@eddiem4145:
I disagree with realism means whittling down everything to only 3 units, the army, navy and air force. It was an almost irrelevant comment.
The point of axis and allies was and has always been about starting off at a point in world war 2 that was accurate to the time and conditions that existed at that point in time. You then had the chance to refight the war without making the same mistakes and trying different strategies in an attempt to win the war. A what might have happened scenario. The game is largely marketed to history enthusiasts who don’t want to be forced to fight the war and merely repeat history, but want some level of accuracy in terms of what was at the time.
The game can only be so accurate without a level of complexity that would hurt the game, making it to tedious and long to play. But when changes that are simple can be made that bring an awesome level of realism, then to not make those changes seems a change to me.
Many of those changes have been made, but it has taken 30 years to do it. From the very first edition of axis and allies, (which I never played) to the second (which I play for over a decade) to todays versions, it was obvious each new edition was more realistic then the previous. Why it has taken this long and not yet completely fixed is a shame to me.
I think the last problem and one of the biggest was the Naval problem. Unfortunately the fix was to create NO’s instead of fixing the cost.
First of all, that was not an irrelevant comment. toblerone77 makes a valid point. Axis & Allies, particularly Global, Spring 1942 and any others that use the world map, is a grand strategic game. You are taking the entire resources of a nation state and waging war. At this scale, it really would make more sense to say you are using your army, navy or air force as opposed to just infantry, or just bombers or just destroyers.
However, that would really not be so fun for us A&A fans. It would oversimplify the game and we would end up with another version of RISK. We don’t want some simple piece representing all of our infantry, artillery, mechs and tanks in one fell swoop.
So, they gave units to split our armies, navies and air forces up. I have always liked to imagine, in the case of land forces, that each unit represents a whole division although at this scale it’s probably more like Army or Army Corp strength. Whatever the case, it is really cool to be able to diversify your army so that you can exploit the different strengths of each type of unit. Where do you want better defense? Where do you want stronger offensive punch? Where is movement more of a factor? And so on…
Unfortunately, all of this leads to the problems of “realism” in the game and “why it isn’t fixed yet”. In Classic, we simply had infantry, tanks, fighters, bombers, subs, transports, battleships and carriers. Fun game yes, but not very realistic.
So Revised gave us Artillery and Destroyers. Better! Now both the army and navy has an “in-between” unit. That’s two more pieces to make rules for. More realistic = more complex.
Well, that wasn’t good enough for us. So Anniversary came along and gave us Cruisers. Great! Now destroyers can assume their traditional role of somewhat lower powered warships that beat up on subs instead of some sort of little brother to the battleship. That’s what Cruisers were meant for anyway. One more piece, a few more rules.
Still not quite good enough. So along comes the 1940 games and give us Tactical Bombers and Mechanized Infantry. FABULOUS!! Now we have fodder for tanks when they blitz and a new plane that can give us the strength of bombers under certain conditions. Of course, two new pieces require still more rules for them. Somewhat more complex rules as both of these pieces require being paired with other pieces to utilize their main strengths. Also, since this game takes place in 1940, two major Allied nations aren’t even at war yet and only enter war after certain circumstances occur. One Axis power is only partly at war. There are MORE neutral countries now, some are pro one side or the other and all of the now have their own standing armies. This means a LOT more rules, some of which seem to be very complex as witnessed by the FAQ.
Even this is not “realistic” enough for some people. They keep wanting more and Larry Harris is bombarded with questions and comments like “Why doesn’t this unit do such and such?” or “Why can’t this country do so and so?”
On top of this, we have HBG coming out with even more different units. Some are simply different versions of the current units, some are units to represent tech units we don’t have (heavy bombers, jet fighters, etc.) and some are even more “in between” units that would add more to our current forces (light cruisers, escort carriers, etc.).
Now I do NOT begrudge HBG for this. I absolutely LOVE the idea of more pieces and different units. The point I’m getting at is if we want to use them, they will require still MORE rules to incorporate them into our game. Add to this HBG also makes a 1939 map, which I am sure a game starting in 1939 would have even more complex rules than a game starting in 1940 just for the political rules alone. And what about adding early-war, mid-war and late-war versions of all the units?
Do you realize if we had an Axis & Allies style game that started in 1939 and incorporated all of the current units available plus the versions that HBG is putting out that we would end up getting a phone book for the rules.
What’s more, all of this realism and complexity to unit strengths and weaknesses is going to make this game end up like Tide of Iron or A&A Miniatures. The very reason I don’t play those games is they are too complicated. There are just too many things to keep track of and it takes the fun out for me. I prefer the level of simplicity to A&A.
If A&A in it’s current form isn’t enough for you and you want to keep adding different nuances to make it more realistic, then of course that is your prerogative. I just wish you wouldn’t come down on Larry Harris or WOTC for making a “broken” or “incomplete” game. They have put out an excellent product.