Here was the  response I got from Wizards, after reading on here I thought I had the rules down, but this made me question a few details because it didn’t make sense.
Thank you for your great follow up questions. Here are the answers I have for you:
1a. If a fighter is part of a defending force and that tt gets attacked and the tt remains contested, the defending fighter then has to move out or would it remain there? 1b. And if the tt is contested (and the defending fighter remains there) can that same fighter attack out of it to another battle (right next to it lets say) (on the defenders next turn) or 1c. does it have to follow the moving out of contested tt rule whereby the units moving out of a contested zone can’t attack a new tt. (it might only say land units so it seems the fighter could make an attack from the contested tt)
A: (1a) Unlike the land battle itself, the air supremacy battle continues until one side has established air supremacy by eliminating all the enemy’s fighters. Additional rounds of fire are conducted until one or both sides have no fighters remaining. Fighters can move up to two spaces. When moving two spaces, it doesn’t matter what the status of the first space is. It can be a sea zone, a friendly or contested territory, or even a hostile territory. However, a fighter must end its move in a territory containing land units belonging to your power. So if the territory is still contested, the Aircraft must return to a territory containing land units belonging to your power.
(1b&c) No the fighter cannot move out of a territory that is still contested as it cannot land there to begin with.
1d. So you are saying if an attacking fighter moves into a battle which makes the tt contested the attacking fighter has to move again back to a non-contested space? 1e. The implication of this new ruling is that you are saying a fighter cannot move two spaces into a battle because it would have to keep one movement in reserve to move back? 1f. The rules say there is no movement after combat? It would seem the fighter would remain there. The rules specifically say the fighter only has to land where land units of it’s kind are not that it must be uncontested. (although I do agree that it wouldn’t necessarily make sense that an attacking fighter would land in a contested territory because no friendly airfields were there but it could also mean the other way that the fighters of the day could land on any open field that don’t necessarily have to be paved….)
A: (1d) yes, the fighter will need to leave the territory.
(1e) You are correct. A fighter cannot move 2 territories if it cannot land there. You cannot send the aircraft on “suicide” missions.
(1f) The aircraft rules on page 15 clearly state that “a fighter must end its move in a territory containing land units belonging to your power”. If the territory remains contested, the fighter must return to a territory with only units belonging to you power. You must be in control of that territory.
Take Care and Good Gaming!
Jamie
Online Response Crew
Wizards of the Coast
1-800-324-6496 (US and Canada)
425-204-8069 (From all other countries)
Monday-Sunday 7am-7pm PST / 10am-10pm EST
Further clarification of fighter rules is needed now since my question’s answer seems inconsistent with the rules.
1a. If a fighter is part of a defending force and that tt gets attacked and the tt remains contested, the defending fighter then has to move out or would it remain there? 1b. And if the tt is contested (and the defending fighter remains there) can that same fighter attack out of it to another battle (right next to it lets say) (on the defenders next turn) or 1c. does it have to follow the moving out of contested tt rule whereby the units moving out of a contested zone can’t attack a new tt. (it might only say land units so it seems the fighter could make an attack from the contested tt)
1d. So you are saying if an attacking fighter moves into a battle which makes the tt contested the attacking fighter has to move again back to a non-contested space? 1e. The implication of this new ruling is that you are saying a fighter cannot move two spaces into a battle because it would have to keep one movement in reserve to move back? 1f. The rules say there is no movement after combat? It would seem the fighter would remain there. The rules specifically say the fighter only has to land where land units of it’s kind are not that it must be uncontested. (although I do agree that it wouldn’t necessarily make sense that an attacking fighter would land in a contested territory because no friendly airfields were there but it could also mean the other way that the fighters of the day could land on any open field that don’t necessarily have to be paved…)
Response Support Rep via Email  01/22/2014 05:15 PM Â
Hello Matthew,
Thank you for contacting Wizards Customer Service. Here are the answers to your questions for Axis and Allies 1914:
1. Are planes considered land units. Thus can fighters fly from a contested zone and help with a new attack on a non-contested attack zone.
1: Fighter do not count as land units and must land in a non-contested zone when all the combat is done.
2. Do the two halves of Constantinople count as one so no transports are required like with egypt.
2. Constantinople is considered one land (zone 6) and do not require transport
3. The Russian revolution - How are allied units inside Russia delt with?
3. On page 13 it talks about the optional rule Russian Revolution. It has a list of the changes to Russia and the rules. Only Russian pieces are removed from the board. Other Allied forces are not affected. It also says the allied player controlling United States should also control Russia.
Please let us know if you ever have any further questions or concerns. You can reply to this email or you can call us at the phone number listed below during business hours. We’ll be happy to help as best we can.
Jacob P.
Online Response Crew
Wizards of the Coast
1-800-324-6496 (US and Canada)
425-204-8069 (From all other countries)
Monday-Sunday 7am-7pm PST / 10am-10pm EST