• Liaison TripleA '11 '10

    Wow, that’s an extensively accurate detail of Madagascar.

    Thank you! LOL…

    (Great job Flash)

  • Customizer

    With Africa so distorted I thought square lines would be good enough…

    Wait 'till we see IL’s new map; I’ll be all over that.


  • My map is a normal view of Europe. Not 45 degree angle thing.

    Also, it covers only the top of Africa, so no Madagascar.

    I developed an add on map along time ago, but this is really another game.

  • Customizer

    I look forward to seeing it.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    If Russia is that open, I will be disappointed.

    In my heart of hearts I was hoping it would be based on hexagons…. ah, well, one can only wish.


  • You know i did make two other Great War games with hexes. Not a good experience combining hexes with pieces. Inspiration was the game Guns of August


  • Axis and Allies keeps changing, it’s not a static game where everything needs to be the same from edition to edition. It’s quite reasonable to think that this 45 degree tilt is also a normal map. Innovation and change can be good. Distortion and difficult territory sizing could well have been worse without this 45 degree turn.


  • I for one am for the 45 degree turn.
    I thought this was the only way to do it since before I even saw the map.

  • Customizer

    There is another solution. It’s called making the board bigger. If it produces areas where nothing much happens then use them for placing production charts, mobilization zones and so forth.  This arrangement has grown on me, but only because I can use the corner triangles to do exactly that.


  • Right ON Flash. MAKE A BIGGER BOARD.MSRP value at 100 bucks you would thing they could make a bigger board. My biggest complaint on these games definitely is the quality. NO money,bad map design and usually not enough chips. I own almost all of these games and have spare parts so it’s not a big deal to me but for a new guy that just bought his first game it is. Come on WOTC put a little more love in these games and you know what you will probably sell more and make more money in the process.

  • Liaison TripleA '11 '10

    My problem with the diamond design is the poor management of table space.

    People are going to end up playing this game symetrically anyways.


  • @Flashman:

    There is another solution. It’s called making the board bigger. If it produces areas where nothing much happens then use them for placing production charts, mobilization zones and so forth. � This arrangement has grown on me, but only because I can use the corner triangles to do exactly that.

    I would agree, but that would cost more money for the producer, so I didn’t really consider that an option.  :wink:


  • Well in my game the map is 5x4 feet and we got 3 times the sculpts and the cost will be between $100 and $119. So it’s not really true. You can make a larger board and don’t need this 45 degree turn thing.


  • I like the sound of that IL. I still don’t believe how having a little bigger map would cost that much money. Like I said earlier they MSRP is 100 bucks. Wizards of the Cheap does it again. BTW Imperious who is publishing your game a new independent company or someone else. I don’t know if you can say this info just curious.


  • Cant disclose that at this point. Sorry.

  • Liaison TripleA '11 '10

    @GoSanchez6:

    I like the sound of that IL. I still don’t believe how having a little bigger map would cost that much money. Like I said earlier they MSRP is 100 bucks. Wizards of the Cheap does it again. BTW Imperious who is publishing your game a new independent company or someone else. I don’t know if you can say this info just curious.

    To answer your question Sanchez.

    It’s not coming out.


  • You came out….of the closet. Does that count?


  • Gar and IL we can all feel the love right now on this forum.


  • The Dutch flag is upside down. But great job!

  • Customizer

    Ooops!

    Corrected.

    I do hope I’m wrong about Poland, but it seems this is the way they’ve done it.

    Also “Western Turkey”; the projection on the game map makes this look less distorted, but Armenia should not have a coastline on the Persian Gulf. Hopefully I’m just not seeing it correctly.

    I suspect that western Germany may be slightly different, with Alsace further west and bordering Belgium. The Germany report is unclear on this.

    Not at all certain about the arrangement of the Turksih straits area.

    Doing the mines reminded me of one of my rules that would really work on a map like this: ship refueling. Even if we don’t have true “ships in port”, the mines give some sense of it. But ships can still stay at sea indefinitely, which is absurd.

    The rule is very simple: on each and every turn every ship that a player owns must refuel. To do this it needs to visit the coastline of a friendly or neutral land tt. It can do this at any time on its turn.

    If a ship is unable to refuel (for example an intended fueling station has been captured by an enemy power) then it is lost. Assume the crew scuttle the boat rather than let it be captured by the enemy. Also a player cannot deliberately leave a ship in a SZ from which it will be unable to refuel next turn - no suicide missions.

    This is now probably 2nd only to strategic rail movement in my house rule priority list for this game.

    Would probably mostly effect German subs, but then again SRM benefits the CPs.

    Axis&Allies1914FullMapNBs.PNG

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