@Jacob16 sorry. I’ll get back to you.
13L G40.2 Gamerman01 (Allies +9) vs. Jeff28 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 2 armour, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 armour moved from Iraq to Syria
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 armour moved from Russia to Volgograd
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
1 armour moved from Smolensk to Archangel
Russians take Archangel from Italians
24 infantry moved from Smolensk to Bryansk
9 artilleries moved from Smolensk to Bryansk
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 armour moved from Archangel to Vologda
1 infantry moved from Tambov to Volgograd
1 armour moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 2 armour, 6 infantry and 3 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 2 armour, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 9 artilleries and 24 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Germans with 9 artilleries and 22 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Syria
Russians attack with 1 armour
Italians defend with 1 mech_infantry
Russians win, taking Syria from Italians with 1 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Turkmenistan to Eastern Persia
2 aaGuns moved from Smolensk to Bryansk
2 artilleries moved from Vologda to Samara
1 aaGun moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 aaGun and 1 infantry moved from Yenisey to Timguska
1 aaGun and 3 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Smolensk to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
3 artilleries moved from Russia to Bryansk
2 infantry moved from Russia to BryanskPlace Units - Russians
2 armour, 1 fighter, 4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,3,5,4,1,6
Russians collect 25 PUs (1 lost to blockades); end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 39 PUs -
You need to learn the art of the can-opener, Jeff
No offense meant. No doubt you’ve seen a lot
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Bump #1
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Slammed with 2 big projects at work. Will probably be afk until this weekend.
Thanks and sorry,
–Jeff -
Oh, OK
Will not bump again during this week. Talk to you this weekend, and good luck with the work. If you can’t do it this weekend, just drop a note here and that’s no problem -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 3 destroyers, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Suiyuyan to Shensi
3 mech_infantrys moved from Kweichow to Shensi
1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from Kiangsu to 35 Sea Zone
1 transport moved from 36 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Yunnan to Burma
1 artillery moved from Shan State to Burma
1 mech_infantry moved from Yunnan to Burma
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 battleship and 2 cruisers moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Siberia to Buryatia
1 tactical_bomber moved from Kiangsu to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 1 : 0/5 hits
Chinese roll dice for 2 infantry in Shensi, round 1 : 0/2 hits
Japanese roll dice for 1 artillery, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 0/2 hits
Americans roll dice for 1 artillery in Philippines, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits
Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Burma
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Burma, round 1 : 2/3 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 1 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 2 cruisers, 2 destroyers and 1 transport
Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers in 42 Sea Zone, round 1 : 5/9 hits
Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers and 1 transport in 42 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 battleship owned by the Japanese
1 battleship owned by the Americans , 2 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 2 cruisers owned by the Americans and 1 fighter owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Japanese: 1 cruiser and 1 fighter
Casualties for Americans: 1 battleship, 2 cruisers, 2 destroyers and 1 transportNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangsi to Yunnan
1 bomber moved from Burma to Kwangsi
1 fighter and 1 tactical_bomber moved from Japan to Kwangsi
1 tactical_bomber moved from Shensi to Kweichow
3 mech_infantrys moved from Kiangsu to KweichowPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
1 destroyer placed in 37 Sea Zone
2 armour placed in Malaya
1 artillery and 2 infantry placed in Kwangtung
1 destroyer placed in 19 Sea Zone
Japanese undo move 5.
1 infantry placed in Japan
Japanese undo move 4.
1 destroyer placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3
Japanese collect 60 PUs (3 lost to blockades); end with 61 PUs totalTerritory Summary for Japanese :
Kwangsi : 1 airfield, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Kiangsu : 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 artillery and 3 mech_infantrys
Yunnan : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 mech_infantrys and 1 tactical_bomber
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 mech_infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 artillery
Malaya : 1 flag, 2 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 1 artillery and 1 infantry
Siberia : 1 flag
Buryatia : 1 flag, 1 aaGun, 1 armour, 9 infantry and 1 mech_infantry
French Indo China : 1 flag, 1 factory_minor
Sumatra : 1 flag, 1 mech_infantry
42 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 destroyer
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 destroyer
36 Sea Zone : 3 carriers, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport
35 Sea Zone : 1 transport
20 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 49 / 75
Russians : 25 / 39
Japanese : 63 / 61
Americans : 57 / 86
Chinese : 0 / 5
British : 29 / 32
UK_Pacific : 5 / 7
Italians : 20 / 28
ANZAC : 13 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
How are things going, then? Keeping your head above water?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Heavy BomberActivate Technology - Americans
Americans activating Heavy BomberPurchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from Morocco to 98 Sea Zone
3 submarines moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Morocco to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 19 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 21 Sea Zone to 20 Sea Zone
4 submarines moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone -
Need casualty choice in Z98
All 3 subs hit (allbeit on 2’s) and I took off your carrier and a hit to battleship
Now I have 3 more hits scored and not sure if you want to lose your battleship before your tac or not -
On the bright side, your unit in the Phillipines defeated an infantry and a tank :x
And your destroyer in 20 miraculously sunk 2 super subs -
Well, I’ve got other games to play and don’t want to leave this hanging in the middle of the USA turn.
Bad enough I had to get re-oriented to what was going on and what units I had after the layoff.If I were you, I’d take off the Battleship because the UK can follow up and attack, and if I retreat the planes could land safely in Egypt. Also, a good chance I keep at least one super sub that could paste your battleship with no return fire, and taking the battleship off now takes the subs out of the fight for round 2.
Proceeding, then.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Heavy BomberActivate Technology - Americans
Americans activating Heavy BomberPurchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from Morocco to 98 Sea Zone
3 submarines moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Morocco to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 19 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 21 Sea Zone to 20 Sea Zone
4 submarines moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Marshall Islands
Battle in Philippines
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Japanese win, taking Marshall Islands from Japanese with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 armour and 1 infantry
Battle in 20 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 4 submarines
Japanese defend with 1 battleship, 1 cruiser and 1 destroyer
Americans win, taking 42 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 26
Casualties for Japanese: 1 battleship, 1 cruiser and 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 98 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
Germans defend with 1 transport; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 3 transports
Units damaged: 1 battleship owned by the Italians
Americans win, taking 98 Sea Zone from Italians with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 67
Casualties for Germans: 1 transport
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for Americans: 1 cruiser, 1 destroyer, 1 fighter and 2 submarinesNon Combat Move - Americans
1 carrier and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 submarine moved from 7 Sea Zone to 19 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from Wake Island to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Wake Island
1 fighter moved from 98 Sea Zone to Syria
1 bomber moved from 98 Sea Zone to Algeria
2 infantry moved from Morocco to Algeria
1 infantry moved from British Columbia to Western United StatesPlace Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
Doing combat move still…
I’d like to change a destroyer I bought into 2 artillery -
I guess a destroyer only costs me 7
Well, I had one IPC left over so I’ll spend that too I guess -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 3 PUs;Combat Move - British
1 artillery, 1 infantry and 1 mech_infantry moved from Persia to Northwest Persia
2 fighters moved from 98 Sea Zone to Northwest Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Alexandria to Egypt
1 fighter moved from Malta to Egypt
1 fighter moved from Morocco to 93 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Algeria to Libya
British take Libya from Italians
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from India to Burma
1 artillery moved from India to BurmaCombat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Egypt
British attack with 1 fighter, 3 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 artillery and 1 harbour
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians, taking Egypt from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery
Battle in 93 Sea Zone
British attack with 3 fighters
Italians defend with 1 destroyer
British win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Northwest Persia
British attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys
Germans defend with 4 armour and 2 mech_infantrys
British win, taking Northwest Persia from Germans with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 29
Casualties for Germans: 4 armour and 2 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Northwest Persia to Persia
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 93 Sea Zone to 110 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 2 artilleries
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
EDIT: Changing PUs for British from 1 to 0
EDIT: Turning off Edit ModeTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 8 PUs total
Some Units in India change ownership: 1 artillery -
Struggling with work, sorry for the slow responses.
Have 7 games going on will probably be doing the minimum to stay out of getting bumped to death all over the place to be honest.
I should probably just resign but would like to play a couple rounds to confirm its hopeless.
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Struggling with work, sorry for the slow responses.
Have 7 games going on will probably be doing the minimum to stay out of getting bumped to death all over the place to be honest.
I should probably just resign but would like to play a couple rounds to confirm its hopeless.
Right - you actually still have some hope of a Pacific win, I think, which is why I’m starting to build more there. I really wanted to put things in the Atlantic with USA but I think the only threat is from Japan taking India and then NSW
I will not bump you if you write me a note at least once a week
If you think you still have life, it’s not sportsmanlike of me to pressure a win without playing until you resign
As long as you don’t abandon the game for weeks at a timeHave a successful week, Jeff
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Southern Italy to 98 Sea Zone
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland Belgium
1 infantry moved from France to Normandy BordeauxCombat - Italians
Battle in Egypt
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 1 : 0/2 hits
British roll dice for 1 mech_infantry in Egypt, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
British roll dice for 1 mech_infantry in Egypt, round 2 : 1/1 hits
1 artillery owned by the Italians lost in Egypt
British win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits
British roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Holland Belgium
British win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 1/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 3 fighters and 2 submarines
British defend with 2 fighters and 1 transport; Americans defend with 1 carrier and 1 submarine
Italians roll dice for 2 submarines in 98 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Americans lost in 98 Sea Zone
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 98 Sea Zone, round 1 : 3/5 hits
British roll dice for 2 fighters in 98 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 carrier and 1 transport in 98 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians , 1 fighter owned by the Italians , 1 carrier owned by the Americans , 1 submarine owned by the Italians and 2 fighters owned by the British lost in 98 Sea Zone
1 transport owned by the British lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians win, taking 98 Sea Zone from Americans with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for British: 2 fighters and 1 transport
Casualties for Italians: 1 destroyer, 1 fighter and 1 submarine
Casualties for Americans: 1 carrier and 1 submarineNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from 98 Sea Zone to Southern ItalyPlace Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
1 artillery placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 3 infantry
EDIT: Adding units owned by Italians to Northern Italy: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 1 carrier, 2 fighters and 1 transport
98 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 46 / 75
Russians : 25 / 39
Japanese : 63 / 61
Americans : 58 / 78
Chinese : 0 / 5
British : 35 / 37
UK_Pacific : 5 / 8
Italians : 16 / 22
ANZAC : 13 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m not playing with tech any more, this variance is very unfair.
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I’m not playing with tech any more, this variance is very unfair.
said many a player that has played gamerman a tech game… :-o