^ignore that, wrong thread
L14 G40 PGMatt (axis) vs Captain Walker (allies +8) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
12 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Rostov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits
Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 3/4 hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Manchuria
Russians attack with 12 infantry
Japanese defend with 1 aaGun, 10 infantry and 1 mech_infantry
Russians roll dice for 12 infantry in Manchuria, round 2 : 1/12 hits
Japanese roll dice for 1 aaGun, 10 infantry and 1 mech_infantry in Manchuria, round 2 : 3/11 hits
3 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 9 infantry in Manchuria, round 3 : 0/9 hits
Japanese roll dice for 10 infantry and 1 mech_infantry in Manchuria, round 3 : 6/11 hits
6 infantry owned by the Russians lost in Manchuria
3 infantry owned by the Russians retreated to Amur
Japanese win with 10 infantry and 1 mech_infantry remaining. Battle score for attacker is -22
Casualties for Japanese: 1 aaGun
Casualties for Russians: 9 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Belarus from Germans to Russians
EDIT: Adding units owned by Russians to Belarus: 1 infantry
EDIT: Removing units owned by Russians from Archangel: 1 infantry
EDIT: Turning off Edit Mode
6 infantry moved from Novosibirsk to Samara
2 mech_infantrys moved from Volgograd to Russia
1 infantry moved from Smolensk to Russia
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Egypt to Ethiopia
2 armour moved from Egypt to IraqPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 3 infantry
Ethiopia : 1 mech_infantry
Belarus : 1 infantry
Rostov : 1 infantry
Russia : 3 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 factory_minor
Caucasus : 1 infantry
Samara : 6 infantry
Iraq : 1 flag, 2 armour
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 49 / 62
Russians : 29 / 32
Japanese : 23 / 37
Americans : 53 / 73
Chinese : 15 / 21
British : 31 / 36
UK_Pacific : 22 / 27
Italians : 15 / 15
ANZAC : 17 / 28
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
2 fighters moved from 26 Sea Zone to 10 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 10 Sea Zone
2 bombers moved from Hawaiian Islands to 10 Sea Zone
3 fighters moved from Japan to Jehol
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
10 infantry moved from Manchuria to Jehol -
scramble 10?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
2 fighters moved from 26 Sea Zone to 10 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 10 Sea Zone
2 bombers moved from Hawaiian Islands to 10 Sea Zone
3 fighters moved from Japan to Jehol
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
10 infantry moved from Manchuria to JeholCombat - Japanese
Battle in Siberia
Battle in 10 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 2 submarines
2 submarines owned by the Americans Submerged
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 10 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 10 Sea Zone
Japanese win, taking Siberia from Russians with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Jehol
Japanese attack with 3 fighters and 10 infantry
Chinese defend with 1 artillery and 6 infantry
Japanese roll dice for 3 fighters and 10 infantry in Jehol, round 2 : 0/13 hits
Chinese roll dice for 1 artillery and 6 infantry in Jehol, round 2 : 4/7 hits
4 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 3 fighters and 6 infantry in Jehol, round 3 : 4/9 hits
Chinese roll dice for 1 artillery and 6 infantry in Jehol, round 3 : 5/7 hits
5 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Jehol
1 infantry owned by the Japanese retreated to Manchuria
Chinese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 9 infantry
Casualties for Chinese: 4 infantry
Battle in Wake IslandNon Combat Move - Japanese
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Formosa
1 mech_infantry moved from Manchuria to Korea
1 fighter and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 8 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
3 submarines moved from 6 Sea Zone to 1 Sea Zone
2 bombers moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from 8 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Jehol to 6 Sea Zone
2 fighters moved from Jehol to Korea
1 destroyer moved from 6 Sea Zone to 26 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
7 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Removing units owned by Japanese from Korea: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Formosa : 1 fighter and 1 tactical_bomber
Korea : 2 artilleries, 2 infantry and 1 mech_infantry
Kiangsu : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Manchuria : 1 flag, 1 infantry
Wake Island : 1 flag, 1 airfield and 1 infantry
Aleutian Islands : 1 flag
Hawaiian Islands : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 1 fighter, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
Siberia : 1 flag, 1 artillery and 1 infantry
31 Sea Zone : 1 transport
26 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports
10 Sea Zone : 1 flag
1 Sea Zone : 3 submarines
5 Sea Zone : 1 transport
6 Sea Zone : 2 carriers, 3 fighters, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 49 / 62
Russians : 28 / 32
Japanese : 24 / 29
Americans : 53 / 73
Chinese : 15 / 21
British : 31 / 36
UK_Pacific : 22 / 27
Italians : 15 / 15
ANZAC : 17 / 28
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 1 fighter, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Americans creates battle in territory 10 Sea Zone
Battle in Normandy BordeauxNon Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 infantry moved from Central United States to Western United States
1 armour and 1 artillery moved from Western United States to Central United States
1 submarine moved from 10 Sea Zone to 27 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 51 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 50 Sea Zone
1 submarine moved from 10 Sea Zone to 14 Sea ZonePlace Units - Americans
3 destroyers and 3 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,1,6,1,1,6
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Western United States : 1 airfield, 2 armour, 3 bombers, 1 factory_upgrade, 3 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
Alaska : 1 mech_infantry
50 Sea Zone : 1 destroyer
27 Sea Zone : 1 submarine
14 Sea Zone : 1 submarine
10 Sea Zone : 1 flag, 1 submarine
63 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Central United States : 1 armour, 2 artilleries, 1 factory_major and 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 artillery, 1 fighter and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
101 Sea Zone : 3 destroyers and 3 transports
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 transport
110 Sea Zone : 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 2 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Manchuria, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
8 infantry moved from Kiangsi to KwangtungPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Kansu
2 infantry placed in Manchuria
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 2 infantry
Kiangsu : 1 artillery and 1 infantry
Jehol : 2 infantry
Manchuria : 1 artillery and 4 infantry
Yunnan : 1 fighter
Kansu : 1 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Kwangtung : 9 infantryProduction/PUs Summary :
Germans : 47 / 62
Russians : 28 / 32
Japanese : 16 / 29
Americans : 55 / 73
Chinese : 23 / 29
British : 31 / 36
UK_Pacific : 22 / 27
Italians : 15 / 15
ANZAC : 17 / 28
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - British
British buy 1 airfield and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea ZoneCombat - British
Battle in 112 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
2 fighters moved from 112 Sea Zone to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from British Somaliland to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 artillery moved from 71 Sea Zone to Union of South Africa
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Egypt to Iraq
3 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Persia to Caucasus
1 infantry moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
1 infantry moved from Eastern Persia to Persia
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Kwangsi to Yunnan
2 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Yunnan to India
2 infantry moved from Burma to Shan State
1 infantry moved from Siam to Shan State
1 artillery moved from Yunnan to Szechwan
3 infantry moved from Yunnan to Szechwan
2 infantry moved from India to BurmaPlace Units - British
1 airfield placed in Gibraltar
3 infantry placed in Egypt
3 infantry placed in Persia
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3,6,2,1,2
British collect 30 PUs (1 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Yunnan : 1 artillery, 3 infantry and 1 mech_infantry
Szechwan : 1 artillery and 3 infantry
Shan State : 3 infantry
Burma : 2 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Malaya : 1 aaGun, 1 harbour and 5 infantry
Kwangtung : 1 aaGun, 1 harbour and 4 infantry
Sumatra : 1 flag, 2 infantry
39 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Normandy Bordeaux : 1 armour, 1 artillery and 2 infantry
Ethiopia : 1 flag
Caucasus : 3 infantry and 2 mech_infantrys
112 Sea Zone : 1 destroyer
80 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 armour
Eastern Persia : 1 flag, 2 mech_infantrys
71 Sea Zone : 1 transport
81 Sea Zone : 1 destroyer and 1 transport
Northwest Persia : 1 armour, 1 infantry and 1 mech_infantry
Persia : 1 flag, 1 bomber, 1 factory_minor, 1 fighter, 6 infantry and 1 tactical_bomber
110 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 47 / 62
Russians : 28 / 32
Japanese : 16 / 29
Americans : 55 / 73
Chinese : 23 / 29
British : 31 / 35
UK_Pacific : 22 / 27
Italians : 15 / 15
ANZAC : 17 / 28
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus -
scramble?
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max scramble in 92!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to CyprusCombat - Italians
French scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Cyprus
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
French defend with 1 cruiser and 1 fighter; Americans defend with 1 fighter
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 2/3 hits
French roll dice for 1 cruiser and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Italians, 1 cruiser owned by the French and 1 fighter owned by the French lost in 92 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 3 : 1/2 hits
French roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
Italians win, taking Cyprus from British with 1 bomber remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 fighter
Casualties for Italians: 1 destroyer and 1 fighter
Casualties for Americans: 1 fighterNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 aaGun moved from Greece to Bulgaria
1 armour moved from Yugoslavia to Southern France
1 aaGun moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 submarine placed in 95 Sea Zone
3 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Cyprus : 1 flag, 1 artillery
Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 4 infantry
Northern Italy : 1 aaGun, 2 artilleries, 1 factory_major and 6 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry
95 Sea Zone : 1 submarine
Bulgaria : 1 aaGun
Greece : 1 flag
99 Sea Zone : 1 transport
Yugoslavia : 1 flag
98 Sea Zone : 1 flag
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 62
Russians : 28 / 32
Japanese : 16 / 29
Americans : 55 / 73
Chinese : 23 / 29
British : 31 / 35
UK_Pacific : 22 / 27
Italians : 15 / 20
ANZAC : 17 / 28
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
just the usual heads up that it’s fiscal and quarter month end so I’ll probably be spotty for the next five days or so, usually around Wednesday or Thursday to catch up.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
4 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Queensland to PhilippinesPlace Units - ANZAC
1 destroyer, 1 fighter and 1 submarine placed in 54 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 2 fighters and 4 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
49 Sea Zone : 1 destroyer
35 Sea Zone : 1 destroyer and 2 transports
54 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarineProduction/PUs Summary :
Germans : 47 / 62
Russians : 28 / 32
Japanese : 16 / 29
Americans : 55 / 73
Chinese : 23 / 29
British : 31 / 35
UK_Pacific : 22 / 27
Italians : 15 / 20
ANZAC : 17 / 27
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
French take 98 Sea Zone from ItaliansCombat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Egypt : 3 infantry
Tobruk : 1 flag
Libya : 1 flag
99 Sea Zone : 1 flag, 1 destroyer
98 Sea Zone : 1 flag
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 47 / 62
Russians : 28 / 32
Japanese : 16 / 29
Americans : 55 / 73
Chinese : 23 / 29
British : 31 / 35
UK_Pacific : 22 / 27
Italians : 15 / 20
ANZAC : 17 / 27
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 battleship and 1 cruiser moved from 115 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Baltic States to Russia
10 armour, 2 artilleries, 3 infantry and 18 mech_infantrys moved from Bryansk to Russia
3 armour, 1 bomber, 2 fighters and 3 tactical_bombers moved from Ukraine to Russia
2 artilleries and 4 infantry moved from Novgorod to BelarusI’m guessing that I’m having an issue uploading from work because of a software change here, probably around security. I’ll post this turn manual while I work out the issues that are blocking me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 battleship and 1 cruiser moved from 115 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Baltic States to Russia
10 armour, 2 artilleries, 3 infantry and 18 mech_infantrys moved from Bryansk to Russia
3 armour, 1 bomber, 2 fighters and 3 tactical_bombers moved from Ukraine to Russia
2 artilleries and 4 infantry moved from Novgorod to BelarusCombat - Germans
Battle in Belarus
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 4 infantry in Belarus, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 112 Sea Zone, round 3 : 1/3 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Russia
Germans attack with 13 armour, 2 artilleries, 1 bomber, 3 fighters, 3 infantry, 18 mech_infantrys and 4 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 1/8 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 13 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 18 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 14/43 hits
Russians roll dice for 3 aaGuns, 2 armour, 5 artilleries, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 20/41 hits
11 infantry owned by the Russians, 3 infantry owned by the Germans, 17 mech_infantrys owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
13 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 artilleries owned by the Germans retreated to Bryansk
Russians win with 2 armour, 5 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -39
Casualties for Germans: 1 fighter, 3 infantry and 17 mech_infantrys
Casualties for Russians: 3 aaGuns and 11 infantryNon Combat Move - Germans
1 bomber, 2 fighters and 4 tactical_bombers moved from Russia to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
4 infantry moved from Finland to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
1 aaGun moved from Baltic States to Belarus
4 infantry moved from Northern Italy to Southern France
4 infantry moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Ukraine
1 destroyer and 1 submarine placed in 112 Sea Zone
8 infantry placed in Western Germany
2 infantry placed in FranceTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Southern France : 4 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 10 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 14 infantry
Germany : 1 factory_major
Southern Italy : 1 mech_infantry
Belarus : 1 flag, 1 aaGun, 2 artilleries and 4 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 aaGuns, 13 armour, 2 artilleries, 1 bomber, 2 fighters, 7 mech_infantrys and 4 tactical_bombers
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
112 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 submarines
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
115 Sea Zone : 2 transports
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 48 / 58
Russians : 27 / 32
Japanese : 16 / 29
Americans : 55 / 73
Chinese : 23 / 29
British : 31 / 35
UK_Pacific : 22 / 27
Italians : 15 / 20
ANZAC : 17 / 27
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Not much hope of a recovery at this point, but I’ll continue playing a bit longer.
I actually like the “japan retreat to z6”, but I wouldn’t repeat the attack on the US unless Germany was going for Sea Lion.
Still not sure if a Hawaii > Aussie attack has any merit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 31 PUs;
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from ItaliansCombat - Russians
Non Combat Move - Russians
1 infantry moved from Russia to Smolensk
2 aaGuns and 2 infantry moved from Amur to Sakha
1 infantry moved from Tambov to Russia
6 infantry moved from Samara to Russia
1 infantry moved from Rostov to Tambov
1 infantry moved from Caucasus to Rostov
2 armour moved from Iraq to CaucasusPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUsTerritory Summary for Russians :
Sakha : 2 aaGuns and 2 infantry
Amur : 1 infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Rostov : 1 infantry
Russia : 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 factory_minor
Caucasus : 2 armour
Smolensk : 1 infantry
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 48 / 58
Russians : 27 / 33
Japanese : 16 / 29
Americans : 55 / 73
Chinese : 23 / 29
British : 31 / 35
UK_Pacific : 22 / 27
Italians : 15 / 20
ANZAC : 17 / 27
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I was more worried about the Hawaii-Aus attack…I didn’t anticipate an attack on WUS.
If Japan would have moved on Aus right after taking Pearl they would have had a good chance of taking it since it was early in the game and Aus was extremely weak. If you combine that attack with a defensive strategy in China then I think that would give Japan a good chance at winning the game.