@allweneedislove:
i think most people on this thread are under the wrong impression of what makes for a better game.
the new transport rules are one of the best changes to axis and allies. i have found that there are more naval battles and more variety of naval units purchased. they have made the game more fun!
The new transport rules has created a new naval game. That’s is a real progress.
Many posts here underlined it.
Isn’t possible to go a little further and find something in between?
Along this tread, many interesting suggestions were made for adjustment in the new transport under the rule: Taken last.
Now anyone can pick the one he prefer and have a less defenseless transport (from the more unbalancing to the more subtle changes).
In a sense, it was easier since the whole OOB1940 was design with this basic restriction: Taken last.
Maybe it’s still possible to find something which gives the taste of no restriction for casuality and a TT Classic 1 unit @1 and get rid of this forbidding rule.
IMHO, a totally predictable outcome is a flaw. (A TTs screen festival, also.)
The Taken last brings many welcome changes, good. :-)
But their is still flaw in it. :oops:
In many situations during the WWII, combat units received the orders to go for the troop transports instead of the warships and for many strategical/tactical reasons.
Sometimes, only bad weather impairs the attacking aircrafts from making a direct attack on transports (D-Day), and have a direct order to not engage their escorts. Because it was sound to destroy the troopers before they get a dry foot. And, I’m quite sure that some Subs sunk TTs instead of the faster escort ships amidst a military convoy (in the Pacific for the most). (And I’m not talking about merchants convoys in Atlantic which is simulated in another way.)
Now, you never see a situation in which attacker decides to retreat because he stopped a future invading force by sinking all transports but he was afraid of loosing all is combat units in this aeronaval battle.
(That was a strategic possibility under Classic TT rules. Attacker see sometimes he couldn’t destroy all the invading fleet but get some rest since all TTs were sunk.)
Now it is all or nothing.
You kill the last warship, you get the cherry! The butter and money’s butter.
You couldn’t make it, so it’s up to the defender to celebrate, even if you would have prefered to target TTs only.
Letting the choice to defending player to expose or not “his Precious TT”, reintroduce many more tactical situations.
That’s the interest of a Classic inspired TT rule. 8-)
And that the reason I’m still on it, collecting new ideas and mixing old ones. :?