14L G40 wheatbeer (Axis) vs Infrastructure (Allies +14) tiebreaker


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French
                1 fighter moved from Archangel to Bryansk

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Eastern Poland to Bessarabia
                1 infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Eastern Poland to Western Ukraine
                1 bomber moved from Eastern Poland to Bessarabia
                1 fighter moved from Eastern Poland to Baltic States
                1 armour and 1 mech_infantry moved from Germany to Baltic States
                1 armour and 1 mech_infantry moved from Germany to Baltic States

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Bessarabia
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 2 armour, 1 fighter and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Baltic States, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    retreated to Western Ukraine
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Baltic States to Western Germany
                1 battleship, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                5 artilleries and 22 infantry moved from Novgorod to Belarus
                1 artillery moved from Eastern Poland to Belarus
                8 armour and 17 mech_infantrys moved from Eastern Poland to Belarus
                1 aaGun moved from Poland to Baltic States
                1 artillery and 1 infantry moved from Poland to Eastern Poland
                2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                1 carrier and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Iraq to Southern Italy
                1 bomber moved from Western Ukraine to Novgorod
                1 bomber moved from Bessarabia to Novgorod
                2 tactical_bombers moved from Iraq to Egypt
                1 fighter moved from Iraq to Egypt
                1 armour moved from Western Germany to Northern Italy
                1 mech_infantry moved from Western Germany to Northern Italy
                1 armour moved from Belarus to Eastern Poland

    Place Units - Germans
                1 fighter placed in Western Germany
                3 artilleries placed in Novgorod
                4 infantry placed in Western Germany
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,1
                Germans collect 40 PUs (4 lost to blockades); end with 40 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Production/PUs Summary :

    Germans : 44 / 55
        Russians : 32 / 34
        Japanese : 48 / 56
        Americans : 52 / 75
        Chinese : 6 / 7
        British : 30 / 30
        UK_Pacific : 10 / 0
        Italians : 20 / 24
        ANZAC : 14 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Timguska to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Italians

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Vologda to Smolensk
                1 aaGun, 2 artilleries and 1 infantry moved from Vologda to Russia
                2 aaGuns and 16 infantry moved from Timguska to Novosibirsk
                2 fighters moved from Bryansk to Persia
                1 aaGun, 2 armour, 6 artilleries, 25 infantry and 1 mech_infantry moved from Bryansk to Russia
                2 infantry moved from Bryansk to Russia

    Place Units - Russians
                1 infantry placed in Volgograd
                1 infantry placed in Ukraine
                8 infantry and 1 mech_infantry placed in Russia
                Russians undo move 3.
                Russians undo move 2.
                1 mech_infantry placed in Volgograd
                Russians undo move 1.
                1 infantry placed in Ukraine
                9 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 1 armour
                EDIT: Adding units owned by Russians to Volgograd: 1 armour
                EDIT: Removing units owned by Russians from Russia: 1 infantry
                EDIT: Adding units owned by Russians to Vologda: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Persia: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Russians to Russia: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Russians to Volgograd: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Manchuria to Amur
                1 battleship moved from 39 Sea Zone to 72 Sea Zone
                1 carrier moved from 39 Sea Zone to 72 Sea Zone
                1 cruiser moved from 39 Sea Zone to 72 Sea Zone
                1 destroyer moved from 39 Sea Zone to 72 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to French Madagascar
                1 submarine moved from 39 Sea Zone to 76 Sea Zone
                1 armour moved from Suiyuyan to Hopei
                1 artillery moved from India to 39 Sea Zone
                1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                1 battleship moved from 39 Sea Zone to 42 Sea Zone
                2 bombers moved from Shan State to Java
                1 mech_infantry moved from Suiyuyan to Hopei
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 76 Sea Zone
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 72 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to Java
                1 infantry moved from Anhwe to Hopei
                1 carrier, 2 destroyers and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 armour moved from Manchuria to Amur

    Combat - Japanese
                Battle in Java
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 :  0/6 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Java, round 3 :  4/5 hits
                        ANZAC roll dice for 1 infantry in Java, round 3 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in 72 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    British defend with 1 battleship, 1 cruiser and 1 transport
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 72 Sea Zone, round 2 :  3/5 hits
                        British roll dice for 1 battleship, 1 cruiser and 1 transport in 72 Sea Zone, round 2 :  2/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 cruiser owned by the British , 1 destroyer owned by the Japanese and 1 battleship owned by the British lost in 72 Sea Zone
                        1 transport owned by the British lost in 72 Sea Zone
                    Japanese win, taking 72 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 31
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 battleship, 1 cruiser and 1 transport
                Battle in French Madagascar
                Battle in 76 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 76 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 76 Sea Zone
                    Japanese win, taking French Madagascar from French with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Hopei
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Hopei, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Amur
                    Japanese attack with 1 armour, 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Amur, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
                    Japanese win, taking Amur from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 80 Sea Zone
                1 carrier moved from 39 Sea Zone to 80 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                2 bombers moved from Java to Malaya
                2 fighters and 3 tactical_bombers moved from Shan State to Philippines
                1 fighter moved from Hunan to Philippines
                1 fighter moved from Kiangsu to Philippines
                1 fighter moved from Jehol to Philippines
                2 fighters moved from Japan to Philippines
                4 infantry moved from Hunan to Yunnan
                1 armour and 2 mech_infantrys moved from Anhwe to Yunnan
                1 mech_infantry moved from Anhwe to Yunnan
                1 artillery moved from Jehol to Manchuria
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Jehol to Manchuria
                1 mech_infantry moved from Manchuria to Chahar
                1 infantry moved from Jehol to Anhwe
                2 artilleries moved from Jehol to Manchuria
                1 infantry moved from Jehol to Manchuria
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                2 transports moved from 39 Sea Zone to 42 Sea Zone
                1 aaGun moved from Manchuria to Amur

    Place Units - Japanese
                2 fighters and 1 infantry placed in Japan
                1 artillery and 1 infantry placed in Kiangsu
                1 artillery and 1 infantry placed in India
                1 infantry and 2 mech_infantrys placed in Manchuria
                1 artillery placed in Kiangsu
                1 artillery placed in India
                Japanese undo move 6.
                Japanese undo move 4.
                1 artillery and 2 mech_infantrys placed in Manchuria
                1 infantry placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 20
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,1,4,4,2,3,5,2,1,6,2,5,6,1,6,3,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,2,1,6,3,2
                Japanese collect 34 PUs (20 lost to blockades); end with 34 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs

    Production/PUs Summary :

    Germans : 44 / 55
        Russians : 31 / 32
        Japanese : 54 / 39
        Americans : 52 / 75
        Chinese : 6 / 7
        British : 30 / 30
        UK_Pacific : 10 / 0
        Italians : 20 / 24
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • stupid move with russia.  im playing complete


  • im playing like a complete newbie


  • figured you might want to use your reroll…


  • yikes!

    I suppose I will. You’re welcome to do the LL roll or let me know if you’d rather I do it.


  • rd1
    Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
    att; 3hits+DiceRolls: 1@2; Total Hits: 11@2: (2)
    Japanese defend with 1 armour, 2 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys
    def; 2hits+DiceRolls: 1@5; Total Hits: 11@5: (3)


  • rd1
    Americans attack with 1 armour, 4 fighters
    att; 2hits+DiceRolls: 1@3; Total Hits: 11@3: (3)
    Japanese defend with 1 armour, 2 artilleries, 1 factory_minor, 1 mech_infantrys
    def; 1hits+DiceRolls: 1@3; Total Hits: 11@3: (2)


  • rd1
    Americans attack with 1 armour, 2 fighters
    att; 1hits+DiceRolls: 1@3; Total Hits: 01@3: (4)
    Japanese defend with 1 armour, 1 artillery
    def;DiceRolls: 1@5; Total Hits: 11@5: (1)


  • rd1
    Americans attack with 1 armour, 1 fighter
    att; hit
    Japanese defend with 1 armour
    def;DiceRolls: 1@3; Total Hits: 11@3: (1)


  • that kinda sucks in comparison.


  • If I’m not mistaken, in round 3 Japan should only have had a single tank left, not two units.

    So round 4 should never have happened and your result will be more normal.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                1 fighter moved from Szechwan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    retreated to Anhwe
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Shensi
                5 infantry moved from Szechwan to Shensi
                1 infantry moved from Szechwan to Shensi

    Place Units - Chinese
                2 infantry placed in Kiangsu
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 19 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total
                Turning on Edit Mode
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Research Technology - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Persia to 39 Sea Zone
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in 39 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 39 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from 39 Sea Zone to Ceylon
                1 artillery moved from Tanganyika Territory to Belgian Congo
                1 infantry moved from Rhodesia to Belgian Congo
                1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
                1 transport moved from 71 Sea Zone to 83 Sea Zone
                2 infantry moved from French Central Africa to French Equatorial Africa
                2 fighters moved from French Central Africa to Gibraltar
                1 fighter moved from Gibraltar to United Kingdom
                1 fighter moved from French Central Africa to Gibraltar
                1 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Morocco to Tunisia
                3 infantry moved from Morocco to Algeria
                1 artillery moved from Morocco to Algeria

    Place Units - British
                1 artillery placed in United Kingdom
                1 artillery, 1 fighter and 1 infantry placed in Persia
                3 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,6,5
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4,2,6,1,1
                British collect 27 PUs (3 lost to blockades); end with 27 PUs total

    Turn Complete - UK_Pacific


  • @wheatbeer:

    If I’m not mistaken, in round 3 Japan should only have had a single tank left, not two units.

    So round 4 should never have happened and your result will be more normal.

    Quoting just in case you missed this due to automated turn posts.


  • oh thanks.  so one more ftr on the carriers, but i cannot edit off the 2inf and art…

    be aware for your turn that there is one more us ftr on fleet and 2less inf and 1 less art in kiangsu…

    Ill fix it if you know how…


  • Okay, I’ll see if the land edit works for me.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Iraq to Northwest Persia
                2 fighters moved from Egypt to Northwest Persia
                1 armour moved from Belarus to Smolensk
                1 bomber moved from Novgorod to Vologda

    Combat - Italians
                Battle in Vologda
                    Italians attack with 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber in Vologda, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 bomber owned by the Italians lost in Vologda
                    Russians win with 1 infantry remaining. Battle score for attacker is -12
                    Casualties for Italians: 1 bomber
                Battle in Smolensk
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 armour owned by the Italians lost in Smolensk
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour
                Battle in Northwest Persia
                    Italians attack with 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 fighters and 1 infantry in Northwest Persia, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Northwest Persia
                    Italians win, taking Northwest Persia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Northwest Persia to Iraq
                1 mech_infantry moved from Syria to Iraq
                1 armour moved from Egypt to Iraq
                1 fighter moved from Southern Italy to Egypt
                1 mech_infantry moved from Northern Italy to Romania
                1 destroyer moved from 97 Sea Zone to 81 Sea Zone
                2 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to France
                1 aaGun moved from Northern Italy to France

    Place Units - Italians
                3 mech_infantrys placed in Egypt
                3 artilleries placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Production/PUs Summary :

    Germans : 44 / 55
        Russians : 31 / 32
        Japanese : 51 / 39
        Americans : 53 / 74
        Chinese : 9 / 10
        British : 30 / 27
        UK_Pacific : 10 / 0
        Italians : 19 / 28
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

5 / 8

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