15L wheatbeer (Axis) vs axis-dominion (Allies +18)


  • :aaa 3@2 4@3


  • DiceRolls: 2@2 3@3; Total Hits: 22@2: (4, 4)3@3: (4, 2, 1)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 4 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Japanese buy 4 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 71 Sea Zone
                1 infantry moved from 71 Sea Zone to Union of South Africa
                1 artillery moved from 71 Sea Zone to Union of South Africa
                1 infantry moved from Kwangtung to Kwangsi
                      Japanese take Kwangsi from Chinese
                3 armour and 2 mech_infantrys moved from Suiyuyan to Kansu
                1 artillery and 1 infantry moved from Chahar to Hopei
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 bombers moved from Sumatra to Java
                1 submarine moved from 35 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Hopei
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                        Japanese roll dice for 1 artillery in Hopei, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                        1 artillery owned by the Japanese lost in Hopei
                    Chinese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Union of South Africa
                Battle in Kansu
                    Japanese attack with 3 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 armour and 2 mech_infantrys in Kansu, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
                    Japanese win, taking Union of South Africa from British, taking Kansu from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Java
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 :  3/4 hits
                        ANZAC roll dice for 1 artillery in Java, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery

    Non Combat Move - Japanese
                2 armour and 1 mech_infantry moved from Chahar to Kansu
                3 mech_infantrys moved from Manchuria to Chahar
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 submarine moved from 80 Sea Zone to 72 Sea Zone
                2 bombers moved from Java to Borneo
                1 carrier moved from 35 Sea Zone to 41 Sea Zone
                2 fighters moved from 35 Sea Zone to 41 Sea Zone
                2 fighters moved from Japan to Philippines
                3 submarines moved from 35 Sea Zone to 41 Sea Zone
                2 battleships, 2 cruisers and 3 destroyers moved from 77 Sea Zone to 81 Sea Zone
                1 fighter moved from 77 Sea Zone to 81 Sea Zone
                1 carrier moved from 77 Sea Zone to 81 Sea Zone
                1 carrier moved from 77 Sea Zone to 81 Sea Zone
                3 fighters and 3 tactical_bombers moved from 77 Sea Zone to Egypt
                2 carriers moved from 77 Sea Zone to 75 Sea Zone
                2 fighters and 2 tactical_bombers moved from Sumatra to 75 Sea Zone
                1 fighter and 1 tactical_bomber moved from Manchuria to Chahar

    Place Units - Japanese
                3 infantry placed in Manchuria
                4 fighters and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
                Japanese collect 50 PUs (2 lost to blockades); end with 51 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Borneo: 2 bombers
                EDIT: Adding units owned by Japanese to Sumatra: 2 bombers
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 49 / 70
        Russians : 13 / 0
        Japanese : 52 / 56
        Americans : 54 / 80
        Chinese : 10 / 18
        British : 28 / 34
        UK_Pacific : 11 / 11
        Italians : 28 / 40
        ANZAC : 10 / 24
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                2 infantry moved from Normandy Bordeaux to Southern France
                3 fighters moved from Normandy Bordeaux to Southern France
                2 tactical_bombers moved from Normandy Bordeaux to Southern France
                1 fighter moved from Normandy Bordeaux to Holland Belgium
                3 fighters moved from 110 Sea Zone to Holland Belgium
                1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
                1 fighter moved from Midway to 6 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                2 artilleries and 4 infantry moved from Marianas to 22 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 22 Sea Zone to 6 Sea Zone
                2 artilleries and 4 infantry moved from 6 Sea Zone to Korea
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                2 submarines moved from 46 Sea Zone to 42 Sea Zone
                1 bomber moved from Volgograd to Russia


  • scramble in japan?


  • i mean for korea

  • '17

    full scramble


  • man you got raped on that decision!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                2 infantry moved from Normandy Bordeaux to Southern France
                3 fighters moved from Normandy Bordeaux to Southern France
                2 tactical_bombers moved from Normandy Bordeaux to Southern France
                1 fighter moved from Normandy Bordeaux to Holland Belgium
                3 fighters moved from 110 Sea Zone to Holland Belgium
                1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
                1 fighter moved from Midway to 6 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                2 artilleries and 4 infantry moved from Marianas to 22 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 22 Sea Zone to 6 Sea Zone
                2 artilleries and 4 infantry moved from 6 Sea Zone to Korea
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                2 submarines moved from 46 Sea Zone to 42 Sea Zone
                1 bomber moved from Volgograd to Russia

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Japanese scrambles to create a battle in territory 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 2 fighters, 2 tactical_bombers and 3 transports
                    Japanese defend with 3 fighters
                    Americans win with 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 30
                    Casualties for Japanese: 3 fighters
                Battle in Holland Belgium
                    Americans attack with 4 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Korea
                Battle in 42 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 submarine and 1 transport
                    3 submarines owned by the Americans Submerged
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport
                    EDIT: Turning off Edit Mode
                Battle in Southern France
                    Americans attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans winJapanese win, taking Korea from Japanese with 1 submarine and 1 transport remaining with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 2 infantry
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Russia causes 3 damage total.

    Non Combat Move - Americans
                1 bomber moved from Russia to Volgograd
                1 bomber moved from Western United States to United Kingdom
                1 submarine moved from 34 Sea Zone to 43 Sea Zone
                1 submarine moved from 46 Sea Zone to 44 Sea Zone
                1 submarine moved from 22 Sea Zone to 35 Sea Zone
                1 submarine moved from 22 Sea Zone to 35 Sea Zone
                1 submarine moved from 22 Sea Zone to 20 Sea Zone
                1 battleship, 4 carriers, 3 cruisers, 4 destroyers and 2 fighters moved from 22 Sea Zone to 6 Sea Zone
                2 fighters moved from Eastern United States to 110 Sea Zone
                2 fighters moved from Southern France to 110 Sea Zone
                1 fighter moved from Southern France to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
                2 tactical_bombers moved from Southern France to Normandy Bordeaux
                2 artilleries and 4 infantry moved from Iceland to 123 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 123 Sea Zone to 110 Sea Zone
                2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun, 3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
                1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
                1 aaGun, 3 artilleries and 4 infantry moved from 123 Sea Zone to Iceland
                4 fighters moved from India to Persia
                1 submarine moved from 91 Sea Zone to 82 Sea Zone
                1 submarine moved from 91 Sea Zone to 82 Sea Zone

    Place Units - Americans
                1 carrier placed in 110 Sea Zone
                2 fighters placed in Normandy Bordeaux
                3 transports placed in 101 Sea Zone
                3 artilleries and 3 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                2 infantry moved from Kiangsi to Kwangtung
                2 artilleries moved from Kiangsi to Kwangtung
                1 fighter moved from Yunnan to Kwangtung
                2 artilleries and 1 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 2 artilleries, 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 harbour
                    Chinese win, taking Kwangtung from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Kwangsi
                    Chinese attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                9 artilleries and 2 infantry moved from Kiangsi to Anhwe
                1 fighter moved from Kwangtung to Yunnan

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Shensi
                3 artilleries placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 factory_minor, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      British take Holland Belgium from Germans
                1 infantry moved from Normandy Bordeaux to Southern France
                      British take Southern France from Italians
                1 bomber moved from United Kingdom to Northern Italy
                1 armour moved from Volgograd to Rostov
                      British take Rostov from Germans
                1 armour moved from Rostov to Volgograd
                1 infantry moved from Persia to Iraq
                1 artillery moved from Persia to Iraq
                3 fighters moved from Persia to Iraq
                1 tactical_bomber moved from Persia to Iraq
                1 artillery moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Persia to Caucasus
                3 fighters moved from Persia to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 1 artillery, 3 fighters and 1 mech_infantry
                    Germans defend with 2 mech_infantrys
                    British win, taking Caucasus from Germans with 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Iraq
                    British attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 1 artillery and 1 infantry
                    British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 armour, 1 artillery and 1 infantry
                Strategic bombing raid in Northern Italy
                    Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 5 damage total.

    Non Combat Move - British
                1 bomber moved from Northern Italy to Normandy Bordeaux
                3 fighters and 1 tactical_bomber moved from Iraq to Persia
                3 fighters moved from Caucasus to Persia
                1 mech_infantry moved from Tsinghai to Volgograd
                2 mech_infantrys moved from Eastern Persia to Turkmenistan
                2 mech_infantrys moved from India to Eastern Persia
                2 infantry moved from Burma to India
                2 infantry moved from India to West India
                2 infantry moved from Yunnan to Burma
                1 aaGun and 2 infantry moved from Yunnan to Burma
                1 aaGun moved from Kiangsi to Anhwe
                2 infantry moved from India to West India
                1 aaGun moved from India to West India
                1 mech_infantry moved from Volgograd to Rostov
                5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from Kenya to Belgian Congo
                2 infantry moved from Shan State to Burma

    Place Units - British
                1 factory_minor placed in Norway
                2 infantry and 1 mech_infantry placed in Persia
                4 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,5,4
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,5
                British collect 38 PUs; end with 38 PUs total

    Place Units - UK_Pacific
                1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,3,2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
                UK_Pacific collect 8 PUs (6 lost to blockades); end with 8 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 13 PUs
                Some Units in India change ownership: 1 infantry and 2 mech_infantrys

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from France to Holland Belgium
                2 infantry moved from Northern Italy to Southern France
                1 bomber moved from Germany to Southern France
                1 infantry moved from Novgorod to Karelia
                      Italians take Karelia from Russians
                1 infantry moved from Novgorod to Vyborg
                      Italians take Vyborg from Russians
                2 fighters moved from Southern Italy to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 2 fighters and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Southern France
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Southern France
                    Italians win, taking Southern France from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Southern France to Southern Italy
                2 fighters moved from Holland Belgium to France
                1 artillery and 3 infantry moved from Northern Italy to France
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - Italians
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Egypt
                2 artilleries and 3 infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 29 PUs; end with 29 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 1 bomber
                EDIT: Adding units owned by Italians to France: 1 bomber
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 42 / 70
        Russians : 12 / 0
        Japanese : 39 / 56
        Americans : 57 / 79
        Chinese : 17 / 23
        British : 35 / 38
        UK_Pacific : 14 / 13
        Italians : 29 / 41
        ANZAC : 10 / 24
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 6 Sea Zone

    Non Combat Move - ANZAC
                1 bomber moved from Queensland to India
                3 fighters moved from Amur to Kweichow
                2 fighters moved from 6 Sea Zone to Kweichow
                1 submarine moved from 22 Sea Zone to 35 Sea Zone
                1 cruiser and 1 destroyer moved from 22 Sea Zone to 48 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 67 PUs;
                Germans buy 3 armour, 4 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Russia to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 mech_infantry moved from Urals to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Bryansk to Rostov
                2 bombers moved from France to Rostov
                1 infantry moved from France to Holland Belgium
                      Germans take Holland Belgium from British
                2 bombers moved from Bryansk to Shensi
                2 bombers moved from France to Rostov

    Combat - Germans
                Battle in Shensi
                    Germans attack with 2 bombers
                    Chinese defend with 1 infantry
                        Germans roll dice for 2 bombers in Shensi, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 bomber owned by the Germans and 1 infantry owned by the Chinese lost in Shensi
                    Germans win with 1 bomber remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 bomber
                    Casualties for Chinese: 1 infantry
                Battle in Rostov
                    Germans attack with 4 bombers and 1 infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 4 bombers and 1 infantry in Rostov, round 2 :  3/5 hits
                        British roll dice for 1 mech_infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Rostov
                    Germans win with 4 bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                4 bombers moved from Rostov to Tambov
                2 armour, 15 artilleries, 24 infantry and 4 mech_infantrys moved from Bryansk to Tambov
                8 armour, 3 artilleries and 4 mech_infantrys moved from Russia to Tambov
                3 mech_infantrys moved from Novgorod to Bryansk
                1 mech_infantry moved from Eastern Poland to Bryansk
                2 fighters and 3 tactical_bombers moved from Germany to Bryansk
                1 fighter moved from France to Germany
                3 bombers moved from France to Tambov
                1 mech_infantry moved from Belarus to Bryansk
                1 bomber moved from Shensi to Kansu
                2 mech_infantrys moved from Belarus to Bryansk
                5 armour moved from Belarus to Tambov
                1 mech_infantry moved from Belarus to Russia
                1 mech_infantry moved from Belarus to Tambov

    Place Units - Germans
                3 armour placed in Russia
                3 tactical_bombers placed in Novgorod
                2 infantry and 1 mech_infantry placed in France
                2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs

    Production/PUs Summary :

    Germans : 47 / 62
        Russians : 10 / 0
        Japanese : 39 / 56
        Americans : 57 / 79
        Chinese : 17 / 23
        British : 32 / 38
        UK_Pacific : 14 / 13
        Italians : 29 / 41
        ANZAC : 10 / 21
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - Russians
                2 infantry moved from Volgograd to Kazakhstan
                3 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
                1 artillery and 8 infantry moved from Finland to Karelia

    Combat - Russians
                Battle in Karelia
                    Russians attack with 1 artillery and 8 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Karelia from Italians with 1 artillery and 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Kazakhstan from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Kazakhstan to Shensi
                3 fighters moved from Kazakhstan to Volgograd
                2 aaGuns and 18 infantry moved from Amur to Korea
                2 armour and 2 mech_infantrys moved from Turkmenistan to Volgograd
                1 armour moved from India to Eastern Persia

    Turn Complete - Russians

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Kansu to Kazakhstan
                1 armour and 1 mech_infantry moved from Kansu to Shensi
                1 fighter and 1 tactical_bomber moved from Chahar to Kweichow
                1 armour moved from Kansu to Suiyuyan
                1 mech_infantry moved from Chahar to Suiyuyan
                2 bombers moved from Sumatra to Persia
                2 battleships moved from 81 Sea Zone to 80 Sea Zone
                1 fighter moved from 81 Sea Zone to Persia
                3 fighters and 3 tactical_bombers moved from Egypt to Persia
                2 fighters and 2 tactical_bombers moved from 75 Sea Zone to Persia
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia

    Combat - Japanese
                Japanese creates battle in territory 42 Sea Zone
                Battle in Persia
                    Japanese attack with 1 artillery, 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers
                    ANZAC defend with 1 fighter; French defend with 1 fighter; British defend with 1 aaGun, 2 artilleries, 1 factory_minor, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 5 fighters
                        AA fire in Persia :  0/3 hits
                        Japanese roll dice for 2 battleships in Persia, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers in Persia, round 2 :  12/15 hits
                        British roll dice for 1 aaGun, 2 artilleries, 13 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 :  9/19 hits
                        2 infantry owned by the British, 1 tactical_bomber owned by the British, 4 fighters owned by the Americans, 1 infantry owned by the Japanese, 3 tactical_bombers owned by the Japanese, 2 artilleries owned by the British, 1 mech_infantry owned by the British, 1 fighter owned by the French, 4 fighters owned by the Japanese, 1 aaGun owned by the British, 1 fighter owned by the ANZAC and 1 artillery owned by the Japanese lost in Persia
                        Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Persia, round 3 :  5/6 hits
                        British roll dice for 7 fighters in Persia, round 3 :  3/7 hits
                        1 fighter owned by the Americans, 1 tactical_bomber owned by the Japanese, 4 fighters owned by the British and 2 fighters owned by the Japanese lost in Persia
                        Japanese roll dice for 2 bombers and 1 tactical_bomber in Persia, round 4 :  3/3 hits
                        British roll dice for 2 fighters in Persia, round 4 :  1/2 hits
                        1 tactical_bomber owned by the Japanese and 2 fighters owned by the British lost in Persia
                    Japanese win with 2 bombers remaining. Battle score for attacker is 42
                    Casualties for Japanese: 1 artillery, 6 fighters, 1 infantry and 5 tactical_bombers
                    Casualties for ANZAC: 1 fighter
                    Casualties for French: 1 fighter
                    Casualties for British: 1 aaGun, 2 artilleries, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Americans: 5 fighters
                Battle in Shensi
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 tactical_bomber
                        Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 :  1/2 hits
                        Chinese roll dice for 1 tactical_bomber in Shensi, round 2 :  0/1 hits
                        1 tactical_bomber owned by the Russians lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for Russians: 1 tactical_bomber
                Battle in Suiyuyan
                    Japanese attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 5 fighters
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 :  2/2 hits
                        Chinese roll dice for 5 fighters in Kweichow, round 2 :  3/5 hits
                        1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in Kweichow
                    Chinese win with 3 fighters remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for ANZAC: 2 fighters
                Battle in Kazakhstan
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 armour moved from Kansu to Samara
                2 mech_infantrys moved from Chahar to Kansu
                2 bombers moved from Persia to Iraq
                2 fighters moved from 41 Sea Zone to Iraq
                2 carriers, 2 cruisers and 3 destroyers moved from 81 Sea Zone to 97 Sea Zone
                4 fighters moved from Philippines to 39 Sea Zone
                1 carrier moved from 41 Sea Zone to 39 Sea Zone
                2 carriers moved from 75 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 39 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 fighters placed in Japan
                2 infantry and 1 mech_infantry placed in Union of South Africa
                Japanese undo move 3.
                1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 17
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,1,2,3,5
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2,3,2,3,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,2,3,3,1,6,4,1,1,4,3,2,1,6,4
                Japanese collect 25 PUs (17 lost to blockades); end with 27 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 32 PUs

    Production/PUs Summary :

    Germans : 46 / 62
        Russians : 11 / 0
        Japanese : 42 / 32
        Americans : 57 / 79
        Chinese : 15 / 23
        British : 32 / 38
        UK_Pacific : 14 / 13
        Italians : 28 / 41
        ANZAC : 10 / 21
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    Persia was crazy lucky for Japan … I figured I’d leave you with 8 fighters, not zero.


  • my battle calc says 0% attacker wins with average tuv of -83.49……i guess that’s game


  • i guess i’ll try some crazy things and see if i can get crazy lucky too, but it’s pretty much game after that dicing….

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