1d6: 5
Panther's TripleA pre-release test thread
-
Right, the map is awesome. The game itself is not yet completed, I’m trying to figure out what is done and what still has to be done.
It is playable but it is an all-against-all-scenario at the moment. -
TripleA Turn Summary for game: Game_of_Thrones, version: 1.3
Game History
Round: 1
Purchase Units - FreeCities
FreeCities buy 2 Unsullieds and 1 WaterDancer; Remaining resources: 0 PUs;Combat Move - FreeCities
2 Archers moved from Volantis to Selhoru Marsh
3 Unsullieds moved from Volantis to Selhoru Marsh
1 Unsullied moved from Volantis to Selhoru Marsh
4 Unsullieds moved from Volantis to Volaena Marsh
6 Unsullieds moved from The Flatlands to Ny Sar
FreeCities take Ny Sar from Neutral
2 Archers, 7 Unsullieds and 1 WaterDancer moved from Pentos to Ghoyan Drohe
FreeCities take Ghoyan Drohe from NeutralCombat - FreeCities
Battle in Volaena Marsh
FreeCities attack with 4 Unsullieds
Neutral defend with 2 Unsullieds
FreeCities win, taking Volaena Marsh from Neutral with 3 Unsullieds remaining. Battle score for attacker is 2
Casualties for Neutral: 2 Unsullieds
Casualties for FreeCities: 1 Unsullied
Battle in Selhoru Marsh
FreeCities attack with 2 Archers and 4 Unsullieds
Neutral defend with 2 Unsullieds
FreeCities win, taking Selhoru Marsh from Neutral with 2 Archers and 4 Unsullieds remaining. Battle score for attacker is 4
Casualties for Neutral: 2 UnsulliedsNon Combat Move - FreeCities
1 Unsullied moved from The Orange Shore to Volantis
5 Unsullieds moved from The Disputed Lands to The Golden Fields
1 Unsullied moved from The Disputed Lands to The Golden Fields
2 Archers, 1 FacelessMan, 8 Unsullieds and 1 WaterDancer moved from Myr to The Flatlands
1 Archer and 2 Unsullieds moved from Hills of Norvos to Norvos
5 Unsullieds moved from Andalos to Norvos
2 Archers, 2 FacelessMans, 4 Unsullieds and 5 WaterDancers moved from Braavos to AndalosPlace Units - FreeCities
2 Unsullieds and 1 WaterDancer placed in BraavosTurn Complete - FreeCities
FreeCities collect 55 PUs; end with 55 PUs total -
TripleA Turn Summary for game: Game_of_Thrones, version: 1.3
Game History
Round: 1
Purchase Units - Freefolk
Freefolk buy 2 Archers and 1 Troll; Remaining resources: 0 PUs;Combat Move - Freefolk
1 Archer and 1 Wildling moved from Craster’s Keep to The Wall
1 Archer and 3 Wildlings moved from Hardhome to The Wall
1 Archer, 1 Giant and 5 Wildlings moved from Fist of the First Men to The WallCombat - Freefolk
Battle in The Wall
Freefolk attack with 3 Archers, 1 Giant and 9 Wildlings
Neutral defend with 4 Archers, 2 Catapults and 1 Trebuchet
Freefolk win, taking The Wall from Neutral with 1 Giant and 9 Wildlings remaining. Battle score for attacker is 23
Casualties for Freefolk: 3 Archers
Casualties for Neutral: 4 Archers, 2 Catapults and 1 TrebuchetNon Combat Move - Freefolk
2 Archers, 2 Trolls and 6 Wildlings moved from The Haunted Forest to Fist of the First Men
3 Archers, 2 Giants, 2 Mammoths, 4 Trolls and 9 Wildlings moved from The Milkwater to Fist of the First Men
1 Archer, 2 Trolls and 5 Wildlings moved from The Frostfangs to Fist of the First Men
1 Archer and 1 Wildling moved from The Frozen Shore to The FrostfangsPlace Units - Freefolk
2 Archers and 1 Troll placed in The MilkwaterTurn Complete - Freefolk
Freefolk collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: Game_of_Thrones, version: 1.3
Game History
Round: 1
Purchase Units - Greyjoy
Greyjoy buy 1 Longship and 1 Raft; Remaining resources: 0 PUs;Combat Move - Greyjoy
2 Archers and 1 Sellsword moved from Harlaw to Ironmans Bay
2 Archers, 1 Greatship, 1 Longship, 1 Raft and 1 Sellsword moved from Ironmans Bay to Bay of Eagles
2 Archers and 1 Sellsword moved from Orkmont to The Iron Islands
2 Archers, 1 Greatship, 1 Longship, 1 Raft and 1 Sellsword moved from The Iron Islands to Bay of Eagles
4 Archers and 2 Sellswords moved from Bay of Eagles to Flint’s FingerCombat - Greyjoy
Battle in Flint’s Finger
Greyjoy attack with 4 Archers and 2 Sellswords
Stark defend with 1 Archer and 1 Sellsword
Greyjoy win, taking Flint’s Finger from Stark with 2 Archers and 2 Sellswords remaining. Battle score for attacker is -1
Casualties for Stark: 1 Archer and 1 Sellsword
Casualties for Greyjoy: 2 ArchersNon Combat Move - Greyjoy
Place Units - Greyjoy
1 Longship and 1 Raft placed in Kraken SoundTurn Complete - Greyjoy
Greyjoy collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: Minimap, version: 1.2
Game History
Round: 1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from red middle 2 to blue middle 2
1 bomber and 2 fighters moved from red capitol to blue middle 2Combat - Russians
Battle in blue middle 2
Russians attack with 1 bomber, 2 fighters and 2 infantry
Italians defend with 2 infantry
Russians roll dice for 1 bomber, 2 fighters and 2 infantry in blue middle 2, round 2 : 2/5 hits
Italians roll dice for 2 infantry in blue middle 2, round 2 : 0/2 hits
2 infantry owned by the Italians lost in blue middle 2
Russians win, taking blue middle 2 from Italians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Russians
1 bomber and 2 fighters moved from blue middle 2 to red middle 2
1 artillery and 2 infantry moved from red middle 1 to red middle 2Place Units - Russians
8 infantry placed in red capitolTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs totalTerritory Summary for Russians :
red capitol : 1 aaGun, 3 armour, 3 artilleries, 1 factory and 15 infantry
red north 1 : 1 artillery and 2 infantry
red north 2 : 2 infantry
red middle 2 : 1 artillery, 1 bomber, 2 fighters and 2 infantry
red south 1 : 1 artillery and 2 infantry
red south 2 : 2 infantry
blue middle 2 : 1 flag, 2 infantryProduction/PUs Summary :
Russians : 33 / 33
Italians : 29 / 44Dice Statistics:
Total
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.571
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Russians Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: Minimap, version: 1.2
Game History
Round: 1
Purchase Units - Italians
Italians buy 8 armour; Remaining resources: 4 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from blue middle 1 to blue middle 2Combat - Italians
Battle in blue middle 2
Italians attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery and 2 infantry in blue middle 2, round 2 : 2/3 hits
Russians roll dice for 2 infantry in blue middle 2, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in blue middle 2
Italians win, taking blue middle 2 from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun, 3 armour, 3 artilleries, 1 bomber, 2 fighters and 7 infantry moved from blue capitol to blue middle 1Place Units - Italians
8 armour placed in blue capitolTurn Complete - Italians
Italians collect 31 PUs; end with 35 PUs totalTerritory Summary for Italians :
blue capitol : 8 armour and 1 factory
blue north 1 : 1 artillery and 2 infantry
blue north 2 : 2 infantry
blue middle 1 : 1 aaGun, 3 armour, 3 artilleries, 1 bomber, 2 fighters and 7 infantry
blue middle 2 : 1 artillery and 1 infantry
blue south 1 : 1 artillery and 2 infantry
blue south 2 : 2 infantryProduction/PUs Summary :
Russians : 31 / 33
Italians : 31 / 35Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12Russians Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.571
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Italians Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: Minimap, version: 1.2
Game History
Round: 2
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Place Units - Russians
10 infantry placed in red capitol
1 infantry were produced but were not placedTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: Game_of_Thrones, version: 1.3
Game History
Round: 1
Purchase Units - Lannister
Lannister buy 6 GoldCloaks and 2 Knights; Remaining resources: 0 PUs;Combat Move - Lannister
1 Archer, 1 GoldCloak and 1 Sellsword moved from Banefort to Riverlands
1 Archer, 1 GoldCloak and 1 Sellsword moved from Ashemark to Riverlands
1 Archer, 6 GoldCloaks, 1 Knight and 1 Sellsword moved from Golden Tooth to Riverlands
1 Archer, 1 GoldCloak and 2 Sellswords moved from Hornvale to Pinkmaiden
1 Archer, 1 GoldCloak and 1 Sellsword moved from Deep Den to Stoney Sept
1 Archer, 5 GoldCloaks, 1 Knight and 1 Sellsword moved from Silverhall to Stoney Sept
1 Knight moved from Lannisport to Stoney Sept
1 Knight moved from Sarsfield to PinkmaidenCombat - Lannister
Battle in Riverlands
Lannister attack with 3 Archers, 8 GoldCloaks, 1 Knight and 3 Sellswords
Tully defend with 3 Archers and 8 Sellswords
Lannister roll dice for 3 Archers, 8 GoldCloaks, 1 Knight and 3 Sellswords in Riverlands, round 2 : 5/15 hits
Tully roll dice for 3 Archers and 8 Sellswords in Riverlands, round 2 : 4/11 hits
4 GoldCloaks owned by the Lannister and 5 Sellswords owned by the Tully lost in Riverlands
Lannister roll dice for 3 Archers, 4 GoldCloaks, 1 Knight and 3 Sellswords in Riverlands, round 3 : 1/11 hits
Tully roll dice for 3 Archers and 3 Sellswords in Riverlands, round 3 : 2/6 hits
2 GoldCloaks owned by the Lannister and 1 Sellsword owned by the Tully lost in Riverlands
Lannister roll dice for 3 Archers, 2 GoldCloaks, 1 Knight and 3 Sellswords in Riverlands, round 4 : 1/9 hits
Tully roll dice for 3 Archers and 2 Sellswords in Riverlands, round 4 : 1/5 hits
1 GoldCloak owned by the Lannister and 1 Sellsword owned by the Tully lost in Riverlands
Lannister roll dice for 3 Archers, 1 GoldCloak, 1 Knight and 3 Sellswords in Riverlands, round 5 : 0/8 hits
Tully roll dice for 3 Archers and 1 Sellsword in Riverlands, round 5 : 1/4 hits
1 GoldCloak owned by the Lannister lost in Riverlands
Lannister roll dice for 3 Archers, 1 Knight and 3 Sellswords in Riverlands, round 6 : 3/7 hits
Tully roll dice for 3 Archers and 1 Sellsword in Riverlands, round 6 : 0/4 hits
2 Archers owned by the Tully and 1 Sellsword owned by the Tully lost in Riverlands
Lannister roll dice for 3 Archers, 1 Knight and 3 Sellswords in Riverlands, round 7 : 0/7 hits
Tully roll dice for 1 Archer in Riverlands, round 7 : 0/1 hits
Lannister roll dice for 3 Archers, 1 Knight and 3 Sellswords in Riverlands, round 8 : 1/7 hits
Tully roll dice for 1 Archer in Riverlands, round 8 : 0/1 hits
1 Archer owned by the Tully lost in Riverlands
Lannister win, taking Riverlands from Tully with 3 Archers, 1 Knight and 3 Sellswords remaining. Battle score for attacker is 12
Casualties for Lannister: 8 GoldCloaks
Casualties for Tully: 3 Archers and 8 Sellswords
Battle in Stoney Sept
Lannister attack with 2 Archers, 6 GoldCloaks, 2 Knights and 2 Sellswords
Tully defend with 1 Archer, 1 Knight and 1 Sellsword
Lannister roll dice for 2 Archers, 6 GoldCloaks, 2 Knights and 2 Sellswords in Stoney Sept, round 2 : 4/12 hits
Tully roll dice for 1 Archer, 1 Knight and 1 Sellsword in Stoney Sept, round 2 : 1/3 hits
1 Archer owned by the Tully , 1 GoldCloak owned by the Lannister , 1 Knight owned by the Tully and 1 Sellsword owned by the Tully lost in Stoney Sept
Lannister win, taking Stoney Sept from Tully with 2 Archers, 5 GoldCloaks, 2 Knights and 2 Sellswords remaining. Battle score for attacker is 10
Casualties for Lannister: 1 GoldCloak
Casualties for Tully: 1 Archer, 1 Knight and 1 Sellsword
Battle in Pinkmaiden
Lannister attack with 1 Archer, 1 GoldCloak, 1 Knight and 2 Sellswords
Tully defend with 1 Archer, 1 Knight and 1 Sellsword
Lannister roll dice for 1 Archer, 1 GoldCloak, 1 Knight and 2 Sellswords in Pinkmaiden, round 2 : 2/5 hits
Tully roll dice for 1 Archer, 1 Knight and 1 Sellsword in Pinkmaiden, round 2 : 1/3 hits
1 Archer owned by the Tully , 1 GoldCloak owned by the Lannister and 1 Sellsword owned by the Tully lost in Pinkmaiden
Lannister roll dice for 1 Archer, 1 Knight and 2 Sellswords in Pinkmaiden, round 3 : 1/4 hits
Tully roll dice for 1 Knight in Pinkmaiden, round 3 : 1/1 hits
1 Sellsword owned by the Lannister and 1 Knight owned by the Tully lost in Pinkmaiden
Lannister win, taking Pinkmaiden from Tully with 1 Archer, 1 Knight and 1 Sellsword remaining. Battle score for attacker is 7
Casualties for Lannister: 1 GoldCloak and 1 Sellsword
Casualties for Tully: 1 Archer, 1 Knight and 1 SellswordNon Combat Move - Lannister
1 Archer, 1 GoldCloak and 3 Sellswords moved from Cornfield to Silverhall
2 Archers, 7 GoldCloaks and 4 Sellswords moved from Lannisport to Silverhall
5 Archers, 2 Catapults, 11 GoldCloaks and 2 Trebuchets moved from Casterly Rock to Lannisport
1 Archer, 1 GoldCloak and 2 Sellswords moved from Sarsfield to Golden Tooth
1 Archer, 1 GoldCloak and 1 Sellsword moved from The Crag to Banefort
1 Archer, 2 GoldCloaks, 1 Knight and 3 Sellswords moved from Kayce to Lannisport
1 GoldCloak moved from Crakehall to CornfieldPlace Units - Lannister
2 GoldCloaks placed in Casterly Rock
4 GoldCloaks and 2 Knights placed in LannisportTurn Complete - Lannister
Lannister collect 49 PUs; end with 49 PUs totalTerritory Summary for Lannister :
Banefort : 1 Archer, 1 GoldCloak and 1 Sellsword
Casterly Rock : 1 Castle and 2 GoldCloaks
Crakehall : 1 Archer, 1 GoldCloak, 1 Knight and 4 Sellswords
Cornfield : 1 GoldCloak
Golden Tooth : 1 Archer, 1 GoldCloak and 2 Sellswords
Silverhall : 3 Archers, 8 GoldCloaks and 7 Sellswords
Faircastle : 1 GoldCloak and 1 Sellsword
Lannisport : 6 Archers, 1 Castle, 2 Catapults, 17 GoldCloaks, 3 Knights, 3 Sellswords and 2 Trebuchets
Stoney Sept : 1 flag, 2 Archers, 5 GoldCloaks, 2 Knights and 2 Sellswords
Pinkmaiden : 1 flag, 1 Archer, 1 Knight and 1 Sellsword
Riverlands : 1 flag, 3 Archers, 1 Knight and 3 Sellswords
Port of Lannisport : 2 Galleys and 1 RaftProduction/PUs Summary :
Arryn : 34 / 34
Baratheon : 48 / 48
Dothraki : 31 / 33
FreeCities : 55 / 55
Freefolk : 17 / 17
Greyjoy : 16 / 16
Lannister : 49 / 49
Martell : 32 / 17
Stark : 40 / 13
Targaryen : 27 / 10
Tully : 22 / 22
Tyrell : 53 / 31Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 21 times
3 was rolled 23 times
4 was rolled 22 times
5 was rolled 19 times
6 was rolled 22 times
Average roll : 3,573
Median : 4,000
Variance : 0,228
Standard Deviation : 0,477
Total rolls : 124Lannister Combat
1 was rolled 11 times
2 was rolled 17 times
3 was rolled 17 times
4 was rolled 14 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3,471
Median : 3,000
Variance : 0,345
Standard Deviation : 0,588
Total rolls : 85Tully Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3,795
Median : 4,000
Variance : 0,447
Standard Deviation : 0,669
Total rolls : 39 -
TripleA Turn Summary for game: Game_of_Thrones, version: 1.3
Game History
Round: 1
Purchase Units - Martell
Martell buy 2 HorseArchers, 1 Spearman and 1 Spearthrower; Remaining resources: 0 PUs;Combat Move - Martell
2 Spearmen moved from Sunspear to Through of Lys
1 Galley, 1 GreenbloodBoat and 2 Spearmen moved from Through of Lys to South Narrow Sea
2 Spearmen moved from South Narrow Sea to The Disputed Lands
Martell take The Disputed Lands from FreeCitiesCombat - Martell
Non Combat Move - Martell
3 Spearmen and 3 Spearthrowers moved from Sandstone to Starfall
3 Spearmen and 2 Spearthrowers moved from Blackmont to Starfall
3 HorseArchers moved from Skyreach to Starfall
2 Spearmen and 2 Spearthrowers moved from Skyreach to Starfall
2 HorseArchers moved from Yronwood to Starfall
1 HorseArcher moved from Vaith to Skyreach
1 Spearman and 1 Spearthrower moved from Hellholt to Skyreach
5 Spearmen and 4 Spearthrowers moved from Yronwood to Wyl
2 Spearmen and 1 Spearthrower moved from Vaith to Yronwood
1 HorseArcher moved from Godsgrace to Yronwood
1 HorseArcher moved from Lemonwood to Yronwood
2 Spearmen and 1 Spearthrower moved from Godsgrace to Yronwood
3 Spearmen and 1 Spearthrower moved from Lemonwood to Godsgrace
3 HorseArchers moved from Sunspear to Yronwood
4 Spearmen and 4 Spearthrowers moved from Sunspear to Godsgrace
1 HorseArcher moved from Ghost Hall to YronwoodPlace Units - Martell
2 HorseArchers, 1 Spearman and 1 Spearthrower placed in YronwoodTurn Complete - Martell
Martell collect 36 PUs; end with 36 PUs total -
Test summary from TripleA, engine version: 1.7.0.3, time: 17:53:00
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;Combat Move - Germans
Combat - Germans
Non Combat Move - Germans
Turn Complete - Germans
Germans collect 30 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
Test summary from TripleA, engine version: 1.7.0.3, time: 21:13:36
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Russians
Russians buy nothing; Remaining resources: 24 PUs;Combat Move - Russians
1 artillery, 1 fighter and 4 infantry moved from Karelia S.S.R. to FinlandCombat - Russians
Battle in Finland
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 3 infantry
Russians win, taking Finland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 fighter moved from Finland to Karelia S.S.R.Turn Complete - Russians
Russians collect 25 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Germans
Germans buy nothing; Remaining resources: 41 PUs;Combat Move - Germans
1 armour, 1 artillery and 3 infantry moved from West Russia to Karelia S.S.R.
3 infantry moved from Belorussia to Karelia S.S.R.
1 armour and 1 infantry moved from Baltic States to Karelia S.S.R.Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 2 armour, 1 artillery and 7 infantry
Russians defend with 1 factory and 1 fighter
Germans win, taking Karelia S.S.R. from Russians with 2 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 fighterNon Combat Move - Germans
Turn Complete - Germans
Germans collect 42 PUs; end with 83 PUs total -
Test summary from TripleA, engine version: 1.7.0.3, time: 21:43:33
-
Test summary from TripleA, engine version: 1.7.0.3, time: 10:47:39
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from Russia to West Russia
1 infantry moved from Archangel to West Russia
1 armour moved from Archangel to West Russia
2 infantry moved from Karelia S.S.R. to West Russia
1 artillery, 1 fighter and 2 infantry moved from Karelia S.S.R. to Baltic States
1 armour, 1 artillery and 3 infantry moved from Caucasus to Ukraine S.S.R.
2 armour moved from Russia to Ukraine S.S.R.
1 fighter moved from Russia to Ukraine S.S.R.Combat - Russians
Battle in West Russia
Russians attack with 1 armour, 1 artillery and 7 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians win, taking West Russia from Germans with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 armour and 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 3 armour, 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
2 armour owned by the Russians retreated to Caucasus
Germans win with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 3 infantryNon Combat Move - Russians
1 fighter moved from Baltic States to Russia
1 fighter moved from Ukraine S.S.R. to Caucasus
1 aaGun moved from Russia to West Russia
2 infantry moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Kazakh S.S.R. to Szechwan
1 submarine moved from 4 Sea Zone to 7 Sea ZonePlace Units - Russians
1 infantry placed in Karelia S.S.R.
4 infantry placed in Caucasus
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 13 infantry; Remaining resources: 2 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 28 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 29 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 33 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 32 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 31 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 30 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 38 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeNon Combat Move - Germans
1 destroyer moved from 32 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 32 Sea Zone
1 destroyer moved from 31 Sea Zone to 29 Sea Zone
1 destroyer moved from 29 Sea Zone to 31 Sea Zone
1 destroyer moved from 29 Sea Zone to 31 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 destroyer moved from 28 Sea Zone to 31 Sea Zone
1 destroyer moved from 38 Sea Zone to 31 Sea ZonePlace Units - Germans
10 infantry placed in Germany
3 infantry placed in ItalyTurn Complete - Germans
Germans collect 37 PUs; end with 39 PUs total -
Test summary from TripleA, engine version: 1.8, time: 17:44:11
-
Test summary from TripleA, engine version: 1.8, time: 19:58:42