80509793-beb6-4220-8451-620d680db3ac-image.png
The Rostov place has some problems… :)
Use this file instead (I did not realize before that txt may be uploaded):
The error seems to be related to the “Look and Feel” setting. It occurs for example using “Substance Raven Graphite” and it does not occur for example using “Windows”.
Test summary from TripleA, engine version: 1.7.0.1, time: 13:40:02
TripleA Turn Summary for game: Game_of_Thrones, version: 1.3
Game History
Round: 1
Purchase Units - Arryn
Arryn buy 1 Archer, 2 Knights and 1 Sellsword; Remaining resources: 0 PUs;
Combat Move - Arryn
1 Archer and 3 Sellswords moved from Wickenden to Saltpans
1 Knight moved from Redfort to Saltpans
7 MountainClansmen moved from Mountains of the Moon to Green Fork
1 Knight moved from Strongsong to Green Fork
Combat - Arryn
Battle in Saltpans
Arryn attack with 1 Archer, 1 Knight and 3 Sellswords
Tully defend with 2 Sellswords
Arryn win, taking Saltpans from Tully with 1 Archer, 1 Knight and 1 Sellsword remaining. Battle score for attacker is 0
Casualties for Arryn: 2 Sellswords
Casualties for Tully: 2 Sellswords
Battle in Green Fork
Arryn attack with 1 Knight and 7 MountainClansmen
Tully defend with 1 Archer and 2 Sellswords
Arryn win, taking Green Fork from Tully with 1 Knight and 6 MountainClansmen remaining. Battle score for attacker is 7
Casualties for Arryn: 1 MountainClansman
Casualties for Tully: 1 Archer and 2 Sellswords
Non Combat Move - Arryn
4 Archers, 2 Catapults, 3 Knights, 4 Sellswords and 3 Trebuchets moved from The Eyrie to Bloody Gate
1 Archer and 2 Sellswords moved from Redfort to Mountains of the Moon
1 Archer and 1 Sellsword moved from Strongsong to Mountains of the Moon
1 Sellsword moved from Colwater Burn to Strongsong
1 Archer moved from Colwater Burn to Strongsong
1 Archer, 1 Knight and 1 Sellsword moved from Snakewood to Strongsong
1 Archer, 1 Knight and 3 Sellswords moved from Hearts Home to Strongsong
1 Archer, 1 Knight and 2 Sellswords moved from Iron Oaks to Redfort
1 Knight moved from Longbow Hall to Redfort
1 Archer and 2 Sellswords moved from Longbow Hall to Iron Oaks
1 Archer, 1 Knight and 4 Sellswords moved from Gulltown to Iron Oaks
1 Knight moved from Iron Oaks to Redfort
Place Units - Arryn
1 Archer, 2 Knights and 1 Sellsword placed in The Eyrie
Turn Complete - Arryn
Arryn collect 34 PUs; end with 34 PUs total
TripleA Turn Summary for game: Game_of_Thrones, version: 1.3
Game History
Round: 1
Purchase Units - Baratheon
Baratheon buy 8 Sellswords; Remaining resources: 0 PUs;
Combat Move - Baratheon
1 Archer, 1 Knight and 1 Sellsword moved from Rooks Rest to Maidenpool
1 Sellsword moved from Antlers to Maidenpool
Combat - Baratheon
Battle in Maidenpool
Baratheon attack with 1 Archer, 1 Knight and 2 Sellswords
Tully defend with 2 Sellswords
Baratheon win, taking Maidenpool from Tully with 1 Archer, 1 Knight and 2 Sellswords remaining. Battle score for attacker is 6
Casualties for Tully: 2 Sellswords
Non Combat Move - Baratheon
1 Archer, 1 Knight and 2 Sellswords moved from Duskendale to Antlers
4 Archers, 3 Catapults, 3 Knights, 10 Sellswords and 3 Trebuchets moved from Kings Landing to The Crownlands
1 Archer, 1 Knight and 1 Sellsword moved from Bronzegate to Felwood
1 Archer, 1 Knight and 1 Sellsword moved from Haystitch Hall to The Crownlands
3 Archers, 1 Catapult, 2 Knights, 4 Sellswords and 1 Trebuchet moved from Storms End to Felwood
1 Archer, 1 Knight and 4 Sellswords moved from Mistwood to Crows Nest
1 Archer, 1 Knight and 3 Sellswords moved from Rain House to Crows Nest
1 Sellsword moved from Griffins Roost to Crows Nest
1 Archer moved from Griffins Roost to Crows Nest
1 Knight moved from Griffins Roost to Crows Nest
Place Units - Baratheon
8 Sellswords placed in Kings Landing
Turn Complete - Baratheon
Baratheon collect 48 PUs; end with 48 PUs total
TripleA Turn Summary for game: Game_of_Thrones, version: 1.3
Game History
Round: 1
Purchase Units - Dothraki
Dothraki buy 3 HorseLords; Remaining resources: 2 PUs;
Combat Move - Dothraki
1 Bloodrider, 2 HorseArchers and 4 HorseLords moved from Western Dothraki Sea to Qohor
1 Bloodrider, 3 HorseArchers and 5 HorseLords moved from Dothraki Sea to Qohor
1 Bloodrider, 2 HorseArchers and 4 HorseLords moved from Eastern Dothraki Sea to North Khyzai Pass
1 HorseLord moved from Lhazar to North Khyzai Pass
Combat - Dothraki
Battle in North Khyzai Pass
Dothraki attack with 1 Bloodrider, 2 HorseArchers and 5 HorseLords
Neutral defend with 5 Unsullieds
Dothraki win, taking North Khyzai Pass from Neutral with 1 Bloodrider and 5 HorseLords remaining. Battle score for attacker is 2
Casualties for Dothraki: 2 HorseArchers
Casualties for Neutral: 5 Unsullieds
Battle in Qohor
Dothraki attack with 2 Bloodriders, 5 HorseArchers and 9 HorseLords
FreeCities defend with 2 Archers and 5 Unsullieds
Dothraki win, taking Qohor from FreeCities with 2 Bloodriders, 4 HorseArchers and 9 HorseLords remaining. Battle score for attacker is 14
Casualties for Dothraki: 1 HorseArcher
Casualties for FreeCities: 2 Archers and 5 Unsullieds
Non Combat Move - Dothraki
1 HorseLord moved from Dothraki Highlands to Dothraki Sea
2 HorseLords moved from Dothraki Riverlands to Western Dothraki Sea
1 HorseLord moved from Dothraki Riverlands to Western Dothraki Sea
2 Bloodriders, 2 HorseArchers, 3 HorseLords and 1 Khal moved from Mother of Mountains to Dothraki Sea
3 Bloodriders, 3 HorseArchers, 9 HorseLords and 1 Khal moved from Vaes Dothrak to Lhazar
Place Units - Dothraki
3 HorseLords placed in Vaes Dothrak
Turn Complete - Dothraki
Dothraki collect 31 PUs; end with 33 PUs total
Where is this Game of Thrones map? Please PM me!
NM found it in triplea map repository. hadn’t seen it before!
Right, the map is awesome. The game itself is not yet completed, I’m trying to figure out what is done and what still has to be done.
It is playable but it is an all-against-all-scenario at the moment.
TripleA Turn Summary for game: Game_of_Thrones, version: 1.3
Game History
Round: 1
Purchase Units - FreeCities
FreeCities buy 2 Unsullieds and 1 WaterDancer; Remaining resources: 0 PUs;
Combat Move - FreeCities
2 Archers moved from Volantis to Selhoru Marsh
3 Unsullieds moved from Volantis to Selhoru Marsh
1 Unsullied moved from Volantis to Selhoru Marsh
4 Unsullieds moved from Volantis to Volaena Marsh
6 Unsullieds moved from The Flatlands to Ny Sar
FreeCities take Ny Sar from Neutral
2 Archers, 7 Unsullieds and 1 WaterDancer moved from Pentos to Ghoyan Drohe
FreeCities take Ghoyan Drohe from Neutral
Combat - FreeCities
Battle in Volaena Marsh
FreeCities attack with 4 Unsullieds
Neutral defend with 2 Unsullieds
FreeCities win, taking Volaena Marsh from Neutral with 3 Unsullieds remaining. Battle score for attacker is 2
Casualties for Neutral: 2 Unsullieds
Casualties for FreeCities: 1 Unsullied
Battle in Selhoru Marsh
FreeCities attack with 2 Archers and 4 Unsullieds
Neutral defend with 2 Unsullieds
FreeCities win, taking Selhoru Marsh from Neutral with 2 Archers and 4 Unsullieds remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Unsullieds
Non Combat Move - FreeCities
1 Unsullied moved from The Orange Shore to Volantis
5 Unsullieds moved from The Disputed Lands to The Golden Fields
1 Unsullied moved from The Disputed Lands to The Golden Fields
2 Archers, 1 FacelessMan, 8 Unsullieds and 1 WaterDancer moved from Myr to The Flatlands
1 Archer and 2 Unsullieds moved from Hills of Norvos to Norvos
5 Unsullieds moved from Andalos to Norvos
2 Archers, 2 FacelessMans, 4 Unsullieds and 5 WaterDancers moved from Braavos to Andalos
Place Units - FreeCities
2 Unsullieds and 1 WaterDancer placed in Braavos
Turn Complete - FreeCities
FreeCities collect 55 PUs; end with 55 PUs total
TripleA Turn Summary for game: Game_of_Thrones, version: 1.3
Game History
Round: 1
Purchase Units - Freefolk
Freefolk buy 2 Archers and 1 Troll; Remaining resources: 0 PUs;
Combat Move - Freefolk
1 Archer and 1 Wildling moved from Craster’s Keep to The Wall
1 Archer and 3 Wildlings moved from Hardhome to The Wall
1 Archer, 1 Giant and 5 Wildlings moved from Fist of the First Men to The Wall
Combat - Freefolk
Battle in The Wall
Freefolk attack with 3 Archers, 1 Giant and 9 Wildlings
Neutral defend with 4 Archers, 2 Catapults and 1 Trebuchet
Freefolk win, taking The Wall from Neutral with 1 Giant and 9 Wildlings remaining. Battle score for attacker is 23
Casualties for Freefolk: 3 Archers
Casualties for Neutral: 4 Archers, 2 Catapults and 1 Trebuchet
Non Combat Move - Freefolk
2 Archers, 2 Trolls and 6 Wildlings moved from The Haunted Forest to Fist of the First Men
3 Archers, 2 Giants, 2 Mammoths, 4 Trolls and 9 Wildlings moved from The Milkwater to Fist of the First Men
1 Archer, 2 Trolls and 5 Wildlings moved from The Frostfangs to Fist of the First Men
1 Archer and 1 Wildling moved from The Frozen Shore to The Frostfangs
Place Units - Freefolk
2 Archers and 1 Troll placed in The Milkwater
Turn Complete - Freefolk
Freefolk collect 17 PUs; end with 17 PUs total
TripleA Turn Summary for game: Game_of_Thrones, version: 1.3
Game History
Round: 1
Purchase Units - Greyjoy
Greyjoy buy 1 Longship and 1 Raft; Remaining resources: 0 PUs;
Combat Move - Greyjoy
2 Archers and 1 Sellsword moved from Harlaw to Ironmans Bay
2 Archers, 1 Greatship, 1 Longship, 1 Raft and 1 Sellsword moved from Ironmans Bay to Bay of Eagles
2 Archers and 1 Sellsword moved from Orkmont to The Iron Islands
2 Archers, 1 Greatship, 1 Longship, 1 Raft and 1 Sellsword moved from The Iron Islands to Bay of Eagles
4 Archers and 2 Sellswords moved from Bay of Eagles to Flint’s Finger
Combat - Greyjoy
Battle in Flint’s Finger
Greyjoy attack with 4 Archers and 2 Sellswords
Stark defend with 1 Archer and 1 Sellsword
Greyjoy win, taking Flint’s Finger from Stark with 2 Archers and 2 Sellswords remaining. Battle score for attacker is -1
Casualties for Stark: 1 Archer and 1 Sellsword
Casualties for Greyjoy: 2 Archers
Non Combat Move - Greyjoy
Place Units - Greyjoy
1 Longship and 1 Raft placed in Kraken Sound
Turn Complete - Greyjoy
Greyjoy collect 16 PUs; end with 16 PUs total
TripleA Turn Summary for game: Minimap, version: 1.2
Game History
Round: 1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from red middle 2 to blue middle 2
1 bomber and 2 fighters moved from red capitol to blue middle 2
Combat - Russians
Battle in blue middle 2
Russians attack with 1 bomber, 2 fighters and 2 infantry
Italians defend with 2 infantry
Russians roll dice for 1 bomber, 2 fighters and 2 infantry in blue middle 2, round 2 : 2/5 hits
Italians roll dice for 2 infantry in blue middle 2, round 2 : 0/2 hits
2 infantry owned by the Italians lost in blue middle 2
Russians win, taking blue middle 2 from Italians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Russians
1 bomber and 2 fighters moved from blue middle 2 to red middle 2
1 artillery and 2 infantry moved from red middle 1 to red middle 2
Place Units - Russians
8 infantry placed in red capitol
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Territory Summary for Russians :
red capitol : 1 aaGun, 3 armour, 3 artilleries, 1 factory and 15 infantry
red north 1 : 1 artillery and 2 infantry
red north 2 : 2 infantry
red middle 2 : 1 artillery, 1 bomber, 2 fighters and 2 infantry
red south 1 : 1 artillery and 2 infantry
red south 2 : 2 infantry
blue middle 2 : 1 flag, 2 infantry
Production/PUs Summary :
Russians : 33 / 33
Italians : 29 / 44
Dice Statistics:
Total
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.571
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Russians Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: Minimap, version: 1.2
Game History
Round: 1
Purchase Units - Italians
Italians buy 8 armour; Remaining resources: 4 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from blue middle 1 to blue middle 2
Combat - Italians
Battle in blue middle 2
Italians attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery and 2 infantry in blue middle 2, round 2 : 2/3 hits
Russians roll dice for 2 infantry in blue middle 2, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in blue middle 2
Italians win, taking blue middle 2 from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 aaGun, 3 armour, 3 artilleries, 1 bomber, 2 fighters and 7 infantry moved from blue capitol to blue middle 1
Place Units - Italians
8 armour placed in blue capitol
Turn Complete - Italians
Italians collect 31 PUs; end with 35 PUs total
Territory Summary for Italians :
blue capitol : 8 armour and 1 factory
blue north 1 : 1 artillery and 2 infantry
blue north 2 : 2 infantry
blue middle 1 : 1 aaGun, 3 armour, 3 artilleries, 1 bomber, 2 fighters and 7 infantry
blue middle 2 : 1 artillery and 1 infantry
blue south 1 : 1 artillery and 2 infantry
blue south 2 : 2 infantry
Production/PUs Summary :
Russians : 31 / 33
Italians : 31 / 35
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12
Russians Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.571
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Italians Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: Minimap, version: 1.2
Game History
Round: 2
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Place Units - Russians
10 infantry placed in red capitol
1 infantry were produced but were not placed
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
TripleA Turn Summary for game: Game_of_Thrones, version: 1.3
Game History
Round: 1
Purchase Units - Lannister
Lannister buy 6 GoldCloaks and 2 Knights; Remaining resources: 0 PUs;
Combat Move - Lannister
1 Archer, 1 GoldCloak and 1 Sellsword moved from Banefort to Riverlands
1 Archer, 1 GoldCloak and 1 Sellsword moved from Ashemark to Riverlands
1 Archer, 6 GoldCloaks, 1 Knight and 1 Sellsword moved from Golden Tooth to Riverlands
1 Archer, 1 GoldCloak and 2 Sellswords moved from Hornvale to Pinkmaiden
1 Archer, 1 GoldCloak and 1 Sellsword moved from Deep Den to Stoney Sept
1 Archer, 5 GoldCloaks, 1 Knight and 1 Sellsword moved from Silverhall to Stoney Sept
1 Knight moved from Lannisport to Stoney Sept
1 Knight moved from Sarsfield to Pinkmaiden
Combat - Lannister
Battle in Riverlands
Lannister attack with 3 Archers, 8 GoldCloaks, 1 Knight and 3 Sellswords
Tully defend with 3 Archers and 8 Sellswords
Lannister roll dice for 3 Archers, 8 GoldCloaks, 1 Knight and 3 Sellswords in Riverlands, round 2 : 5/15 hits
Tully roll dice for 3 Archers and 8 Sellswords in Riverlands, round 2 : 4/11 hits
4 GoldCloaks owned by the Lannister and 5 Sellswords owned by the Tully lost in Riverlands
Lannister roll dice for 3 Archers, 4 GoldCloaks, 1 Knight and 3 Sellswords in Riverlands, round 3 : 1/11 hits
Tully roll dice for 3 Archers and 3 Sellswords in Riverlands, round 3 : 2/6 hits
2 GoldCloaks owned by the Lannister and 1 Sellsword owned by the Tully lost in Riverlands
Lannister roll dice for 3 Archers, 2 GoldCloaks, 1 Knight and 3 Sellswords in Riverlands, round 4 : 1/9 hits
Tully roll dice for 3 Archers and 2 Sellswords in Riverlands, round 4 : 1/5 hits
1 GoldCloak owned by the Lannister and 1 Sellsword owned by the Tully lost in Riverlands
Lannister roll dice for 3 Archers, 1 GoldCloak, 1 Knight and 3 Sellswords in Riverlands, round 5 : 0/8 hits
Tully roll dice for 3 Archers and 1 Sellsword in Riverlands, round 5 : 1/4 hits
1 GoldCloak owned by the Lannister lost in Riverlands
Lannister roll dice for 3 Archers, 1 Knight and 3 Sellswords in Riverlands, round 6 : 3/7 hits
Tully roll dice for 3 Archers and 1 Sellsword in Riverlands, round 6 : 0/4 hits
2 Archers owned by the Tully and 1 Sellsword owned by the Tully lost in Riverlands
Lannister roll dice for 3 Archers, 1 Knight and 3 Sellswords in Riverlands, round 7 : 0/7 hits
Tully roll dice for 1 Archer in Riverlands, round 7 : 0/1 hits
Lannister roll dice for 3 Archers, 1 Knight and 3 Sellswords in Riverlands, round 8 : 1/7 hits
Tully roll dice for 1 Archer in Riverlands, round 8 : 0/1 hits
1 Archer owned by the Tully lost in Riverlands
Lannister win, taking Riverlands from Tully with 3 Archers, 1 Knight and 3 Sellswords remaining. Battle score for attacker is 12
Casualties for Lannister: 8 GoldCloaks
Casualties for Tully: 3 Archers and 8 Sellswords
Battle in Stoney Sept
Lannister attack with 2 Archers, 6 GoldCloaks, 2 Knights and 2 Sellswords
Tully defend with 1 Archer, 1 Knight and 1 Sellsword
Lannister roll dice for 2 Archers, 6 GoldCloaks, 2 Knights and 2 Sellswords in Stoney Sept, round 2 : 4/12 hits
Tully roll dice for 1 Archer, 1 Knight and 1 Sellsword in Stoney Sept, round 2 : 1/3 hits
1 Archer owned by the Tully , 1 GoldCloak owned by the Lannister , 1 Knight owned by the Tully and 1 Sellsword owned by the Tully lost in Stoney Sept
Lannister win, taking Stoney Sept from Tully with 2 Archers, 5 GoldCloaks, 2 Knights and 2 Sellswords remaining. Battle score for attacker is 10
Casualties for Lannister: 1 GoldCloak
Casualties for Tully: 1 Archer, 1 Knight and 1 Sellsword
Battle in Pinkmaiden
Lannister attack with 1 Archer, 1 GoldCloak, 1 Knight and 2 Sellswords
Tully defend with 1 Archer, 1 Knight and 1 Sellsword
Lannister roll dice for 1 Archer, 1 GoldCloak, 1 Knight and 2 Sellswords in Pinkmaiden, round 2 : 2/5 hits
Tully roll dice for 1 Archer, 1 Knight and 1 Sellsword in Pinkmaiden, round 2 : 1/3 hits
1 Archer owned by the Tully , 1 GoldCloak owned by the Lannister and 1 Sellsword owned by the Tully lost in Pinkmaiden
Lannister roll dice for 1 Archer, 1 Knight and 2 Sellswords in Pinkmaiden, round 3 : 1/4 hits
Tully roll dice for 1 Knight in Pinkmaiden, round 3 : 1/1 hits
1 Sellsword owned by the Lannister and 1 Knight owned by the Tully lost in Pinkmaiden
Lannister win, taking Pinkmaiden from Tully with 1 Archer, 1 Knight and 1 Sellsword remaining. Battle score for attacker is 7
Casualties for Lannister: 1 GoldCloak and 1 Sellsword
Casualties for Tully: 1 Archer, 1 Knight and 1 Sellsword
Non Combat Move - Lannister
1 Archer, 1 GoldCloak and 3 Sellswords moved from Cornfield to Silverhall
2 Archers, 7 GoldCloaks and 4 Sellswords moved from Lannisport to Silverhall
5 Archers, 2 Catapults, 11 GoldCloaks and 2 Trebuchets moved from Casterly Rock to Lannisport
1 Archer, 1 GoldCloak and 2 Sellswords moved from Sarsfield to Golden Tooth
1 Archer, 1 GoldCloak and 1 Sellsword moved from The Crag to Banefort
1 Archer, 2 GoldCloaks, 1 Knight and 3 Sellswords moved from Kayce to Lannisport
1 GoldCloak moved from Crakehall to Cornfield
Place Units - Lannister
2 GoldCloaks placed in Casterly Rock
4 GoldCloaks and 2 Knights placed in Lannisport
Turn Complete - Lannister
Lannister collect 49 PUs; end with 49 PUs total
Territory Summary for Lannister :
Banefort : 1 Archer, 1 GoldCloak and 1 Sellsword
Casterly Rock : 1 Castle and 2 GoldCloaks
Crakehall : 1 Archer, 1 GoldCloak, 1 Knight and 4 Sellswords
Cornfield : 1 GoldCloak
Golden Tooth : 1 Archer, 1 GoldCloak and 2 Sellswords
Silverhall : 3 Archers, 8 GoldCloaks and 7 Sellswords
Faircastle : 1 GoldCloak and 1 Sellsword
Lannisport : 6 Archers, 1 Castle, 2 Catapults, 17 GoldCloaks, 3 Knights, 3 Sellswords and 2 Trebuchets
Stoney Sept : 1 flag, 2 Archers, 5 GoldCloaks, 2 Knights and 2 Sellswords
Pinkmaiden : 1 flag, 1 Archer, 1 Knight and 1 Sellsword
Riverlands : 1 flag, 3 Archers, 1 Knight and 3 Sellswords
Port of Lannisport : 2 Galleys and 1 Raft
Production/PUs Summary :
Arryn : 34 / 34
Baratheon : 48 / 48
Dothraki : 31 / 33
FreeCities : 55 / 55
Freefolk : 17 / 17
Greyjoy : 16 / 16
Lannister : 49 / 49
Martell : 32 / 17
Stark : 40 / 13
Targaryen : 27 / 10
Tully : 22 / 22
Tyrell : 53 / 31
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 21 times
3 was rolled 23 times
4 was rolled 22 times
5 was rolled 19 times
6 was rolled 22 times
Average roll : 3,573
Median : 4,000
Variance : 0,228
Standard Deviation : 0,477
Total rolls : 124
Lannister Combat
1 was rolled 11 times
2 was rolled 17 times
3 was rolled 17 times
4 was rolled 14 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3,471
Median : 3,000
Variance : 0,345
Standard Deviation : 0,588
Total rolls : 85
Tully Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3,795
Median : 4,000
Variance : 0,447
Standard Deviation : 0,669
Total rolls : 39
TripleA Turn Summary for game: Game_of_Thrones, version: 1.3
Game History
Round: 1
Purchase Units - Martell
Martell buy 2 HorseArchers, 1 Spearman and 1 Spearthrower; Remaining resources: 0 PUs;
Combat Move - Martell
2 Spearmen moved from Sunspear to Through of Lys
1 Galley, 1 GreenbloodBoat and 2 Spearmen moved from Through of Lys to South Narrow Sea
2 Spearmen moved from South Narrow Sea to The Disputed Lands
Martell take The Disputed Lands from FreeCities
Combat - Martell
Non Combat Move - Martell
3 Spearmen and 3 Spearthrowers moved from Sandstone to Starfall
3 Spearmen and 2 Spearthrowers moved from Blackmont to Starfall
3 HorseArchers moved from Skyreach to Starfall
2 Spearmen and 2 Spearthrowers moved from Skyreach to Starfall
2 HorseArchers moved from Yronwood to Starfall
1 HorseArcher moved from Vaith to Skyreach
1 Spearman and 1 Spearthrower moved from Hellholt to Skyreach
5 Spearmen and 4 Spearthrowers moved from Yronwood to Wyl
2 Spearmen and 1 Spearthrower moved from Vaith to Yronwood
1 HorseArcher moved from Godsgrace to Yronwood
1 HorseArcher moved from Lemonwood to Yronwood
2 Spearmen and 1 Spearthrower moved from Godsgrace to Yronwood
3 Spearmen and 1 Spearthrower moved from Lemonwood to Godsgrace
3 HorseArchers moved from Sunspear to Yronwood
4 Spearmen and 4 Spearthrowers moved from Sunspear to Godsgrace
1 HorseArcher moved from Ghost Hall to Yronwood
Place Units - Martell
2 HorseArchers, 1 Spearman and 1 Spearthrower placed in Yronwood
Turn Complete - Martell
Martell collect 36 PUs; end with 36 PUs total
Test summary from TripleA, engine version: 1.7.0.3, time: 17:53:00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;
Combat Move - Germans
Combat - Germans
Non Combat Move - Germans
Turn Complete - Germans
Germans collect 30 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Test summary from TripleA, engine version: 1.7.0.3, time: 21:13:36