@Baron:
@Cmdr:
I started with the destroyer being 8 IPC and worked out a divisor for the attack and defense values. Â It worked out, there are very minor changes, mainly the submarine is 2 IPC more expensive as is the cruiser, but the aircraft carrier is 2 ipc cheaper and the battleship with its added benefit of an extra hit and plunging fire is where it was in classic in cost.
If we took off shore bombardments off, the cruiser is the same as it was, and the bb is 22 ipc where you suggested.
Your cost for subs is high because you arbitrarily reduce all cost units by 2 IPCs except subs.
I disagree. In actuality my prices remained the same for most ships, only the Submarine went up 2 IPC and the Aircraft Carrier went down 4 IPC.
- DD = 8 IPC = Attack 2, Defend 2, Detect Submarines, Move 2
- CA = 12 IPC = Attack 3, Defend 3, Shore Bombard 3, Move 2
- AC = 12 IPC = Attack 0, Defend 2, Carry 2 Fighters, Move 2
- BB = 22 IPC = Attack 4, Defend 4, Plunging Fire, 3 Hits to sink, Move 2
- SS = 8 IPC = Attack 2, Defend 1, Sneak Shot, Move 2
- TRN = 6 IPC = Cargo two ground units, Move 2
The battleship went up a bit in price, since you’re all complaining they’re too valuable compared to the cruiser and if you add in their plunging fire in opening fire on round 1, a modest 2 IPC increase isn’t unheard of, in fact, I’d say it’s quite balancing.
The Cruiser and Destroyer stayed the same in price, neither going up nor down.
The Submarine went up to a more traditional level of 8 IPC. Since they get called shots when attacking without any other units and given their myriad of other benefits, I would say they should cost 8 IPC. I’d go so far as to say they should cost 8 IPC anyway even without called shots if attacking without other units.
The Transport went down 1 IPC which, again, it makes it fit an actual formula and thus has some basis from which to argue.
net we have: -4 IPC Carrier + 2 IPC Battleship + 2 IPC Submarine - 1 IPC Transport for a net of +1 IPC cost change to naval units.
further we added +1 special to battleships, +1 special to submarines, -1 ability for battleships to soak hits first for a net change of +1 special abilities at sea.
Unless I missed something.
I think the cost for special ability is the main problem.
The OOB is probably 1 special capacity at no cost for each unit.
Getting one special ability is helping defines all units.
I think the formula as written does a really good job of justifying costs for units.
[2x(#Attack+#Defend)+2x(Special Ability)]-2 gives a very nice, simple way to determine the cost of naval units in a non-partisan manner. If we take all special rules that we’ve talked about off we get:
Submarines - 8 IPC
Destroyers - 8 IPC
Cruisers - 12 IPC
Battleships - 20 IPC
Aircraft Carriers - 10 IPC
Transports - 6 IPC
I’d argue the problem isn’t that I am raising the price of submarines, but rather that the submarine unit is under priced now. Hell, if we look at 60 IPC of submarines vs 60 IPC of Battleships the submarines have a 96.2% chance of victory. (I used destroyers instead of submarines to negate their sneak shot ability, it’s even better returns if you look at unsupported battleships.)
http://www.campusactivism.org/aacalc/?mustland=0&abortratio=0&saveunits=0&strafeunits=0&aInf=&aArt=&aArm=&aFig=&aBom=&aTra=&aSub=&aDes=10&aCru=&aCar=&aBat=&adBat=&dInf=&dArt=&dArm=&dFig=&dBom=&dTra=&dSub=&dDes=&dCru=&dCar=&dBat=3&ddBat=&ool_att=Bat-Inf-Art-AArt-Arm-Sub-SSub-Des-Fig-JFig-Cru-Bom-HBom-Car-dBat-Tra&ool_def=Bat-Inf-Art-AArt-Arm-Bom-HBom-Sub-SSub-Des-Car-Cru-Fig-JFig-dBat-Tra&battle=Run&rounds=&reps=10000&luck=pure&ruleset=AA1942&territory=&round=1&pbem= (hope that link works)
If you change the price, and alter the units in such a way as to have the same IPC amount for both sides, you get 10 submarines vs 4 battleships or 66% odds in favor. A much better result considering you have 2:1 odds in just number of ships!
If anything, the change in statistics alone, as well as having a mathematical basis for the cost of ships, justifies changing the submarine to an 8 IPC unit.
The only thing that concerns me is the Aircraft Carrier. Reducing it’s price is just going to result in more of them. However, these units really are pretty useless for anything other than carrying fighters. They cannot attack (can soak hits on attacks, but we’re also talking about removing that ability and forcing them to stay behind) and they can defend. If they are a defensive unit only (ie they cannot enter the sea zone of combat until the non-combat movement phase) then the price reduction, imho, is justified. I actually like keeping them out of combat, naval commanders of the time didn’t send their carriers into harms way, they did whatever they could to keep them out of harm’s way while still being close enough to use them against the enemy. The battle of midway, pearl harbor, carolines, et el were all about trying to sink enemy carriers - carriers attacked by planes and on the defensive, not carrier’s out shelling the other carriers.