@simon33 I should have asked you version number and download name.
14L G40 wheatbeer (Axis) vs Infrastructure (Allies +14) tiebreaker
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 fighter moved from Scotland to Archangel
2 infantry moved from Scotland to United Kingdom
3 infantry moved from Algeria to Tunisia
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Romania to Western Ukraine
3 armour moved from Baltic States to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
3 armour moved from Poland to Western Ukraine
6 mech_infantrys moved from Romania to Western Ukraine
2 bombers moved from Egypt to Western Ukraine
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
3 artilleries and 5 infantry moved from Baltic States to Novgorod
3 fighters and 4 tactical_bombers moved from Egypt to PersiaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Germans creates battle in territory 97 Sea Zone
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 destroyer
Russians defend with 1 cruiser
Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 0/3 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 3 : 3/3 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Russians and 1 destroyer owned by the Germans lost in 114 Sea Zone
Germans win, taking 97 Sea Zone from British with 1 battleship and 1 cruiser remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser
Battle in Persia
Germans attack with 3 fighters and 4 tactical_bombers
British defend with 1 bomber, 1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber
Germans roll dice for 3 fighters and 4 tactical_bombers in Persia, round 2 : 4/7 hits
British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 2 : 1/4 hits
1 infantry owned by the British , 1 bomber owned by the British , 1 tactical_bomber owned by the British , 1 fighter owned by the British and 1 fighter owned by the Germans lost in Persia
Germans win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 1 fighter
Casualties for British: 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Battle in Novgorod
Germans attack with 3 artilleries and 5 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 artilleries and 5 infantry in Novgorod, round 2 : 3/8 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 8 armour, 2 bombers, 1 fighter and 6 mech_infantrys
Russians defend with 2 artilleries and 11 infantry
Germans roll dice for 8 armour, 2 bombers, 1 fighter and 6 mech_infantrys in Western Ukraine, round 2 : 8/17 hits
Russians roll dice for 2 artilleries and 11 infantry in Western Ukraine, round 2 : 3/13 hits
8 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Western Ukraine
8 armour owned by the Germans and 3 mech_infantrys owned by the Germans retreated to Eastern Poland
Russians win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 8 infantryNon Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Poland
1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Western Ukraine to Eastern Poland
2 bombers moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Poland to Novgorod
2 mech_infantrys moved from Baltic States to Novgorod
1 artillery moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
5 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun, 2 artilleries and 17 infantry moved from Baltic States to Novgorod
8 mech_infantrys moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Southern France to Western Germany
1 aaGun moved from Southern France to Northern Italy
2 fighters and 4 tactical_bombers moved from Persia to IraqPlace Units - Germans
4 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,1,3
Germans collect 39 PUs (5 lost to blockades); end with 39 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsProduction/PUs Summary :
Germans : 44 / 54
Russians : 33 / 36
Japanese : 44 / 48
Americans : 52 / 73
Chinese : 7 / 13
British : 30 / 31
UK_Pacific : 13 / 13
Italians : 18 / 23
ANZAC : 14 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Ukraine to Bessarabia
2 fighters moved from Bryansk to Bessarabia
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from GermansCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 114 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Bessarabia
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 artillery
Russians roll dice for 2 fighters and 1 infantry in Bessarabia, round 2 : 2/3 hits
Italians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Russians
2 fighters moved from Bessarabia to Bryansk
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 artillery and 8 infantry moved from Russia to Bryansk
1 infantry moved from Archangel to Belarus
1 aaGun, 2 artilleries and 3 infantry moved from Archangel to Vologda
2 aaGuns and 17 infantry moved from Yenisey to Timguska
1 infantry moved from Szechwan to Shensi
1 aaGun moved from Sikang to Szechwan
1 infantry moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Caucasus to Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
1 infantry moved from Rostov to CaucasusPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in Ukraine
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 79 Sea Zone
4 artilleries and 4 infantry moved from 39 Sea Zone to India
2 bombers, 3 fighters and 7 tactical_bombers moved from Kwangsi to India
2 fighters moved from 41 Sea Zone to India
3 fighters moved from 37 Sea Zone to India
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Philippines to 19 Sea Zone
2 fighters moved from Philippines to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 cruiser, 1 destroyer and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 battleship and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Suiyuyan -
need scramble orders SZ39
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no scramble
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Allied aa shot down 2 fig/ 1 tact
Japan scored 13 hitsShould I give the Allied max defense?
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yes max defense!
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hey,
I just noticed something away from the action that I meant to do, but missed. I wanted one less inf in vologda and to leave a single rus inf in archangel.
Will you allow? I swear nothing japan did influenced my mess up! :-D -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 79 Sea Zone
4 artilleries and 4 infantry moved from 39 Sea Zone to India
2 bombers, 3 fighters and 7 tactical_bombers moved from Kwangsi to India
2 fighters moved from 41 Sea Zone to India
3 fighters moved from 37 Sea Zone to India
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Philippines to 19 Sea Zone
2 fighters moved from Philippines to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 cruiser, 1 destroyer and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 battleship and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to SuiyuyanCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 4 transports
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers and 4 transports in 39 Sea Zone, round 2 : 3/5 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 4 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in India
Japanese attack with 4 artilleries, 2 bombers, 8 fighters, 4 infantry and 7 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 10 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major; Americans defend with 1 bomber
AA fire in India : 3/12 hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in India
Japanese roll dice for 4 artilleries, 2 bombers, 6 fighters, 4 infantry and 6 tactical_bombers in India, round 2 : 13/22 hits
UK_Pacific roll dice for 4 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 10 infantry and 1 tactical_bomber in India, round 2 : 8/16 hits
8 infantry owned by the British , 4 infantry owned by the Japanese , 1 bomber owned by the Americans , 1 fighter owned by the Japanese , 4 aaGuns owned by the British and 3 artilleries owned by the Japanese lost in India
Japanese roll dice for 1 artillery, 2 bombers, 5 fighters and 6 tactical_bombers in India, round 3 : 6/14 hits
UK_Pacific roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in India, round 3 : 2/7 hits
2 infantry owned by the British , 1 tactical_bomber owned by the British , 1 tactical_bomber owned by the Japanese , 2 artilleries owned by the British , 1 fighter owned by the British and 1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters and 5 tactical_bombers in India, round 4 : 5/12 hits
UK_Pacific roll dice for 1 fighter in India, round 4 : 0/1 hits
1 fighter owned by the British lost in India
Japanese captures 13PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 3 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers
Casualties for British: 4 aaGuns, 2 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
Casualties for Americans: 1 bomber
Battle in 79 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters and 3 infantry
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Yunnan, round 3 : 2/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 fighter moved from India to 39 Sea Zone
4 infantry moved from Anhwe to Hunan
1 fighter moved from Yunnan to Hunan
1 armour and 3 mech_infantrys moved from Manchuria to Anhwe
2 artilleries and 3 infantry moved from Manchuria to Jehol
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Manchuria to Jehol
1 fighter moved from 17 Sea Zone to Jehol
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
2 fighters and 4 tactical_bombers moved from India to Shan State
2 bombers moved from India to Shan State
1 fighter moved from Yunnan to Shan StatePlace Units - Japanese
2 fighters placed in Japan
1 armour and 2 mech_infantrys placed in Manchuria
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,1,6,6,5,1,1,3,2,1,6,5,4,2,3,5,1,2,5,4,3
Japanese collect 38 PUs (11 lost to blockades); end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUsProduction/PUs Summary :
Germans : 43 / 54
Russians : 34 / 34
Japanese : 49 / 56
Americans : 52 / 73
Chinese : 5 / 13
British : 30 / 31
UK_Pacific : 10 / 0
Italians : 18 / 23
ANZAC : 14 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@Infrastructure:
hey,
I just noticed something away from the action that I meant to do, but missed. I wanted one less inf in vologda and to leave a single rus inf in archangel.
Will you allow? I swear nothing japan did influenced my mess up! :-DSure, that’s fine with me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
Combat - Americans
Americans creates battle in territory 6 Sea ZoneNon Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to 19 Sea Zone
1 battleship, 2 carriers, 3 cruisers, 3 destroyers and 3 fighters moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea ZonePlace Units - Americans
2 infantry placed in Central United States
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 bomber and 2 fighters placed in Eastern United States
1 carrier and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 fighter and 5 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits
2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 7 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 7 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 8 : 2/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 8 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
CHINA GOT DICEd! :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 aaGun, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 infantry moved from Morocco to Algeria
2 infantry moved from French West Africa to French Central Africa
1 armour moved from Nigeria to Anglo Egyptian Sudan
2 artilleries, 6 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 infantry moved from Eastern Persia to Persia
1 battleship and 1 cruiser moved from 80 Sea Zone to 72 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from Rhodesia to Tanganyika Territory
1 artillery and 1 infantry moved from West India to Eastern Persia
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Gibraltar to French Central Africa
1 fighter moved from United Kingdom to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 91 Sea Zone
1 transport moved from 87 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from Gibraltar to French Central Africa
1 destroyer moved from 80 Sea Zone to 76 Sea ZonePlace Units - British
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
1 aaGun, 1 fighter and 1 infantry placed in PersiaTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
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You can use a reroll if you want.
Or if you prefer, you can simply swap the result to Chinese capture of Yunnan with 1 inf/1 fig remaining (free of charge, no strings attached).
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no thanks. lets not bastardize this game and make me feel a charity case! :lol:
I’ll take my crappy 96% should win with 3units left lumps. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Iraq
1 mech_infantry moved from Iraq to Syria
Italians take Syria from French
1 artillery moved from Eastern Poland to Belarus
1 armour moved from Romania to Belarus
1 bomber moved from Western Germany to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 armour, 1 artillery and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Belarus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Italians
1 fighter moved from Romania to Southern Italy
2 infantry moved from Western Germany to Northern Italy
1 bomber moved from Belarus to Novgorod
1 aaGun moved from Eastern Poland to Belarus
1 artillery moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 2 infantry placed in Egypt
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,1
Italians collect 15 PUs (5 lost to blockades); end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 43 / 54
Russians : 33 / 34
Japanese : 48 / 56
Americans : 52 / 75
Chinese : 6 / 7
British : 30 / 30
UK_Pacific : 10 / 0
Italians : 20 / 24
ANZAC : 14 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
2 aaGuns and 1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 fighter moved from Archangel to Bryansk