Thanks YG. Whenever I have a question regarding the new rules, I don’t stop to think that even that helps you in designing this project. I also agree with LHoffman that you should get what you can on the cards (I know there will be a limit on space) and also have a sort of manual available that further explains each rule. So if you are fairly well versed, the cards will be enough but if a situation comes up where you are not sure if a certain advantage would work here, then you can make a quick check of the manual.
Having people simply print out the first post themselves should be good enough. That’s what I’m going to do once you get the cards finalized.
I totally agree with Kamikaze Honor. On the next 25 points, they just reload to 6 but stay at the same attack level (3). God! Could you imagine Kamikazes hitting @ 4? Japan could wipe a small fleet out.
So the British and US bombers go at the same time on the USA player’s move. I find that cool because if one side or the other has fighter escorts available, they can both get the benefit from them. If I’m defending a factory and the attacker brings escorts, I will usually NOT send up interceptors unless I really have a lot of them. Otherwise it ends up being a waste of fighters for me. Also, if the US has Superfortresses, that would be an easy choice for AA casualties since the US bombers are immune.
On the V-Rocket attacks, so the facility basically gets one roll @ 1 (@ 2 if UK has Radar) for each Rocket. It’s basically the same as if a single bomber were leading an SBR against that facility. That actually sounds great. First, AA fire is fairly weak so in most times you probably will get through. Also, since I think this weapon is basically referring to the V-1 rockets and some of them were shot down by British AA Artillery so it’s actually realistic. Secondly, since you are now adding +1 to the damage and these are basically free attacks for Germany (not having to risk a bomber or tac), I think this would be a really good advantage for Germany.
Thanks for changing the Airborne Assault. I just think it would be much better if the attacker has fighters, they can escort the paratroops. If the defender has more fighters available, then it makes sense that the transports wouldn’t risk the mission.
I really want to play test these new rules, but I’m still going to wait for the cards because I think that will make it much easier to incorporate them into the game.