@Jacob16 sorry. I’ll get back to you.
13L G40.2 Gamerman01 (Allies +9) vs. Jeff28 (Axis)
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Struggling with work, sorry for the slow responses.
Have 7 games going on will probably be doing the minimum to stay out of getting bumped to death all over the place to be honest.
I should probably just resign but would like to play a couple rounds to confirm its hopeless.
Right - you actually still have some hope of a Pacific win, I think, which is why I’m starting to build more there. I really wanted to put things in the Atlantic with USA but I think the only threat is from Japan taking India and then NSW
I will not bump you if you write me a note at least once a week
If you think you still have life, it’s not sportsmanlike of me to pressure a win without playing until you resign
As long as you don’t abandon the game for weeks at a timeHave a successful week, Jeff
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Southern Italy to 98 Sea Zone
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland Belgium
1 infantry moved from France to Normandy BordeauxCombat - Italians
Battle in Egypt
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 1 : 0/2 hits
British roll dice for 1 mech_infantry in Egypt, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
British roll dice for 1 mech_infantry in Egypt, round 2 : 1/1 hits
1 artillery owned by the Italians lost in Egypt
British win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits
British roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Holland Belgium
British win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 1/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 3 fighters and 2 submarines
British defend with 2 fighters and 1 transport; Americans defend with 1 carrier and 1 submarine
Italians roll dice for 2 submarines in 98 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Americans lost in 98 Sea Zone
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 98 Sea Zone, round 1 : 3/5 hits
British roll dice for 2 fighters in 98 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 carrier and 1 transport in 98 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians , 1 fighter owned by the Italians , 1 carrier owned by the Americans , 1 submarine owned by the Italians and 2 fighters owned by the British lost in 98 Sea Zone
1 transport owned by the British lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians win, taking 98 Sea Zone from Americans with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for British: 2 fighters and 1 transport
Casualties for Italians: 1 destroyer, 1 fighter and 1 submarine
Casualties for Americans: 1 carrier and 1 submarineNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from 98 Sea Zone to Southern ItalyPlace Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
1 artillery placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 3 infantry
EDIT: Adding units owned by Italians to Northern Italy: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 1 carrier, 2 fighters and 1 transport
98 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 46 / 75
Russians : 25 / 39
Japanese : 63 / 61
Americans : 58 / 78
Chinese : 0 / 5
British : 35 / 37
UK_Pacific : 5 / 8
Italians : 16 / 22
ANZAC : 13 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m not playing with tech any more, this variance is very unfair.
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I’m not playing with tech any more, this variance is very unfair.
said many a player that has played gamerman a tech game… :-o
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But you never bought any - of course there will be a “variance”
I took the risk of throwing my money away.
Suit yourself - your loss :-) -
You know, all I’m doing is playing my game, and by the rules.
So I broke open a destroyer block in the med and hit some techs. That’s how you play the game.
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I didn’t say you did anything wrong. But you get a tech per $10 bucks instead of 30, it’s game breaking.
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Nonsense. I had 1 bomber and its odds went from 2/3 to 90% on each attack. I bought a second bomber. I’m still not getting my $10 worth.
Don’t agree to play with tech if you can’t handle it when your opponent hits.
The dice in a typical battle (like Z98, Normandy, and Egypt that you just carried out) matter more than the techs I’ve hit (except super subs)
Speaking of super subs, your lone destroyer handled TWO of them.
Have I even bought ships with the UK to realize the $5 I spent on boats yet?The tech hits are not nearly as significant as you make them out to be. Now if I had hit LRA at a crucial moment, that would be significant.
But still not “game-breaking”. After all, it’s all within the realm of possibilities.
I said I did everything according to the rules because it’s not like I did anything cheap.
You can play without tech and still lose 5/5 aircraft to AA fire on G1 or G2 like happened to somebody in another game.
Don’t comment on my tech hits when you never bought any yourself. You could have hit 5/5 by now - we’ll never know.
I think you’re just frustrated because you’re getting beat.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 bomber moved from Queensland to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine and 1 transport; Americans loiter and taunt with
Japanese defend with 1 transport
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in 37 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking Philippines from Japanese, taking 37 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 bomber moved from 37 Sea Zone to India
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from Queensland to New South Wales
1 infantry moved from Northern Territory to South Australia
1 infantry moved from Queensland to South Australia
1 aaGun moved from Queensland to New South Wales
1 aaGun moved from Queensland to South AustraliaPlace Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
A turn worthy of the French :lol:
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Hey Jeff,
I think you might enjoy this thread. http://www.axisandallies.org/forums/index.php?topic=20330.90
When I was searching for it, I noticed that you had started a thread asking about tech, yourself, about 2 years ago.I am just starting a 2nd game with Allweneedislove. I ripped off 3 consecutive techs for $5 with America (shipyards, jets, and heavy bombers) on rounds 3, 4, and 5 I think it was. Then I went and got a land tech, improved mech, with the UK (mostly useless, but then my odds of the all-powerful rockets or paratroopers were increased)
Guess what? Even though Allweneed didn’t spend one red cent on tech and I hit him with a barrage, he wants to play the 2nd game with tech also. He is that convinced it’s a waste of money.
Like you said, no more tech for you. That’s understandable. If you don’t want your opponent to get a tech that can hurt you the most when you least expect it, well, the only way to avoid that is to play no tech.
This game has an infinite number of possibilities WITHOUT tech. I play it because it’s fun, and more options is better and more fun in my opinion.
Anyway, I think you will enjoy the read. :-)
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Was pleasantly surprised that you made the Italian move already.
Is Germany forthcoming?
I did complete ANZ and <chuckle>France
Didn’t want you to miss that with the posts that have been made since……TTYL</chuckle>
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 5 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
2 bombers moved from Eastern Poland to Russia
1 bomber moved from Western Germany to Belarus
2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Caucasus to Ukraine
1 armour moved from Finland to Norway
Germans take Norway from Russians
1 armour moved from Norway to Finland
1 mech_infantry moved from Vyborg to Finland
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Finland to Karelia
1 submarine moved from 113 Sea Zone to 125 Sea Zone
Germans take 125 Sea Zone from BritishCombat - Germans
Battle in Belarus
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Belarus, round 1 : 3/4 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
AA guns fire in Russia : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Russia to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Rostov to Bessarabia
3 artilleries and 5 infantry moved from Baltic States to Eastern Poland
1 aaGun, 1 artillery and 7 infantry moved from Germany to Poland
2 mech_infantrys moved from Southern Italy to Western GermanyPlace Units - Germans
5 artilleries and 5 infantry placed in Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Western Germany
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Germans
Germans collect 55 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 1 mech_infantry
Cyprus : 1 flag
France : 1 flag, 1 airfield, 2 artilleries and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 7 mech_infantrys and 2 tactical_bombers
Poland : 1 aaGun, 1 artillery and 7 infantry
Germany : 5 artilleries, 1 factory_major and 5 infantry
Holland Belgium : 1 infantry
Belarus : 1 flag, 1 artillery and 1 infantry
Karelia : 1 flag, 1 mech_infantry
Baltic States : 1 flag
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 2 aaGuns, 2 armour, 11 artilleries, 2 bombers, 11 infantry and 3 mech_infantrys
Bessarabia : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
Caucasus : 1 flag
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
97 Sea Zone : 1 destroyer and 1 transport
Yugoslavia : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Finland : 1 flag, 1 armourProduction/PUs Summary :
Germans : 55 / 71
Russians : 19 / 39
Japanese : 61 / 61
Americans : 60 / 78
Chinese : 0 / 5
British : 32 / 37
UK_Pacific : 5 / 8
Italians : 16 / 22
ANZAC : 13 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Why didn’t you ask if I wanted to intercept on the SBR??
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after successful research.
Russians discover Airborne_ForcesActivate Technology - Russians
Russians activating Airborne_ForcesPurchase Units - Russians
Russians buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Russians
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Volgograd to Kazakhstan
Russians take Caucasus from Germans
1 armour moved from Volgograd to Bryansk
Russians take Rostov from Germans
1 artillery moved from Samara to Kazakhstan
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 fighter moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
3 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after successful research.
Russians discover Airborne_ForcesActivate Technology - Russians
Russians activating Airborne_ForcesPurchase Units - Russians
Russians buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Russians
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Volgograd to Kazakhstan
Russians take Caucasus from Germans
1 armour moved from Volgograd to Bryansk
Russians take Rostov from Germans
1 artillery moved from Samara to Kazakhstan
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 fighter moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
3 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Syria to Trans-Jordan
British take Trans-Jordan from ItaliansAirborne Attack Move - Russians
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to ArchangelCombat - Russians
Battle in Kazakhstan
Russians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 aaGun moved from Yenisey to Yakut S.S.R.
3 infantry moved from Yenisey to Yakut S.S.R.
2 infantry moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 aaGun and 1 infantry moved from Timguska to Novosibirsk
4 infantry moved from Samara to Novosibirsk
1 artillery moved from Samara to Novosibirsk
1 aaGun moved from Samara to Kazakhstan
2 infantry moved from Volgograd to Rostov
1 infantry moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 aaGun moved from Vologda to Archangel
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Ukraine
1 mech_infantry moved from Volgograd to Bryansk
1 armour moved from Vologda to Smolensk
1 armour moved from Russia to SmolenskPlace Units - Russians
2 fighters, 2 infantry and 1 mech_infantry placed in Russia
1 infantry placed in Volgograd
Russians undo move 2.
Russians undo move 1.
1 mech_infantry placed in Volgograd
2 fighters and 3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
Russians collect 29 PUs (1 lost to blockades); end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs -
You would really want to scramble a fig vs. 2 bombers? Seemed like a no-brainer pass.
I can re-do the battle here if you want. I guess I should have asked but assumed you’d rather me move as I’ve been slow to respond.
–Jeff
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What do airborne forces do?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 3 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kweichow to Kwangsi
3 mech_infantrys moved from Kweichow to Yunnan
1 artillery, 1 infantry and 4 mech_infantrys moved from Yunnan to Burma
2 armour moved from Malaya to Burma
1 fighter moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport; Americans defend with 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 3 submarines
Americans roll dice for 3 submarines in 42 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 42 Sea Zone, round 1 : 3/6 hits
3 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 destroyer
Casualties for Americans: 3 submarinesNon Combat Move - Japanese
2 carriers moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Shensi to Kweichow
1 infantry moved from Kansu to Shensi
1 mech_infantry moved from Tsinghai to Shensi
1 artillery and 1 infantry moved from Amur to Manchuria
1 artillery and 1 infantry moved from Kwangsi to 36 Sea ZonePlace Units - Japanese
1 destroyer and 2 transports placed in 36 Sea Zone
1 destroyer placed in 37 Sea Zone
1 destroyer placed in 37 Sea Zone
1 armour placed in Malaya
3 mech_infantrys placed in Kwangtung
Japanese undo move 5.
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Japanese collect 52 PUs (9 lost to blockades); end with 57 PUs totalTerritory Summary for Japanese :
Kwangsi : 1 airfield, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Kiangsu : 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Manchuria : 1 artillery and 1 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
Malaya : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 aaGun, 1 armour, 9 infantry and 1 mech_infantry
French Indo China : 1 flag, 1 factory_minor
Sumatra : 1 flag, 1 mech_infantry
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers
36 Sea Zone : 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 3 transportsProduction/PUs Summary :
Germans : 44 / 71
Russians : 30 / 36
Japanese : 61 / 57
Americans : 60 / 78
Chinese : 0 / 5
British : 33 / 37
UK_Pacific : 5 / 8
Italians : 15 / 22
ANZAC : 13 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0