please make all scramble, submerge and casualty decisions. this would speed up game. If your not interested in playing that way just let me know and we can play the regular way. good luck have fun
14L G40 wheatbeer (Axis) vs Infrastructure (Allies +14) tiebreaker
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 fighter moved from Scotland to Archangel
2 infantry moved from Scotland to United Kingdom
3 infantry moved from Algeria to Tunisia
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Romania to Western Ukraine
3 armour moved from Baltic States to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
3 armour moved from Poland to Western Ukraine
6 mech_infantrys moved from Romania to Western Ukraine
2 bombers moved from Egypt to Western Ukraine
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
3 artilleries and 5 infantry moved from Baltic States to Novgorod
3 fighters and 4 tactical_bombers moved from Egypt to PersiaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Germans creates battle in territory 97 Sea Zone
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 destroyer
Russians defend with 1 cruiser
Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 0/3 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 3 : 3/3 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Russians and 1 destroyer owned by the Germans lost in 114 Sea Zone
Germans win, taking 97 Sea Zone from British with 1 battleship and 1 cruiser remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser
Battle in Persia
Germans attack with 3 fighters and 4 tactical_bombers
British defend with 1 bomber, 1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber
Germans roll dice for 3 fighters and 4 tactical_bombers in Persia, round 2 : 4/7 hits
British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 2 : 1/4 hits
1 infantry owned by the British , 1 bomber owned by the British , 1 tactical_bomber owned by the British , 1 fighter owned by the British and 1 fighter owned by the Germans lost in Persia
Germans win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 1 fighter
Casualties for British: 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Battle in Novgorod
Germans attack with 3 artilleries and 5 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 artilleries and 5 infantry in Novgorod, round 2 : 3/8 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 8 armour, 2 bombers, 1 fighter and 6 mech_infantrys
Russians defend with 2 artilleries and 11 infantry
Germans roll dice for 8 armour, 2 bombers, 1 fighter and 6 mech_infantrys in Western Ukraine, round 2 : 8/17 hits
Russians roll dice for 2 artilleries and 11 infantry in Western Ukraine, round 2 : 3/13 hits
8 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Western Ukraine
8 armour owned by the Germans and 3 mech_infantrys owned by the Germans retreated to Eastern Poland
Russians win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 8 infantryNon Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Poland
1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Western Ukraine to Eastern Poland
2 bombers moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Poland to Novgorod
2 mech_infantrys moved from Baltic States to Novgorod
1 artillery moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
5 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun, 2 artilleries and 17 infantry moved from Baltic States to Novgorod
8 mech_infantrys moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Southern France to Western Germany
1 aaGun moved from Southern France to Northern Italy
2 fighters and 4 tactical_bombers moved from Persia to IraqPlace Units - Germans
4 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,1,3
Germans collect 39 PUs (5 lost to blockades); end with 39 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsProduction/PUs Summary :
Germans : 44 / 54
Russians : 33 / 36
Japanese : 44 / 48
Americans : 52 / 73
Chinese : 7 / 13
British : 30 / 31
UK_Pacific : 13 / 13
Italians : 18 / 23
ANZAC : 14 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Ukraine to Bessarabia
2 fighters moved from Bryansk to Bessarabia
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from GermansCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 114 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Bessarabia
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 artillery
Russians roll dice for 2 fighters and 1 infantry in Bessarabia, round 2 : 2/3 hits
Italians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Russians
2 fighters moved from Bessarabia to Bryansk
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 artillery and 8 infantry moved from Russia to Bryansk
1 infantry moved from Archangel to Belarus
1 aaGun, 2 artilleries and 3 infantry moved from Archangel to Vologda
2 aaGuns and 17 infantry moved from Yenisey to Timguska
1 infantry moved from Szechwan to Shensi
1 aaGun moved from Sikang to Szechwan
1 infantry moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Caucasus to Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
1 infantry moved from Rostov to CaucasusPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in Ukraine
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 79 Sea Zone
4 artilleries and 4 infantry moved from 39 Sea Zone to India
2 bombers, 3 fighters and 7 tactical_bombers moved from Kwangsi to India
2 fighters moved from 41 Sea Zone to India
3 fighters moved from 37 Sea Zone to India
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Philippines to 19 Sea Zone
2 fighters moved from Philippines to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 cruiser, 1 destroyer and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 battleship and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Suiyuyan -
need scramble orders SZ39
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no scramble
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Allied aa shot down 2 fig/ 1 tact
Japan scored 13 hitsShould I give the Allied max defense?
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yes max defense!
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hey,
I just noticed something away from the action that I meant to do, but missed. I wanted one less inf in vologda and to leave a single rus inf in archangel.
Will you allow? I swear nothing japan did influenced my mess up! :-D -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 79 Sea Zone
4 artilleries and 4 infantry moved from 39 Sea Zone to India
2 bombers, 3 fighters and 7 tactical_bombers moved from Kwangsi to India
2 fighters moved from 41 Sea Zone to India
3 fighters moved from 37 Sea Zone to India
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Philippines to 19 Sea Zone
2 fighters moved from Philippines to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 cruiser, 1 destroyer and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 battleship and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to SuiyuyanCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 4 transports
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers and 4 transports in 39 Sea Zone, round 2 : 3/5 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 4 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in India
Japanese attack with 4 artilleries, 2 bombers, 8 fighters, 4 infantry and 7 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 10 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major; Americans defend with 1 bomber
AA fire in India : 3/12 hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in India
Japanese roll dice for 4 artilleries, 2 bombers, 6 fighters, 4 infantry and 6 tactical_bombers in India, round 2 : 13/22 hits
UK_Pacific roll dice for 4 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 10 infantry and 1 tactical_bomber in India, round 2 : 8/16 hits
8 infantry owned by the British , 4 infantry owned by the Japanese , 1 bomber owned by the Americans , 1 fighter owned by the Japanese , 4 aaGuns owned by the British and 3 artilleries owned by the Japanese lost in India
Japanese roll dice for 1 artillery, 2 bombers, 5 fighters and 6 tactical_bombers in India, round 3 : 6/14 hits
UK_Pacific roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in India, round 3 : 2/7 hits
2 infantry owned by the British , 1 tactical_bomber owned by the British , 1 tactical_bomber owned by the Japanese , 2 artilleries owned by the British , 1 fighter owned by the British and 1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters and 5 tactical_bombers in India, round 4 : 5/12 hits
UK_Pacific roll dice for 1 fighter in India, round 4 : 0/1 hits
1 fighter owned by the British lost in India
Japanese captures 13PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 3 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers
Casualties for British: 4 aaGuns, 2 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
Casualties for Americans: 1 bomber
Battle in 79 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters and 3 infantry
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Yunnan, round 3 : 2/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 fighter moved from India to 39 Sea Zone
4 infantry moved from Anhwe to Hunan
1 fighter moved from Yunnan to Hunan
1 armour and 3 mech_infantrys moved from Manchuria to Anhwe
2 artilleries and 3 infantry moved from Manchuria to Jehol
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Manchuria to Jehol
1 fighter moved from 17 Sea Zone to Jehol
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
2 fighters and 4 tactical_bombers moved from India to Shan State
2 bombers moved from India to Shan State
1 fighter moved from Yunnan to Shan StatePlace Units - Japanese
2 fighters placed in Japan
1 armour and 2 mech_infantrys placed in Manchuria
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,1,6,6,5,1,1,3,2,1,6,5,4,2,3,5,1,2,5,4,3
Japanese collect 38 PUs (11 lost to blockades); end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUsProduction/PUs Summary :
Germans : 43 / 54
Russians : 34 / 34
Japanese : 49 / 56
Americans : 52 / 73
Chinese : 5 / 13
British : 30 / 31
UK_Pacific : 10 / 0
Italians : 18 / 23
ANZAC : 14 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@Infrastructure:
hey,
I just noticed something away from the action that I meant to do, but missed. I wanted one less inf in vologda and to leave a single rus inf in archangel.
Will you allow? I swear nothing japan did influenced my mess up! :-DSure, that’s fine with me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
Combat - Americans
Americans creates battle in territory 6 Sea ZoneNon Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to 19 Sea Zone
1 battleship, 2 carriers, 3 cruisers, 3 destroyers and 3 fighters moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea ZonePlace Units - Americans
2 infantry placed in Central United States
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 bomber and 2 fighters placed in Eastern United States
1 carrier and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 fighter and 5 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits
2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 7 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 7 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 8 : 2/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 8 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
CHINA GOT DICEd! :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 aaGun, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 infantry moved from Morocco to Algeria
2 infantry moved from French West Africa to French Central Africa
1 armour moved from Nigeria to Anglo Egyptian Sudan
2 artilleries, 6 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 infantry moved from Eastern Persia to Persia
1 battleship and 1 cruiser moved from 80 Sea Zone to 72 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from Rhodesia to Tanganyika Territory
1 artillery and 1 infantry moved from West India to Eastern Persia
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Gibraltar to French Central Africa
1 fighter moved from United Kingdom to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 91 Sea Zone
1 transport moved from 87 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from Gibraltar to French Central Africa
1 destroyer moved from 80 Sea Zone to 76 Sea ZonePlace Units - British
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
1 aaGun, 1 fighter and 1 infantry placed in PersiaTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
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You can use a reroll if you want.
Or if you prefer, you can simply swap the result to Chinese capture of Yunnan with 1 inf/1 fig remaining (free of charge, no strings attached).
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no thanks. lets not bastardize this game and make me feel a charity case! :lol:
I’ll take my crappy 96% should win with 3units left lumps. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Iraq
1 mech_infantry moved from Iraq to Syria
Italians take Syria from French
1 artillery moved from Eastern Poland to Belarus
1 armour moved from Romania to Belarus
1 bomber moved from Western Germany to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 armour, 1 artillery and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Belarus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Italians
1 fighter moved from Romania to Southern Italy
2 infantry moved from Western Germany to Northern Italy
1 bomber moved from Belarus to Novgorod
1 aaGun moved from Eastern Poland to Belarus
1 artillery moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 2 infantry placed in Egypt
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,1
Italians collect 15 PUs (5 lost to blockades); end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 43 / 54
Russians : 33 / 34
Japanese : 48 / 56
Americans : 52 / 75
Chinese : 6 / 7
British : 30 / 30
UK_Pacific : 10 / 0
Italians : 20 / 24
ANZAC : 14 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
2 aaGuns and 1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 fighter moved from Archangel to Bryansk