@simon33 ok. Full scramble in 110. Not sure what you mean for Norway.
15L wheatbeer (Axis) vs axis-dominion (Allies +18)
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:aaa 3@2 4@3
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Rolls: 2@2 3@3; Total Hits: 22@2: (4, 4)3@3: (4, 2, 1)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 4 infantry
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 4 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 artillery moved from 71 Sea Zone to Union of South Africa
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
3 armour and 2 mech_infantrys moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Chahar to Hopei
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from Sumatra to Java
1 submarine moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Union of South Africa
Battle in Kansu
Japanese attack with 3 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 2 mech_infantrys in Kansu, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Union of South Africa from British, taking Kansu from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 3/4 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
2 armour and 1 mech_infantry moved from Chahar to Kansu
3 mech_infantrys moved from Manchuria to Chahar
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
2 bombers moved from Java to Borneo
1 carrier moved from 35 Sea Zone to 41 Sea Zone
2 fighters moved from 35 Sea Zone to 41 Sea Zone
2 fighters moved from Japan to Philippines
3 submarines moved from 35 Sea Zone to 41 Sea Zone
2 battleships, 2 cruisers and 3 destroyers moved from 77 Sea Zone to 81 Sea Zone
1 fighter moved from 77 Sea Zone to 81 Sea Zone
1 carrier moved from 77 Sea Zone to 81 Sea Zone
1 carrier moved from 77 Sea Zone to 81 Sea Zone
3 fighters and 3 tactical_bombers moved from 77 Sea Zone to Egypt
2 carriers moved from 77 Sea Zone to 75 Sea Zone
2 fighters and 2 tactical_bombers moved from Sumatra to 75 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to ChaharPlace Units - Japanese
3 infantry placed in Manchuria
4 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
Japanese collect 50 PUs (2 lost to blockades); end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Borneo: 2 bombers
EDIT: Adding units owned by Japanese to Sumatra: 2 bombers
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 49 / 70
Russians : 13 / 0
Japanese : 52 / 56
Americans : 54 / 80
Chinese : 10 / 18
British : 28 / 34
UK_Pacific : 11 / 11
Italians : 28 / 40
ANZAC : 10 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
2 tactical_bombers moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
2 artilleries and 4 infantry moved from Marianas to 22 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 22 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 submarines moved from 46 Sea Zone to 42 Sea Zone
1 bomber moved from Volgograd to Russia -
scramble in japan?
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i mean for korea
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full scramble
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man you got raped on that decision!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
2 tactical_bombers moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
2 artilleries and 4 infantry moved from Marianas to 22 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 22 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 submarines moved from 46 Sea Zone to 42 Sea Zone
1 bomber moved from Volgograd to RussiaCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 fighters, 2 tactical_bombers and 3 transports
Japanese defend with 3 fighters
Americans win with 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 30
Casualties for Japanese: 3 fighters
Battle in Holland Belgium
Americans attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Korea
Battle in 42 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 submarine and 1 transport
3 submarines owned by the Americans Submerged
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in Southern France
Americans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans winJapanese win, taking Korea from Japanese with 1 submarine and 1 transport remaining with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Russia causes 3 damage total.Non Combat Move - Americans
1 bomber moved from Russia to Volgograd
1 bomber moved from Western United States to United Kingdom
1 submarine moved from 34 Sea Zone to 43 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 4 destroyers and 2 fighters moved from 22 Sea Zone to 6 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
2 tactical_bombers moved from Southern France to Normandy Bordeaux
2 artilleries and 4 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 123 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from 123 Sea Zone to Iceland
4 fighters moved from India to Persia
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea ZonePlace Units - Americans
1 carrier placed in 110 Sea Zone
2 fighters placed in Normandy Bordeaux
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
2 infantry moved from Kiangsi to Kwangtung
2 artilleries moved from Kiangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
2 artilleries and 1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to KwangsiCombat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 harbour
Chinese win, taking Kwangtung from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kwangsi
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
9 artilleries and 2 infantry moved from Kiangsi to Anhwe
1 fighter moved from Kwangtung to YunnanPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
3 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 factory_minor, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 bomber moved from United Kingdom to Northern Italy
1 armour moved from Volgograd to Rostov
British take Rostov from Germans
1 armour moved from Rostov to Volgograd
1 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
3 fighters moved from Persia to Iraq
1 tactical_bomber moved from Persia to Iraq
1 artillery moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
3 fighters moved from Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 1 artillery, 3 fighters and 1 mech_infantry
Germans defend with 2 mech_infantrys
British win, taking Caucasus from Germans with 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Iraq
British attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 1 infantry
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.Non Combat Move - British
1 bomber moved from Northern Italy to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Iraq to Persia
3 fighters moved from Caucasus to Persia
1 mech_infantry moved from Tsinghai to Volgograd
2 mech_infantrys moved from Eastern Persia to Turkmenistan
2 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Burma to India
2 infantry moved from India to West India
2 infantry moved from Yunnan to Burma
1 aaGun and 2 infantry moved from Yunnan to Burma
1 aaGun moved from Kiangsi to Anhwe
2 infantry moved from India to West India
1 aaGun moved from India to West India
1 mech_infantry moved from Volgograd to Rostov
5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Kenya to Belgian Congo
2 infantry moved from Shan State to BurmaPlace Units - British
1 factory_minor placed in Norway
2 infantry and 1 mech_infantry placed in Persia
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,5,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,5
British collect 38 PUs; end with 38 PUs totalPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,3,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 8 PUs (6 lost to blockades); end with 8 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 13 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from France to Holland Belgium
2 infantry moved from Northern Italy to Southern France
1 bomber moved from Germany to Southern France
1 infantry moved from Novgorod to Karelia
Italians take Karelia from Russians
1 infantry moved from Novgorod to Vyborg
Italians take Vyborg from Russians
2 fighters moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 bomber and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
2 fighters moved from Holland Belgium to France
1 artillery and 3 infantry moved from Northern Italy to France
1 infantry moved from Egypt to Trans-JordanPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Egypt
2 artilleries and 3 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber
EDIT: Adding units owned by Italians to France: 1 bomber
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 42 / 70
Russians : 12 / 0
Japanese : 39 / 56
Americans : 57 / 79
Chinese : 17 / 23
British : 35 / 38
UK_Pacific : 14 / 13
Italians : 29 / 41
ANZAC : 10 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 6 Sea ZoneNon Combat Move - ANZAC
1 bomber moved from Queensland to India
3 fighters moved from Amur to Kweichow
2 fighters moved from 6 Sea Zone to Kweichow
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 22 Sea Zone to 48 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 67 PUs;
Germans buy 3 armour, 4 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Bryansk to Rostov
2 bombers moved from France to Rostov
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
2 bombers moved from Bryansk to Shensi
2 bombers moved from France to RostovCombat - Germans
Battle in Shensi
Germans attack with 2 bombers
Chinese defend with 1 infantry
Germans roll dice for 2 bombers in Shensi, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 bomber owned by the Germans and 1 infantry owned by the Chinese lost in Shensi
Germans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber
Casualties for Chinese: 1 infantry
Battle in Rostov
Germans attack with 4 bombers and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 4 bombers and 1 infantry in Rostov, round 2 : 3/5 hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Rostov
Germans win with 4 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
4 bombers moved from Rostov to Tambov
2 armour, 15 artilleries, 24 infantry and 4 mech_infantrys moved from Bryansk to Tambov
8 armour, 3 artilleries and 4 mech_infantrys moved from Russia to Tambov
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
2 fighters and 3 tactical_bombers moved from Germany to Bryansk
1 fighter moved from France to Germany
3 bombers moved from France to Tambov
1 mech_infantry moved from Belarus to Bryansk
1 bomber moved from Shensi to Kansu
2 mech_infantrys moved from Belarus to Bryansk
5 armour moved from Belarus to Tambov
1 mech_infantry moved from Belarus to Russia
1 mech_infantry moved from Belarus to TambovPlace Units - Germans
3 armour placed in Russia
3 tactical_bombers placed in Novgorod
2 infantry and 1 mech_infantry placed in France
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUsProduction/PUs Summary :
Germans : 47 / 62
Russians : 10 / 0
Japanese : 39 / 56
Americans : 57 / 79
Chinese : 17 / 23
British : 32 / 38
UK_Pacific : 14 / 13
Italians : 29 / 41
ANZAC : 10 / 21
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
2 infantry moved from Volgograd to Kazakhstan
3 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
1 artillery and 8 infantry moved from Finland to KareliaCombat - Russians
Battle in Karelia
Russians attack with 1 artillery and 8 infantry
Italians defend with 1 infantry
Russians win, taking Karelia from Italians with 1 artillery and 7 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kazakhstan
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Kazakhstan to Shensi
3 fighters moved from Kazakhstan to Volgograd
2 aaGuns and 18 infantry moved from Amur to Korea
2 armour and 2 mech_infantrys moved from Turkmenistan to Volgograd
1 armour moved from India to Eastern PersiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kansu to Kazakhstan
1 armour and 1 mech_infantry moved from Kansu to Shensi
1 fighter and 1 tactical_bomber moved from Chahar to Kweichow
1 armour moved from Kansu to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
2 bombers moved from Sumatra to Persia
2 battleships moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from 81 Sea Zone to Persia
3 fighters and 3 tactical_bombers moved from Egypt to Persia
2 fighters and 2 tactical_bombers moved from 75 Sea Zone to Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to PersiaCombat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Persia
Japanese attack with 1 artillery, 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers
ANZAC defend with 1 fighter; French defend with 1 fighter; British defend with 1 aaGun, 2 artilleries, 1 factory_minor, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 5 fighters
AA fire in Persia : 0/3 hits
Japanese roll dice for 2 battleships in Persia, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers in Persia, round 2 : 12/15 hits
British roll dice for 1 aaGun, 2 artilleries, 13 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 9/19 hits
2 infantry owned by the British, 1 tactical_bomber owned by the British, 4 fighters owned by the Americans, 1 infantry owned by the Japanese, 3 tactical_bombers owned by the Japanese, 2 artilleries owned by the British, 1 mech_infantry owned by the British, 1 fighter owned by the French, 4 fighters owned by the Japanese, 1 aaGun owned by the British, 1 fighter owned by the ANZAC and 1 artillery owned by the Japanese lost in Persia
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Persia, round 3 : 5/6 hits
British roll dice for 7 fighters in Persia, round 3 : 3/7 hits
1 fighter owned by the Americans, 1 tactical_bomber owned by the Japanese, 4 fighters owned by the British and 2 fighters owned by the Japanese lost in Persia
Japanese roll dice for 2 bombers and 1 tactical_bomber in Persia, round 4 : 3/3 hits
British roll dice for 2 fighters in Persia, round 4 : 1/2 hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the British lost in Persia
Japanese win with 2 bombers remaining. Battle score for attacker is 42
Casualties for Japanese: 1 artillery, 6 fighters, 1 infantry and 5 tactical_bombers
Casualties for ANZAC: 1 fighter
Casualties for French: 1 fighter
Casualties for British: 1 aaGun, 2 artilleries, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 5 fighters
Battle in Shensi
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 tactical_bomber
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 tactical_bomber in Shensi, round 2 : 0/1 hits
1 tactical_bomber owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 tactical_bomber
Battle in Suiyuyan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 5 fighters
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits
Chinese roll dice for 5 fighters in Kweichow, round 2 : 3/5 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in Kweichow
Chinese win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 2 fighters
Battle in Kazakhstan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 armour moved from Kansu to Samara
2 mech_infantrys moved from Chahar to Kansu
2 bombers moved from Persia to Iraq
2 fighters moved from 41 Sea Zone to Iraq
2 carriers, 2 cruisers and 3 destroyers moved from 81 Sea Zone to 97 Sea Zone
4 fighters moved from Philippines to 39 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
2 carriers moved from 75 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 39 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
2 infantry and 1 mech_infantry placed in Union of South Africa
Japanese undo move 3.
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,1,2,3,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2,3,2,3,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2,3,3,1,6,4,1,1,4,3,2,1,6,4
Japanese collect 25 PUs (17 lost to blockades); end with 27 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 46 / 62
Russians : 11 / 0
Japanese : 42 / 32
Americans : 57 / 79
Chinese : 15 / 23
British : 32 / 38
UK_Pacific : 14 / 13
Italians : 28 / 41
ANZAC : 10 / 21
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Persia was crazy lucky for Japan … I figured I’d leave you with 8 fighters, not zero.
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my battle calc says 0% attacker wins with average tuv of -83.49……i guess that’s game
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i guess i’ll try some crazy things and see if i can get crazy lucky too, but it’s pretty much game after that dicing….