Good to know.
Axis and Allies 1914 FAQ/Question and Answer Thread
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AH moves its fleet Round 1 into SZ 17, no mine hits and Austria decides not to attack the italian fleet.
When Italy has its turn it wishes to pick up its Infantry and Art in Libya. Does it always have to conduct Seacombat before offloading units in any tt bordering SZ 17?
Thanks!
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Allied powers may not load units onto or offload units from transports in sea zone 17 until it is cleared of Central Powers surface warships.
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The kind of scenario that persuades me that hostile fleets should not share a SZ at the end of a turn. At the very least, I think the Italian navy should have had the option of intercepting and battling the Austrians.
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hi, a question, the next situation happends: hungary attacks greece with 7 inf and had 2 hits, greece is 2 points so it defendse with 4 units, so 2 units left to defend and my friend made them 2 russian, he had 2 hits so 5 hungary inf stays ,then france want to put 4 inf on greece, so the question, because greece is still neutral can france go help russian to defend ore because its neutral side must france also attack greece and when so does greece then defend again with 4 units ore the two left of the first attack from hungary ore do the hungary 5 units also defends with greece 2 ore 4 units against france and if every country left units on greece what happends in the next turn, does hungary have to fight against only the two russians ore also against the 4 france together with rusian and on france his turn who has he to deal with.
i hope its clear what i am asking :? :? :? :-Dgreetings ron
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The neutrality of a territory can only be violated once. After that the former neutral power is aligned to the enemies of the invader.
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hi, ok so french can reinforce greece against hungary , but lets say hungary is defeated ore retreat ,from who is greece than for the rusian units ore french
greetings ron
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If the Austria-Hungary forces are defeated, the attacking power will take control. If the attacker has no units left after the attack (both sides wiped out), the other power present will take control.
If the Austria-Hungary forces move away, The Russian and French players decide between them who will take control. If they can’t decide, the Austria-Hungary player decides.
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hi, thanks for the explaining, everything clear
greetings ron
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hi again, the next question: situation: turn 1 german fleet attacks UK, german battleship is on his side for get 1 hit and is in seazone 9 and lets say alone, than the russian in turn 1 put his battle ship in seazone 10.
Turn 2 the german battleship wants to attack the russian, when the german moves in seazone 10 where is a naval to repair, is the german battleship repaired before he attack the rusian ore must he start the fight with still one hit alreadygreetings ron
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Morning brunssum.
The German Battleship is still damaged. Repairs happen at the beginning of the turn, before combat. The NB is in SZ10, not SZ9, where the German Battleship begins its turn.
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hi, thanks for the explaining, i am from the netherlands so when i translate the rules in dutch some parts are not all clear during
translation because some words in english can have more than one translation in to dutch and sometime there can be confusion,
anyway maybe till next timegreetings ron
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Not a problem. English is not the most friendly language or easiest (like the people!).
Keep well and I hope you are enjoying fine Spring weather like we are over here in England. -
hi again, the next question: situation: turn 1 german fleet attacks UK, german battleship is on his side for get 1 hit and is in seazone 9 and lets say alone, than the russian in turn 1 put his battle ship in seazone 10.
Turn 2 the german battleship wants to attack the russian, when the german moves in seazone 10 where is a naval to repair, is the german battleship repaired before he attack the rusian ore must he start the fight with still one hit alreadygreetings ron
If this happens R1 doesn´t the Russian BS has to stop in SZ 11 because of the Mines?
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If this happens R1 doesn´t the Russian BS has to stop in SZ 11 because of the Mines?
Only with the Potential Tournament Rules.
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I have a few questions.
If a territory with a naval base is captured what happens to the naval mines? Does the ownership of the mines change, or are the mines negated, or do they still belong to the original owner of the territory?
Can an unescorted transport move through a sea zone containing a submarine?
Planes have a range of 2. Does that mean they can attack with one movement then retreat with the remaining 1 movement, as with WW2 rules?
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Welcome, Exterminate!
If a territory with a naval base is captured what happens to the naval mines? Does the ownership of the mines change, or are the mines negated, or do they still belong to the original owner of the territory?
Mines are active only when the territory with the naval base is either contested or controlled by its original controller. If the territory is controlled by an enemy power, the mines are inactive.
Can an unescorted transport move through a sea zone containing a submarine?
Yes, as the sea zone is not hostile.
Planes have a range of 2. Does that mean they can attack with one movement then retreat with the remaining 1 movement, as with WW2 rules?
No. There is no noncombat movement in this game.
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Hi, i was reading about the fighters, me and my friends also still got some questions about it, we are still confused with the other
games where a fighter can move 4 but cannot land on tt what is not in start of your turn under your control ore one of your allies.
So the question is: when i attack a tt with fighters and they stay alive and i got some inf. left , can the fighter land on the tt that turn when i am in control, and when the battle has to continum next turn can the fighter still land on the tt.
And fighters can they attack fleet and how about subs can they shoot back, ore can they only attack when i bring some fleet with me to attack, and got ships also 1 more to attack same as inf. ore tanks.greetings ron
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Morning Brunssum.
I would like to help, but I am not quite sure what you are asking.
You have posted in 1914, but did you mean in another (WW2) game?You can never land in a territory you or an allied did not control at the beginning of your turn.
Subs and Air cannot hit each other if the only units in a SZ.If you did mean 1914, please say. Rules for Fts are different. As is movement range(2).
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Hi, i was reading about the fighters, me and my friends also still got some questions about it, we are still confused with the other
games where a fighter can move 4 but cannot land on tt what is not in start of your turn under your control ore one of your allies.This game isn’t like any of the World War II games. The same rules don’t necessarily apply.
So the question is: when i attack a tt with fighters and they stay alive and i got some inf. left , can the fighter land on the tt that turn when i am in control, and when the battle has to continum next turn can the fighter still land on the tt.
The fighter must remain in the territory until your next turn, regardless of the territory’s status. There is only one movement phase, which occurs before combat.
By the way, if you have fighters left after combat you must also have at least one infantry left. Your last infantry unit must be taken as your last casualty, so any fighters you may have must be taken as casualties before the last infantry unit.
And fighters can they attack fleet and how about subs can they shoot back, ore can they only attack when i bring some fleet with me to attack, and got ships also 1 more to attack same as inf. ore tanks.
Fighters cannot land in or attack in sea zones. They may only fly over a sea zone en route to a territory.