 tactical_bomber moved from 16 Sea Zone to Midway
                1 fighter moved from 24 Sea Zone to 25 Sea Zone
                1 fighter moved from 16 Sea Zone to 25 Sea Zone
                2 fighters moved from 15 Sea Zone to 25 Sea Zone
                3 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 battleship, 4 carriers and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer moved from 21 Sea Zone to 18 Sea Zone
                7 fighters and 2 tactical_bombers moved from Kwangtung to 20 Sea Zone
                2 fighters moved from 20 Sea Zone to 35 Sea Zone
                1 fighter moved from Caroline Islands to 20 Sea Zone
                1 bomber moved from French Indo China to Philippines
                1 destroyer moved from 25 Sea Zone to 24 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 destroyer moved from 25 Sea Zone to 15 Sea Zone
                1 destroyer moved from 24 Sea Zone to 17 Sea Zone
                1 destroyer moved from 15 Sea Zone to 7 Sea Zone
                1 destroyer moved from 8 Sea Zone to 5 Sea Zone
                2 destroyers and 3 submarines moved from 81 Sea Zone to 79 Sea Zone
                2 armour, 6 artilleries and 10 infantry moved from Northern Italy to Western Germany
                1 armour and 2 mech_infantrys moved from Southern Italy to Western Germany
                2 bombers and 6 fighters moved from Germany to Western Germany
                6 transports moved from 91 Sea Zone to 64 Sea Zone
                3 transports moved from 91 Sea Zone to 64 Sea Zone
                1 destroyer moved from 95 Sea Zone to 91 Sea Zone
                1 transport moved from 93 Sea Zone to 90 Sea Zone
                1 aaGun moved from Southern France to Northern Italy

    Place Units - Americans
                3 destroyers, 3 submarines and 2 transports placed in 10 Sea Zone
                1 armour and 1 bomber placed in Western United States
                Americans undo move 2.
                1 artillery and 1 bomber placed in Western United States
                1 infantry placed in Central United States
                1 armour and 2 mech_infantrys placed in Southern Italy

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Iwo Jima : 1 flag, 1 artillery and 3 infantry
        India : 1 artillery, 3 fighters and 3 infantry
        Kwangtung : 1 artillery
        Queensland : 1 mech_infantry
        Philippines : 1 airfield, 1 bomber and 1 harbour
        Wake Island : 1 airfield
        Western United States : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
        Aleutian Islands : 1 armour, 1 artillery and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield, 3 bombers, 1 harbour, 5 infantry and 2 tactical_bombers
        Celebes : 1 flag
        Java : 1 flag, 1 airfield and 1 mech_infantry
        44 Sea Zone : 1 flag
        Olgiy : 1 armour
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 2 fighters
        25 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines and 1 transport
        20 Sea Zone : 1 flag, 1 battleship, 4 carriers, 1 destroyer, 6 fighters, 2 tactical_bombers and 3 transports
        10 Sea Zone : 3 destroyers, 3 submarines and 2 transports
        19 Sea Zone : 1 flag, 1 destroyer
        18 Sea Zone : 1 destroyer
        17 Sea Zone : 1 destroyer and 2 transports
        16 Sea Zone : 1 destroyer
        7 Sea Zone : 1 destroyer
        5 Sea Zone : 1 destroyer
        Central United States : 1 factory_major and 1 infantry
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Western Germany : 3 armour, 6 artilleries, 2 bombers, 6 fighters, 10 infantry and 2 mech_infantrys
        Northern Italy : 1 aaGun
        Southern Italy : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        112 Sea Zone : 1 fighter
        64 Sea Zone : 9 transports
        90 Sea Zone : 1 transport
        79 Sea Zone : 2 destroyers and 3 submarines
        Brazil : 1 flag
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Russians : 33 / 41
        Japanese : 51 / 56
        Americans : 65 / 90
        Chinese : 1 / 3
        Germans : 5 / 25
        British : 67 / 72
        UK_Pacific : 12 / 9
        Italians : 0 / 0
        ANZAC : 14 / 21
        French : 17 / 17
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 23

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total

    Territory Summary for Chinese :

    Sikang : 1 infantry

    Production/PUs Summary :

    Russians : 33 / 41
        Japanese : 51 / 56
        Americans : 65 / 90
        Chinese : 1 / 1
        Germans : 5 / 25
        British : 67 / 72
        UK_Pacific : 12 / 9
        Italians : 0 / 0
        ANZAC : 14 / 21
        French : 17 / 17
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 23

    Purchase Units - British


  • Good job. Please skip Japan, just to see who it is who captures Berlin. Have a good day.
    I have 5 income as I failed to take Poland. I lost 5 ground units to kill 3 Russians. I bought 1 AA and 5 Inf.

  • '13

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 23

    Purchase Units - British
                British repair damage of 6x factory_minor, 2x airfield; Remaining resources: 64 PUs;
                British buy 1 armour, 6 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Norway to 112 Sea Zone
                2 artilleries moved from Denmark to 112 Sea Zone
                2 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 113 Sea Zone
                1 infantry moved from Denmark to 113 Sea Zone
                3 infantry moved from Denmark to 112 Sea Zone
                3 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
                2 artilleries and 7 infantry moved from 113 Sea Zone to Germany
                3 fighters moved from 112 Sea Zone to Germany
                3 armour, 2 artilleries and 13 infantry moved from Western Germany to Germany
                1 artillery and 6 infantry moved from Greater Southern Germany to Germany
                4 armour, 2 artilleries and 4 mech_infantrys moved from Slovakia Hungary to Germany
                2 armour moved from Northern Italy to Germany
                3 mech_infantrys moved from Northern Italy to Germany
                2 fighters moved from Northern Italy to Germany
                2 bombers and 1 tactical_bomber moved from Northern Italy to Germany

    Combat - British
                Battle in Germany
                    British attack with 9 armour, 7 artilleries, 2 bombers, 5 fighters, 26 infantry, 7 mech_infantrys and 1 tactical_bomber
                    Germans defend with 4 aaGuns, 1 armour, 6 artilleries, 1 factory_major, 2 fighters, 27 infantry and 3 mech_infantrys
                    British captures 5PUs while taking Germans capital
                    British converts factory_major into different units
                    British win, taking Germany from Germans with 9 armour, 7 artilleries, 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
                    Casualties for Germans: 4 aaGuns, 1 armour, 6 artilleries, 2 fighters, 27 infantry and 3 mech_infantrys
                    Casualties for British: 3 fighters, 26 infantry and 6 mech_infantrys

    Non Combat Move - British
                2 bombers, 2 fighters and 1 tactical_bomber moved from Germany to Romania
                2 carriers, 2 destroyers and 1 fighter moved from 112 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 64 Sea Zone
                3 transports moved from 112 Sea Zone to 110 Sea Zone
                6 infantry moved from United Kingdom to 110 Sea Zone
                6 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 110 Sea Zone
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
                2 mech_infantrys moved from Turkmenistan to Sikang
                2 fighters and 2 tactical_bombers moved from Turkmenistan to Sikang
                1 armour and 2 mech_infantrys moved from Persia to West India
                2 submarines moved from 79 Sea Zone to 39 Sea Zone
                2 destroyers moved from 79 Sea Zone to 39 Sea Zone
                1 carrier moved from 79 Sea Zone to 39 Sea Zone
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from West India to India

    Place Units - British
                10 infantry placed in United Kingdom
                1 armour and 1 mech_infantry placed in Persia
                3 artilleries placed in Egypt
                3 artilleries placed in Western Germany

    Turn Complete - British
                British collect 72 PUs; end with 77 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 82 PUs

    Place Units - UK_Pacific
                1 armour and 1 infantry placed in Kwangtung

    Turn Complete - UK_Pacific
                UK_Pacific collect 12 PUs; end with 12 PUs total
                Some Units in Kwangtung change ownership: 1 armour and 1 infantry

    Territory Summary for British and UK_Pacific :

    Sikang : 2 fighters, 2 mech_infantrys and 2 tactical_bombers
        India : 1 aaGun, 1 airfield, 6 armour, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour, 34 infantry and 2 mech_infantrys
        Kwangtung : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        39 Sea Zone : 1 carrier, 2 destroyers, 2 submarines and 1 transport
        West India : 1 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 factory_major, 1 harbour and 10 infantry
        France : 1 artillery and 2 infantry
        Greater Southern Germany : 1 flag
        Slovakia Hungary : 1 flag
        Western Germany : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
        Romania : 1 flag, 2 bombers, 2 fighters and 1 tactical_bomber
        Germany : 1 flag, 9 armour, 7 artilleries, 1 factory_minor and 1 mech_infantry
        Norway : 1 flag, 1 airfield and 1 factory_minor
        Denmark : 1 flag
        Holland Belgium : 1 flag
        Albania : 1 flag
        Northern Italy : 1 flag, 2 aaGuns, 8 artilleries, 1 factory_minor and 14 infantry
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 flag
        80 Sea Zone : 1 flag
        113 Sea Zone : 5 transports
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 4 infantry and 2 transports
        64 Sea Zone : 1 transport
        Greece : 1 flag
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
        Yugoslavia : 1 flag
        98 Sea Zone : 1 flag
        91 Sea Zone : 2 carriers, 2 destroyers, 6 infantry and 3 transports
        Finland : 1 flag

    Production/PUs Summary :

    Russians : 33 / 41
        Japanese : 51 / 56
        Americans : 65 / 90
        Chinese : 1 / 1
        Germans : 0 / 0
        British : 72 / 82
        UK_Pacific : 12 / 12
        Italians : 0 / 0
        ANZAC : 14 / 21
        French : 17 / 17
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 23

    Combat Move - Italians

    Turn Complete - Italians

    Territory Summary for Italians :

    Production/PUs Summary :

    Russians : 33 / 41
        Japanese : 51 / 56
        Americans : 65 / 90
        Chinese : 1 / 1
        Germans : 0 / 0
        British : 72 / 82
        UK_Pacific : 12 / 12
        Italians : 0 / 0
        ANZAC : 14 / 21
        French : 17 / 17
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 23

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa

    Combat - ANZAC
                Battle in Formosa

    Non Combat Move - ANZAC
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                2 fighters moved from Philippines to Kwangtung
                1 carrier, 2 destroyers and 2 fighters moved from 35 Sea Zone to 20 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Queensland to Philippines
                3 fighters moved from India to Kwangtung
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 armour placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag, 1 infantry
        India : 3 fighters and 2 infantry
        Kwangtung : 5 fighters and 2 infantry
        Queensland : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 harbour
        Philippines : 1 artillery, 1 fighter and 2 infantry
        Java : 1 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        35 Sea Zone : 1 transport
        20 Sea Zone : 1 carrier, 2 destroyers and 2 transports
        54 Sea Zone : 1 destroyer and 1 transport
        62 Sea Zone : 1 flag
        79 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 33 / 41
        Japanese : 50 / 56
        Americans : 65 / 90
        Chinese : 1 / 1
        Germans : 0 / 0
        British : 72 / 82
        UK_Pacific : 12 / 12
        Italians : 0 / 0
        ANZAC : 15 / 20
        French : 17 / 17
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 23

    Purchase Units - French
                French repair damage of 4x factory_minor; Remaining resources: 13 PUs;
                French buy 1 bomber; Remaining resources: 1 PUs;

    Combat Move - French
                2 infantry moved from Western Germany to Greater Southern Germany

    Non Combat Move - French

    Place Units - French
                1 bomber placed in France

    Turn Complete - French
                French collect 17 PUs; end with 18 PUs total

    Territory Summary for French :

    India : 1 infantry
        Southern France : 1 harbour
        France : 1 airfield, 1 bomber, 1 factory_minor and 2 infantry
        Greater Southern Germany : 2 infantry
        Western Germany : 2 infantry

    Production/PUs Summary :

    Russians : 33 / 41
        Japanese : 50 / 56
        Americans : 65 / 90
        Chinese : 1 / 1
        Germans : 0 / 0
        British : 72 / 82
        UK_Pacific : 12 / 12
        Italians : 0 / 0
        ANZAC : 15 / 20
        French : 17 / 18
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 24

    Purchase Units - Russians
                Russians buy 3 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 mech_infantry moved from Novosibirsk to Tsinghai
                3 infantry moved from Kazakhstan to Tsinghai

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 1 artillery, 3 infantry and 1 mech_infantry
                    Japanese defend with 2 artilleries and 1 mech_infantry
                    Russians win, taking Tsinghai from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 artilleries and 1 mech_infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
                1 artillery and 2 infantry moved from Volgograd to Kazakhstan
                2 mech_infantrys moved from Ukraine to Volgograd
                2 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
                4 armour and 10 mech_infantrys moved from Slovakia Hungary to Western Ukraine
                1 artillery moved from Poland to Eastern Poland
                3 mech_infantrys moved from Novgorod to Vologda
                2 fighters moved from Slovakia Hungary to Kazakhstan
                1 infantry moved from Russia to Samara
                6 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Volgograd
                2 armour, 1 infantry and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 47 PUs

    Territory Summary for Russians :

    Tsinghai : 1 artillery and 1 mech_infantry
        Kazakhstan : 1 artillery, 2 fighters and 2 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Tsagaan Olom : 1 flag
        Poland : 1 flag
        Tobruk : 1 flag
        Eastern Poland : 7 artilleries and 7 infantry
        Russia : 1 airfield, 2 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
        Ukraine : 2 armour, 1 factory_minor and 4 mech_infantrys
        Western Ukraine : 4 armour and 10 mech_infantrys
        Novosibirsk : 1 armour and 2 mech_infantrys
        Vologda : 3 mech_infantrys
        Volgograd : 1 armour, 1 factory_minor and 4 mech_infantrys
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Samara : 1 infantry
        Iraq : 1 flag
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Russians : 33 / 47
        Japanese : 49 / 56
        Americans : 65 / 90
        Chinese : 2 / 1
        Germans : 0 / 0
        British : 72 / 82
        UK_Pacific : 12 / 12
        Italians : 0 / 0
        ANZAC : 15 / 20
        French : 17 / 18
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    Will Japan surrender or must the Allies crush her completely?


  • I said just capture Berlin. Did not realise England had that much strenght and would do it. Did not count its units properly.
    Thanks  for the game.
    We could play another, but let’s see how much time the Tournament game takes up. I am also away for 4 days next week and this week will be very busy: my wife amd M are off to Florence on  Friday  and it is Valentine’s weekend. (I fly to Florence on Sunday.)

    What are your thoughts on our Game? I looked and think you need to Attack the Channel fleet. You have 11 units to his 10 (with scramble), if I remember. The Bessarabia Bombers cannot reach. Is a risk, but not sure what option we have. You also have to take back Normandy. I thought 3 Mech needed to go back West and uou have to build 2 Tanks and another Mech for West Geemany and 2 Art and one Inf for Paris.
    You have probably done Italy already.

  • '13

    Works for me.  We can start up whenever you are ready.  Just fire up a game and let me know.

    I’m at a loss in our game to be honest.  I seem to be making all the wrong moves.  I will be able to get Normandy back with Italy next round.  I think my best bet is to try and sink his fleet, and otherwise continue diving into Russia with Germany.  If I can sink his fleet then I should be able to defend the coast with Italy, and some back up sitting in France

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