13L G40.2 Gamerman01 (Allies +9) vs. Jeff28 (Axis)


  • I don’t have the time to recreate the board post combat so just change whatever it is.

    If there is a triple A bug, maybe we should submit it to Veqryn for correction? How we do that?


  • @Jeff28:

    i just used the control button as usual to move air stacks, don’t know

    That’s what I thought.  Actually, you probably used “shift” and it grabbed the destroyer and you didn’t notice it - all understandable.

    Yes, this is an alarming bug, and Veqryn should be contacted.  I think I’ll run a test on it first.

    Like I said, yes, I just edited the destroyer back to the Borneo sea zone where it has to be.
    Sounds like you’re saying to proceed, then, so I will


  • I reloaded R6 and re-did the attack on Z43.  Shockingly, when I shift-click the fighter, tac, and destroyer in Z43 it does indeed select them all and allow me to move them back to Z36, much like you did.

    I will test it in another situation.


  • Tried Java sea zone, with destroyer having one MP left.  It properly didn’t let me move it in noncom (and yes the destroyer and sub conveniently missed  :-))

    Perhaps it’s only when you attack subs only - will do a 3rd test.


  • You think super subs has somehting to do with it? Like it’s a different unit he didn’t code into some non com rule or something?


  • Yes, it did it again.
    I attacked the German sub in 125 with a destroyer and 5 fighters.  The destroyer had spent 2 of 3 movement points.  After sinking the sub, I was able to move the destroyer a 3rd space in non-combat.

    I’ll PM Veqryn


  • @Jeff28:

    You think super subs has somehting to do with it? Like it’s a different unit he didn’t code into some non com rule or something?

    Good thought, but no, I’m sure it has to do with programming the engine that you can ignore subs during movement.


  • I’ll be moving, I think, in about 20 minutes.

    To be sure - you’re saying it’s fine for me to proceed and you don’t need to make any changes, right?

    I’m not asking because I see some juicy target or opportunity as a result, I just want to make sure that you’re still OK with your non-coms and purchase placement, because there IS a change from the way you thought it was going to be (Destroyer in 43 instead of 36)

    Thanks


  • its fine


  • OK, great - I’m about to pull the trigger on combat


  • @Veqryn:

    ya that’s a bug alright

    will be fixing

    sounds like it only happens in a very very limited situation, so you won’t have to be on the lookout all the time at least


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Americans

    Purchase Units - Americans
                Americans buy 1 airfield, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 2 PUs; 0 techTokens;

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 21 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 battleship moved from 33 Sea Zone to 55 Sea Zone
                1 battleship moved from 55 Sea Zone to 42 Sea Zone
                1 armour, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 armour moved from 42 Sea Zone to Java


  • Need you to pick 2 casualties in Z42


  • damage the carriers and max def afterwards


  • @Jeff28:

    damage the carriers and max def afterwards

    OK, thanks


  • Oh my goodness, this is Vologda all over again

    After that poor attack roll, you had a great defense roll.
    But then I got a decent roll, and then you got a terrible roll

    Heart stopping


  • Oh my goodness, that was scary, but I’m sorry to tell you I came out smelling like a rose


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Americans

    Purchase Units - Americans
                Americans buy 1 airfield, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 2 PUs; 0 techTokens;

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 21 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 battleship moved from 33 Sea Zone to 55 Sea Zone
                1 battleship moved from 55 Sea Zone to 42 Sea Zone
                1 armour, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 armour moved from 42 Sea Zone to Java

    Combat - Americans
                Battle in Philippines
                Battle in 21 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                    Units damaged: 2 carriers owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 46
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                    Casualties for Americans: 2 carriers, 2 fighters and 1 tactical_bomber
                Battle in Java
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery
                    Americans win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 submarine moved from 16 Sea Zone to 19 Sea Zone
                2 submarines moved from 10 Sea Zone to 7 Sea Zone
                2 fighters moved from French West Africa to Morocco
                1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                3 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 transport moved from 102 Sea Zone to 106 Sea Zone
                1 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 artillery moved from Eastern United States to New Brunswick Nova Scotia
                1 aaGun moved from Eastern United States to New Brunswick Nova Scotia
                1 mech_infantry moved from Central United States to New Brunswick Nova Scotia
                1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Western United States to Morocco
                2 fighters moved from Western United States to Wake Island
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 armour moved from 54 Sea Zone to Queensland
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry and 1 transport moved from 14 Sea Zone to 26 Sea Zone
                1 infantry moved from Western United States to British Columbia
                2 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone

    Place Units - Americans
                1 airfield placed in Morocco
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                2 fighters placed in Western United States
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                1 fighter moved from 92 Sea Zone to 99 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from 92 Sea Zone to Algeria
                1 infantry moved from 92 Sea Zone to Algeria
                1 fighter moved from 92 Sea Zone to Algeria
                2 fighters moved from 91 Sea Zone to Algeria
                1 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 infantry moved from India to Burma

    Combat - British
                Battle in Algeria
                    British attack with 3 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 1 artillery
                    British win, taking Algeria from Italians with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in 99 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Burma
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 armour moved from India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                2 infantry moved from Northwest Persia to Iraq
                1 artillery moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 99 Sea Zone to Syria
                1 fighter moved from United Kingdom to Morocco
                1 fighter moved from United Kingdom to 92 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Algeria
                1 infantry moved from 92 Sea Zone to Algeria
                1 fighter moved from Algeria to Malta
                2 fighters moved from Algeria to 92 Sea Zone
                1 fighter moved from Scotland to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone

    Place Units - British
                1 artillery, 1 infantry and 1 mech_infantry placed in Persia
                2 fighters placed in United Kingdom
                1 destroyer placed in 109 Sea Zone

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 artillery


  • IF you haven’t started planning your Italy turn yet,
    I’d like to leave the 2 infantry on Gibraltar instead of going to Algeria

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