L14 G40 PGMatt (axis) vs Captain Walker (allies +8) game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory_major; Remaining resources: 27 PUs;
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Volgograd to Rostov
                2 fighters and 1 tactical_bomber moved from Russia to Rostov
                12 infantry moved from Amur to Manchuria

    Combat - Russians
                Battle in Rostov
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 :  1/5 hits
                        Germans roll dice for 2 mech_infantrys in Rostov, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 3 :  3/4 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Manchuria
                    Russians attack with 12 infantry
                    Japanese defend with 1 aaGun, 10 infantry and 1 mech_infantry
                        Russians roll dice for 12 infantry in Manchuria, round 2 :  1/12 hits
                        Japanese roll dice for 1 aaGun, 10 infantry and 1 mech_infantry in Manchuria, round 2 :  3/11 hits
                        3 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
                        Russians roll dice for 9 infantry in Manchuria, round 3 :  0/9 hits
                        Japanese roll dice for 10 infantry and 1 mech_infantry in Manchuria, round 3 :  6/11 hits
                        6 infantry owned by the Russians lost in Manchuria
                    3 infantry owned by the Russians retreated to Amur
                    Japanese win with 10 infantry and 1 mech_infantry remaining. Battle score for attacker is -22
                    Casualties for Japanese: 1 aaGun
                    Casualties for Russians: 9 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Belarus from Germans to Russians
                EDIT: Adding units owned by Russians to Belarus: 1 infantry
                EDIT: Removing units owned by Russians from Archangel: 1 infantry
                EDIT: Turning off Edit Mode
                6 infantry moved from Novosibirsk to Samara
                2 mech_infantrys moved from Volgograd to Russia
                1 infantry moved from Smolensk to Russia
                2 fighters and 1 tactical_bomber moved from Rostov to Russia
                1 infantry moved from Russia to Tambov
                1 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Egypt to Ethiopia
                2 armour moved from Egypt to Iraq

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 3 infantry
        Ethiopia : 1 mech_infantry
        Belarus : 1 infantry
        Rostov : 1 infantry
        Russia : 3 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber
        Tambov : 1 infantry
        Volgograd : 1 factory_minor
        Caucasus : 1 infantry
        Samara : 6 infantry
        Iraq : 1 flag, 2 armour
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 49 / 62
        Russians : 29 / 32
        Japanese : 23 / 37
        Americans : 53 / 73
        Chinese : 15 / 21
        British : 31 / 36
        UK_Pacific : 22 / 27
        Italians : 15 / 15
        ANZAC : 17 / 28
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 carrier and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                2 fighters moved from 26 Sea Zone to 10 Sea Zone
                2 tactical_bombers moved from Hawaiian Islands to 10 Sea Zone
                2 bombers moved from Hawaiian Islands to 10 Sea Zone
                3 fighters moved from Japan to Jehol
                1 infantry moved from Aleutian Islands to 8 Sea Zone
                1 artillery moved from Aleutian Islands to 8 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                1 infantry moved from 31 Sea Zone to Wake Island
                10 infantry moved from Manchuria to Jehol

  • '16

    scramble 10?


  • no

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 carrier and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                2 fighters moved from 26 Sea Zone to 10 Sea Zone
                2 tactical_bombers moved from Hawaiian Islands to 10 Sea Zone
                2 bombers moved from Hawaiian Islands to 10 Sea Zone
                3 fighters moved from Japan to Jehol
                1 infantry moved from Aleutian Islands to 8 Sea Zone
                1 artillery moved from Aleutian Islands to 8 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                1 infantry moved from 31 Sea Zone to Wake Island
                10 infantry moved from Manchuria to Jehol

    Combat - Japanese
                Battle in Siberia
                Battle in 10 Sea Zone
                    Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer and 2 submarines
                    2 submarines owned by the Americans Submerged
                        Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 10 Sea Zone, round 2 :  4/6 hits
                        Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 10 Sea Zone
                    Japanese win, taking Siberia from Russians with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in Jehol
                    Japanese attack with 3 fighters and 10 infantry
                    Chinese defend with 1 artillery and 6 infantry
                        Japanese roll dice for 3 fighters and 10 infantry in Jehol, round 2 :  0/13 hits
                        Chinese roll dice for 1 artillery and 6 infantry in Jehol, round 2 :  4/7 hits
                        4 infantry owned by the Japanese lost in Jehol
                        Japanese roll dice for 3 fighters and 6 infantry in Jehol, round 3 :  4/9 hits
                        Chinese roll dice for 1 artillery and 6 infantry in Jehol, round 3 :  5/7 hits
                        5 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Jehol
                    1 infantry owned by the Japanese retreated to Manchuria
                    Chinese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -15
                    Casualties for Japanese: 9 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Wake Island

    Non Combat Move - Japanese
                1 destroyer moved from 31 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 transports moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Formosa
                1 mech_infantry moved from Manchuria to Korea
                1 fighter and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 8 Sea Zone to 6 Sea Zone
                1 carrier moved from 6 Sea Zone to 26 Sea Zone
                3 submarines moved from 6 Sea Zone to 1 Sea Zone
                2 bombers moved from 10 Sea Zone to Hawaiian Islands
                1 fighter moved from 8 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
                1 fighter moved from Jehol to 6 Sea Zone
                2 fighters moved from Jehol to Korea
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                7 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
                EDIT: Removing units owned by Japanese from Korea: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 24 PUs; end with 24 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Formosa : 1 fighter and 1 tactical_bomber
        Korea : 2 artilleries, 2 infantry and 1 mech_infantry
        Kiangsu : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
        Manchuria : 1 flag, 1 infantry
        Wake Island : 1 flag, 1 airfield and 1 infantry
        Aleutian Islands : 1 flag
        Hawaiian Islands : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 1 fighter, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        Siberia : 1 flag, 1 artillery and 1 infantry
        31 Sea Zone : 1 transport
        26 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports
        10 Sea Zone : 1 flag
        1 Sea Zone : 3 submarines
        5 Sea Zone : 1 transport
        6 Sea Zone : 2 carriers, 3 fighters, 1 tactical_bomber and 4 transports

    Production/PUs Summary :

    Germans : 49 / 62
        Russians : 28 / 32
        Japanese : 24 / 29
        Americans : 53 / 73
        Chinese : 15 / 21
        British : 31 / 36
        UK_Pacific : 22 / 27
        Italians : 15 / 15
        ANZAC : 17 / 28
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 bomber, 3 destroyers, 1 fighter, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Americans creates battle in territory 10 Sea Zone
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar
                1 infantry moved from Central United States to Western United States
                1 armour and 1 artillery moved from Western United States to Central United States
                1 submarine moved from 10 Sea Zone to 27 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 51 Sea Zone to 63 Sea Zone
                1 destroyer moved from 54 Sea Zone to 50 Sea Zone
                1 submarine moved from 10 Sea Zone to 14 Sea Zone

    Place Units - Americans
                3 destroyers and 3 transports placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone
                1 fighter placed in Western United States
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,1,6,1,1,6
                Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Guam : 1 airfield
        Western United States : 1 airfield, 2 armour, 3 bombers, 1 factory_upgrade, 3 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
        Alaska : 1 mech_infantry
        50 Sea Zone : 1 destroyer
        27 Sea Zone : 1 submarine
        14 Sea Zone : 1 submarine
        10 Sea Zone : 1 flag, 1 submarine
        63 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
        Central United States : 1 armour, 2 artilleries, 1 factory_major and 2 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 1 artillery, 1 fighter and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        101 Sea Zone : 3 destroyers and 3 transports
        Brazil : 1 flag, 2 infantry
        91 Sea Zone : 1 transport
        110 Sea Zone : 1 transport


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 artillery and 1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 artillery and 2 infantry moved from Jehol to Manchuria

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Manchuria, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    Chinese win, taking Manchuria from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                8 infantry moved from Kiangsi to Kwangtung

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Tsinghai
                1 infantry placed in Kansu
                2 infantry placed in Manchuria
                2 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shantung : 2 infantry
        Kiangsu : 1 artillery and 1 infantry
        Jehol : 2 infantry
        Manchuria : 1 artillery and 4 infantry
        Yunnan : 1 fighter
        Kansu : 1 infantry
        Tsinghai : 1 infantry
        Sikang : 1 infantry
        Kwangtung : 9 infantry

    Production/PUs Summary :

    Germans : 47 / 62
        Russians : 28 / 32
        Japanese : 16 / 29
        Americans : 55 / 73
        Chinese : 23 / 29
        British : 31 / 36
        UK_Pacific : 22 / 27
        Italians : 15 / 15
        ANZAC : 17 / 28
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 airfield and 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone

    Combat - British
                Battle in 112 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer
                        British roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 112 Sea Zone
                    British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - British
                2 fighters moved from 112 Sea Zone to United Kingdom
                1 armour, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 artillery moved from British Somaliland to 76 Sea Zone
                1 artillery and 1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 artillery moved from 71 Sea Zone to Union of South Africa
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 armour moved from Egypt to Iraq
                3 infantry moved from Northwest Persia to Caucasus
                2 mech_infantrys moved from Persia to Caucasus
                1 infantry moved from Persia to Northwest Persia
                1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
                1 infantry moved from Eastern Persia to Persia
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 artillery moved from Kwangsi to Yunnan
                2 mech_infantrys moved from India to Eastern Persia
                1 fighter moved from Yunnan to India
                2 infantry moved from Burma to Shan State
                1 infantry moved from Siam to Shan State
                1 artillery moved from Yunnan to Szechwan
                3 infantry moved from Yunnan to Szechwan
                2 infantry moved from India to Burma

    Place Units - British
                1 airfield placed in Gibraltar
                3 infantry placed in Egypt
                3 infantry placed in Persia
                1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3,6,2,1,2
                British collect 30 PUs (1 lost to blockades); end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        Yunnan : 1 artillery, 3 infantry and 1 mech_infantry
        Szechwan : 1 artillery and 3 infantry
        Shan State : 3 infantry
        Burma : 2 infantry
        India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Malaya : 1 aaGun, 1 harbour and 5 infantry
        Kwangtung : 1 aaGun, 1 harbour and 4 infantry
        Sumatra : 1 flag, 2 infantry
        39 Sea Zone : 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 aaGun and 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 armour, 1 artillery and 2 infantry
        Ethiopia : 1 flag
        Caucasus : 3 infantry and 2 mech_infantrys
        112 Sea Zone : 1 destroyer
        80 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 armour
        Eastern Persia : 1 flag, 2 mech_infantrys
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 destroyer and 1 transport
        Northwest Persia : 1 armour, 1 infantry and 1 mech_infantry
        Persia : 1 flag, 1 bomber, 1 factory_minor, 1 fighter, 6 infantry and 1 tactical_bomber
        110 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 47 / 62
        Russians : 28 / 32
        Japanese : 16 / 29
        Americans : 55 / 73
        Chinese : 23 / 29
        British : 31 / 35
        UK_Pacific : 22 / 27
        Italians : 15 / 15
        ANZAC : 17 / 28
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone
                1 artillery moved from Greece to 97 Sea Zone
                1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery moved from 99 Sea Zone to Cyprus

  • '16

    scramble?


  • max scramble in 92!

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone
                1 artillery moved from Greece to 97 Sea Zone
                1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery moved from 99 Sea Zone to Cyprus

    Combat - Italians
                French scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in 91 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 91 Sea Zone
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                    Italians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Cyprus
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 1 fighter
                    French defend with 1 cruiser and 1 fighter; Americans defend with 1 fighter
                        Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 :  2/3 hits
                        French roll dice for 1 cruiser and 2 fighters in 92 Sea Zone, round 2 :  1/3 hits
                        1 destroyer owned by the Italians, 1 cruiser owned by the French and 1 fighter owned by the French lost in 92 Sea Zone
                        Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 3 :  1/2 hits
                        French roll dice for 1 fighter in 92 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
                    Italians win, taking Cyprus from British with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for French: 1 cruiser and 1 fighter
                    Casualties for Italians: 1 destroyer and 1 fighter
                    Casualties for Americans: 1 fighter

    Non Combat Move - Italians
                1 bomber moved from 92 Sea Zone to Southern Italy
                1 aaGun moved from Greece to Bulgaria
                1 armour moved from Yugoslavia to Southern France
                1 aaGun moved from Yugoslavia to Northern Italy

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                3 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 artillery
        Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 4 infantry
        Northern Italy : 1 aaGun, 2 artilleries, 1 factory_major and 6 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry
        95 Sea Zone : 1 submarine
        Bulgaria : 1 aaGun
        Greece : 1 flag
        99 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 47 / 62
        Russians : 28 / 32
        Japanese : 16 / 29
        Americans : 55 / 73
        Chinese : 23 / 29
        British : 31 / 35
        UK_Pacific : 22 / 27
        Italians : 15 / 20
        ANZAC : 17 / 28
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    just the usual heads up that it’s fiscal and quarter month end so I’ll probably be spotty for the next five days or so, usually around Wednesday or Thursday to catch up.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                4 infantry moved from Queensland to 54 Sea Zone
                1 destroyer, 4 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
                4 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from Queensland to Philippines

    Place Units - ANZAC
                1 destroyer, 1 fighter and 1 submarine placed in 54 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Philippines : 2 fighters and 4 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        49 Sea Zone : 1 destroyer
        35 Sea Zone : 1 destroyer and 2 transports
        54 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine

    Production/PUs Summary :

    Germans : 47 / 62
        Russians : 28 / 32
        Japanese : 16 / 29
        Americans : 55 / 73
        Chinese : 23 / 29
        British : 31 / 35
        UK_Pacific : 22 / 27
        Italians : 15 / 20
        ANZAC : 17 / 27
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone
                      French take 98 Sea Zone from Italians

    Combat - French
                Battle in 99 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Tobruk to Alexandria
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        Egypt : 3 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        99 Sea Zone : 1 flag, 1 destroyer
        98 Sea Zone : 1 flag
        110 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 62
        Russians : 28 / 32
        Japanese : 16 / 29
        Americans : 55 / 73
        Chinese : 23 / 29
        British : 31 / 35
        UK_Pacific : 22 / 27
        Italians : 15 / 20
        ANZAC : 17 / 27
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 battleship and 1 cruiser moved from 115 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from Baltic States to Russia
                10 armour, 2 artilleries, 3 infantry and 18 mech_infantrys moved from Bryansk to Russia
                3 armour, 1 bomber, 2 fighters and 3 tactical_bombers moved from Ukraine to Russia
                2 artilleries and 4 infantry moved from Novgorod to Belarus

    I’m guessing that I’m having an issue uploading from work because of a software change here, probably around security.  I’ll post this turn manual while I work out the issues that are blocking me.

    Cpt_walker_14_2.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 battleship and 1 cruiser moved from 115 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from Baltic States to Russia
                10 armour, 2 artilleries, 3 infantry and 18 mech_infantrys moved from Bryansk to Russia
                3 armour, 1 bomber, 2 fighters and 3 tactical_bombers moved from Ukraine to Russia
                2 artilleries and 4 infantry moved from Novgorod to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 2 artilleries and 4 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries and 4 infantry in Belarus, round 2 :  2/6 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 :  0/3 hits
                        British roll dice for 1 destroyer in 112 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Germans
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 112 Sea Zone, round 3 :  1/3 hits
                        British roll dice for 1 destroyer in 112 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the British lost in 112 Sea Zone
                    Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Russia
                    Germans attack with 13 armour, 2 artilleries, 1 bomber, 3 fighters, 3 infantry, 18 mech_infantrys and 4 tactical_bombers
                    Russians defend with 3 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber
                        AA fire in Russia :  1/8 hits
                        1 fighter owned by the Germans lost in Russia
                        Germans roll dice for 13 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 18 mech_infantrys and 4 tactical_bombers in Russia, round 2 :  14/43 hits
                        Russians roll dice for 3 aaGuns, 2 armour, 5 artilleries, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  20/41 hits
                        11 infantry owned by the Russians, 3 infantry owned by the Germans, 17 mech_infantrys owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
                    13 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 artilleries owned by the Germans retreated to Bryansk
                    Russians win with 2 armour, 5 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -39
                    Casualties for Germans: 1 fighter, 3 infantry and 17 mech_infantrys
                    Casualties for Russians: 3 aaGuns and 11 infantry

    Non Combat Move - Germans
                1 bomber, 2 fighters and 4 tactical_bombers moved from Russia to Bryansk
                6 mech_infantrys moved from Eastern Poland to Bryansk
                4 infantry moved from Finland to 115 Sea Zone
                4 infantry moved from 115 Sea Zone to Novgorod
                1 aaGun moved from Baltic States to Belarus
                4 infantry moved from Northern Italy to Southern France
                4 infantry moved from Western Germany to France

    Place Units - Germans
                3 armour placed in Ukraine
                1 destroyer and 1 submarine placed in 112 Sea Zone
                8 infantry placed in Western Germany
                2 infantry placed in France

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Germans :

    Southern France : 4 infantry
        France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 10 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 14 infantry
        Germany : 1 factory_major
        Southern Italy : 1 mech_infantry
        Belarus : 1 flag, 1 aaGun, 2 artilleries and 4 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 aaGuns, 13 armour, 2 artilleries, 1 bomber, 2 fighters, 7 mech_infantrys and 4 tactical_bombers
        Vyborg : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
        112 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 submarines
        125 Sea Zone : 1 flag, 1 submarine
        Bulgaria : 1 flag
        115 Sea Zone : 2 transports
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 27 / 32
        Japanese : 16 / 29
        Americans : 55 / 73
        Chinese : 23 / 29
        British : 31 / 35
        UK_Pacific : 22 / 27
        Italians : 15 / 20
        ANZAC : 17 / 27
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    Not much hope of a recovery at this point, but I’ll continue playing a bit longer.

    I actually like the “japan retreat to z6”, but I wouldn’t repeat the attack on the US unless Germany was going for Sea Lion.

    Still not sure if a Hawaii > Aussie attack has any merit.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair 0 damage on 1 factory_major; Remaining resources: 31 PUs;
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                2 aaGuns and 2 infantry moved from Amur to Sakha
                1 infantry moved from Tambov to Russia
                6 infantry moved from Samara to Russia
                1 infantry moved from Rostov to Tambov
                1 infantry moved from Caucasus to Rostov
                2 armour moved from Iraq to Caucasus

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs

    Territory Summary for Russians :

    Sakha : 2 aaGuns and 2 infantry
        Amur : 1 infantry
        Italian Somaliland : 1 flag, 1 mech_infantry
        Rostov : 1 infantry
        Russia : 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber
        Tambov : 1 infantry
        Volgograd : 1 factory_minor
        Caucasus : 2 armour
        Smolensk : 1 infantry
        Iraq : 1 flag
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 27 / 33
        Japanese : 16 / 29
        Americans : 55 / 73
        Chinese : 23 / 29
        British : 31 / 35
        UK_Pacific : 22 / 27
        Italians : 15 / 20
        ANZAC : 17 / 27
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I was more worried about the Hawaii-Aus attack…I didn’t anticipate an attack on WUS.
    If Japan would have moved on Aus right after taking Pearl they would have had a good chance of taking it since it was early in the game and Aus was extremely weak. If you combine that attack with a defensive strategy in China then I think that would give Japan a good chance at winning the game.

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