14L, G40, LL, no tech Rasmustb(axis) vs. ArtofWar(allies +11)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland
                1 fighter moved from New South Wales to Queensland
                1 artillery moved from South Australia to Queensland

    Combat - ANZAC
                Battle in Queensland
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Queensland, round 2 :  2/1 hits
                        Japanese roll dice for 1 infantry in Queensland, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Queensland
                    ANZAC win, taking Queensland from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                2 infantry moved from South Australia to 61 Sea Zone
                2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Queensland to South Australia
                1 armour moved from New South Wales to South Australia
                1 fighter moved from New Zealand to Java
                1 fighter moved from New Zealand to Hawaiian Islands

    Place Units - ANZAC
                1 armour and 1 mech_infantry placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3,2,3,4,5,6,1,2,3,4,2,3,3,2,5,3,2,1,1,6,3,1,5,4,1,3,4,2,1,6,5,1,6,6,3,3,1,3,6,5
                ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 artillery and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        South Australia : 2 aaGuns, 1 armour, 1 fighter and 1 mech_infantry
        New Guinea : 1 infantry
        Hawaiian Islands : 1 fighter
        Java : 1 flag, 1 fighter and 4 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 transport
        26 Sea Zone : 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
        62 Sea Zone : 1 destroyer
        Trans-Jordan : 2 infantry

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 18 / 41
        Japanese : 72 / 80
        Americans : 52 / 72
        Chinese : 0 / 0
        British : 31 / 28
        UK_Pacific : 0 / 0
        Italians : 19 / 7
        ANZAC : 14 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 14 times
                3 was rolled 22 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 12 times
            Average roll : 3.141
            Median : 3.000
            Variance : 1.726
            Standard Deviation : 1.314
            Total rolls : 85

    Null / Other
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 11 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.829
            Standard Deviation : 0.911
            Total rolls : 42

    Japanese Combat
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 11 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.829
            Standard Deviation : 0.911
            Total rolls : 42

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 infantry
                EDIT: Adding units owned by ANZAC to Iraq: 2 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        Morocco : 3 infantry
        Iraq : 2 infantry
        92 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 18 / 41
        Japanese : 72 / 80
        Americans : 52 / 72
        Chinese : 0 / 0
        British : 31 / 28
        UK_Pacific : 0 / 0
        Italians : 19 / 7
        ANZAC : 14 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 14 times
                3 was rolled 22 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 12 times
            Average roll : 3.141
            Median : 3.000
            Variance : 1.726
            Standard Deviation : 1.314
            Total rolls : 85

    Null / Other
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 11 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.829
            Standard Deviation : 0.911
            Total rolls : 42

    Japanese Combat
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 11 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.829
            Standard Deviation : 0.911
            Total rolls : 42

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber and 3 tactical_bombers; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 fighter, 6 mech_infantrys and 1 tactical_bomber moved from Bryansk to Samara
                2 infantry moved from Vologda to Samara
                3 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Samara

    Combat - Germans
                Germans creates battle in territory 109 Sea Zone
                Battle in Samara
                    Germans attack with 3 bombers, 2 fighters, 2 infantry, 6 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 aaGun and 10 infantry
                    Germans win, taking 109 Sea Zone from British, taking Samara from Russians with 3 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for Germans: 2 infantry and 3 mech_infantrys
                    Casualties for Russians: 1 aaGun and 10 infantry

    Non Combat Move - Germans
                3 bombers, 2 fighters and 2 tactical_bombers moved from Samara to Bryansk
                1 infantry moved from Smolensk to Bryansk
                7 artilleries moved from Belarus to Bryansk
                14 infantry moved from Western Ukraine to Bryansk
                1 armour moved from Ukraine to Bryansk
                6 mech_infantrys moved from Romania to Ukraine
                4 mech_infantrys moved from Poland to Western Ukraine
                3 mech_infantrys moved from Germany to Romania
                1 bomber and 2 mech_infantrys moved from Western Germany to Slovakia Hungary
                1 bomber moved from Slovakia Hungary to Western Germany
                1 infantry moved from Archangel to Smolensk
                4 artilleries moved from Novgorod to Belarus
                4 infantry moved from Western Germany to Northern Italy
                1 artillery and 1 infantry moved from Germany to Western Germany
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 transport moved from 115 Sea Zone to 112 Sea Zone
                4 infantry moved from Finland to Norway
                9 armour moved from Bryansk to Rostov
                1 aaGun moved from Bryansk to Rostov
                1 aaGun moved from Bryansk to Rostov

    Place Units - Germans
                3 armour placed in Ukraine
                3 tactical_bombers placed in Novgorod
                1 bomber placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Rostov: 2 aaGuns and 9 armour
                EDIT: Adding units owned by Germans to Bryansk: 2 aaGuns and 9 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,5,4
                Germans collect 57 PUs; end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 armour, 5 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Novosibirsk to Samara
                2 infantry moved from Novosibirsk to Kazakhstan
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Russia
                3 fighters moved from Russia to Samara
                1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
                3 infantry moved from Olgiy to Timguska


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 armour, 5 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Novosibirsk to Samara
                2 infantry moved from Novosibirsk to Kazakhstan
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Russia
                3 fighters moved from Russia to Samara
                1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
                3 infantry moved from Olgiy to Timguska

    Combat - Russians
                Battle in Samara
                    Russians attack with 3 fighters and 4 infantry
                    Germans defend with 3 mech_infantrys
                        Russians roll dice for 3 fighters and 4 infantry in Samara, round 2 :  3/1 hits
                        Germans roll dice for 3 mech_infantrys in Samara, round 2 :  1/0 hits
                        1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry and 2 mech_infantrys
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 :  1/0 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 :  1/1 hits
                        Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kazakhstan
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 4 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 4 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 infantry and 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Timguska
                    Russians attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 3 infantry in Timguska, round 2 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Timguska, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Timguska
                    Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 fighters moved from Samara to Russia
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
                1 aaGun moved from Novosibirsk to Samara

    Place Units - Russians
                2 armour, 5 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 32 PUs

    Territory Summary for Russians :

    Timguska : 2 infantry
        Kazakhstan : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Alexandria : 1 mech_infantry
        Anglo Egyptian Sudan : 1 armour and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Russia : 4 aaGuns, 1 airfield, 15 armour, 11 artilleries, 1 factory_major, 4 fighters, 37 infantry, 4 mech_infantrys and 1 tactical_bomber
        Samara : 1 aaGun and 3 infantry
        125 Sea Zone : 1 submarine
        Iraq : 1 flag
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 55 / 79
        Russians : 17 / 32
        Japanese : 70 / 80
        Americans : 52 / 72
        Chinese : 0 / 0
        British : 31 / 28
        UK_Pacific : 0 / 0
        Italians : 19 / 7
        ANZAC : 14 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
            Average roll : 3.750
            Median : 4.500
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Japanese Combat
                2 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Russians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • The Soviet MI in Alexandria should have been moved to Anglo-Egyptian Sudan during the NCM.

  • '14

    oki doke

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 carriers, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                2 artilleries, 1 fighter and 1 infantry moved from Kansu to Timguska
                1 armour moved from Buryatia to Yenisey
                      Japanese take Yakut S.S.R. from Russians
                      Japanese take Yenisey from Russians
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery moved from Amur to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
                1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
                3 artilleries, 10 infantry and 7 transports moved from 54 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to Victoria
                3 artilleries and 9 infantry moved from 62 Sea Zone to New South Wales
                1 bomber moved from Philippines to 42 Sea Zone
                2 artilleries and 2 infantry moved from India to 39 Sea Zone
                2 artilleries, 2 carriers, 1 destroyer, 2 infantry and 2 transports moved from 39 Sea Zone to 72 Sea Zone
                2 artilleries and 2 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 infantry moved from Eastern Persia to Persia
                      Japanese take Persia from British
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to Ceylon

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Ceylon
                Battle in Tanganyika Territory
                Battle in 62 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 7 transports
                    ANZAC defend with 1 destroyer
                    Japanese win, taking Ceylon from UK_Pacific, taking Tanganyika Territory from British with 1 fighter, 1 tactical_bomber and 7 transports remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in Victoria
                Battle in New South Wales
                    Japanese attack with 3 artilleries and 9 infantry
                    ANZAC defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Japanese captures 18PUs while taking ANZAC capital
                    Japanese win, taking Victoria from ANZAC, taking New South Wales from ANZAC with 3 artilleries and 8 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 armour and 1 mech_infantry
                Battle in Timguska
                    Japanese attack with 2 artilleries, 1 fighter and 1 infantry
                    Russians defend with 2 infantry
                    Japanese win, taking Timguska from Russians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Soviet Far East

    Non Combat Move - Japanese
                1 carrier and 2 destroyers moved from 54 Sea Zone to 62 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 8 submarines and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 46 Sea Zone to 33 Sea Zone
                1 fighter moved from Jehol to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands
                1 bomber moved from 42 Sea Zone to India
                1 bomber moved from Philippines to India
                2 fighters and 2 tactical_bombers moved from India to 72 Sea Zone
                1 aaGun and 1 artillery moved from Kansu to Tsinghai
                1 fighter moved from Timguska to Tsinghai
                1 bomber moved from Japan to Tsinghai
                1 artillery moved from Celebes to 44 Sea Zone
                3 mech_infantrys moved from French Indo China to Szechwan
                1 fighter and 1 tactical_bomber moved from Jehol to 36 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 transport moved from 44 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                2 carriers and 1 destroyer placed in 36 Sea Zone
                1 artillery and 2 infantry placed in India
                1 artillery and 2 infantry placed in Malaya
                2 fighters placed in Japan
                Japanese undo move 1.
                Japanese undo move 2.
                1 carrier placed in 37 Sea Zone
                2 infantry placed in Malaya
                1 carrier and 1 destroyer placed in 36 Sea Zone
                1 artillery placed in French Indo China
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 81 PUs; end with 99 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 109 PUs

  • '14

    Forgot to do the edit of the russian MI…

    Japan now meet the victory conditions for a win in the pacific scene. You have 1 round to take back a victory city which seem pretty impossible…

    cheers


  • You stand corrected: It is virtually impossible for the Allies to take back a VC in the Pacific. You played a flawless game with a well conceived strategy, congratulations.

    Rematch–same sides & bonus?

  • '14

    Sounds like a plan!

    Would you prefer an exact rematch? I think Id prefer some variation eg. switch sides or new bidding round altogether but I can understand if you want a rematch…

    your call


  • Given you prowess, I’ll start the bidding with Allies+12.

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