@Jacob16 sorry. I’ll get back to you.
13L G40.2 Gamerman01 (Allies +9) vs. Jeff28 (Axis)
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You think super subs has somehting to do with it? Like it’s a different unit he didn’t code into some non com rule or something?
Good thought, but no, I’m sure it has to do with programming the engine that you can ignore subs during movement.
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I’ll be moving, I think, in about 20 minutes.
To be sure - you’re saying it’s fine for me to proceed and you don’t need to make any changes, right?
I’m not asking because I see some juicy target or opportunity as a result, I just want to make sure that you’re still OK with your non-coms and purchase placement, because there IS a change from the way you thought it was going to be (Destroyer in 43 instead of 36)
Thanks
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its fine
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OK, great - I’m about to pull the trigger on combat
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ya that’s a bug alright
will be fixing
sounds like it only happens in a very very limited situation, so you won’t have to be on the lookout all the time at least
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Americans
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 battleship moved from 33 Sea Zone to 55 Sea Zone
1 battleship moved from 55 Sea Zone to 42 Sea Zone
1 armour, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java -
Need you to pick 2 casualties in Z42
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damage the carriers and max def afterwards
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Oh my goodness, this is Vologda all over again
After that poor attack roll, you had a great defense roll.
But then I got a decent roll, and then you got a terrible rollHeart stopping
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Oh my goodness, that was scary, but I’m sorry to tell you I came out smelling like a rose
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Americans
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 battleship moved from 33 Sea Zone to 55 Sea Zone
1 battleship moved from 55 Sea Zone to 42 Sea Zone
1 armour, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to JavaCombat - Americans
Battle in Philippines
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 46
Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Casualties for Americans: 2 carriers, 2 fighters and 1 tactical_bomber
Battle in Java
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 submarine moved from 16 Sea Zone to 19 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from French West Africa to Morocco
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 transport moved from 102 Sea Zone to 106 Sea Zone
1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 artillery moved from Eastern United States to New Brunswick Nova Scotia
1 aaGun moved from Eastern United States to New Brunswick Nova Scotia
1 mech_infantry moved from Central United States to New Brunswick Nova Scotia
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Western United States to Morocco
2 fighters moved from Western United States to Wake Island
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 transport moved from 14 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to British Columbia
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea ZonePlace Units - Americans
1 airfield placed in Morocco
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from 92 Sea Zone to Algeria
2 fighters moved from 91 Sea Zone to Algeria
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from India to BurmaCombat - British
Battle in Algeria
British attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery
British win, taking Algeria from Italians with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 99 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 armour moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
2 infantry moved from Northwest Persia to Iraq
1 artillery moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 99 Sea Zone to Syria
1 fighter moved from United Kingdom to Morocco
1 fighter moved from United Kingdom to 92 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Algeria to Malta
2 fighters moved from Algeria to 92 Sea Zone
1 fighter moved from Scotland to 92 Sea Zone
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea ZonePlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
2 fighters placed in United Kingdom
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery -
IF you haven’t started planning your Italy turn yet,
I’d like to leave the 2 infantry on Gibraltar instead of going to Algeria -
Go ahead, I’m going to need some time to mourn. Got my hopes up after you only got 2 hits.
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So that you don’t have to do it -
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Go ahead, I’m going to need some time to mourn. Got my hopes up after you only got 2 hits.
No kidding
That was a dramatic reversal of fortunes -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to Gibraltar: 2 infantry
EDIT: Removing units owned by British from Algeria: 1 infantry
EDIT: Removing units owned by British from Algeria: 1 infantry
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Egypt
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship moved from 95 Sea Zone to 98 Sea Zone
2 cruisers moved from 95 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Syria
1 bomber moved from Southern Italy to Syria
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
French defend with 1 infantry; British defend with 1 harbour
Italians roll dice for 1 cruiser in Egypt, round 1 : 0/1 hits
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 1 : 3/4 hits
British roll dice for 1 infantry in Egypt, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Syria
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 fighter
Italians roll dice for 1 battleship in Syria, round 1 : 0/1 hits
Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Syria, round 1 : 1/3 hits
French roll dice for 1 fighter in Syria, round 1 : 1/1 hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in Syria
Italians win, taking Syria from French with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 cruiser in Trans-Jordan, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 1/2 hits
British roll dice for 1 artillery in Trans-Jordan, round 1 : 0/1 hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 bomber moved from Syria to Southern Italy
2 fighters moved from 93 Sea Zone to Southern Italy
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea ZonePlace Units - Italians
1 destroyer and 2 submarines placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Italians to France: 1 infantry
EDIT: Removing units owned by Italians from Belarus: 1 mech_infantry
EDIT: Adding units owned by Italians to Eastern Poland: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 22 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Egypt : 1 flag, 1 artillery and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 mech_infantry
France : 2 artilleries and 3 infantry
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Archangel : 1 flag
Eastern Poland : 1 mech_infantry
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag, 1 destroyer
Greece : 1 flag
97 Sea Zone : 1 destroyer and 2 submarines
98 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 45 / 61
Russians : 28 / 38
Japanese : 59 / 73
Americans : 59 / 86
Chinese : 3 / 5
British : 29 / 32
UK_Pacific : 6 / 7
Italians : 22 / 28
ANZAC : 10 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 bomber moved from Scotland to 94 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 fighter moved from India to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in 94 Sea Zone
ANZAC attack with 1 bomber
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 bomber
Casualties for Italians: 1 destroyerNon Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 fighter moved from 41 Sea Zone to IndiaPlace Units - ANZAC
2 submarines placed in 54 Sea Zone
1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
1 fighter moved from Russia to Eastern PolandCombat - French
Battle in Eastern Poland
French attack with 1 fighter
Italians defend with 1 mech_infantry
French win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - French
1 fighter moved from Eastern Poland to Bryansk
2 infantry moved from Scotland to United KingdomTurn Complete - French