Ooops!
Corrected.
I do hope I’m wrong about Poland, but it seems this is the way they’ve done it.
Also “Western Turkey”; the projection on the game map makes this look less distorted, but Armenia should not have a coastline on the Persian Gulf. Hopefully I’m just not seeing it correctly.
I suspect that western Germany may be slightly different, with Alsace further west and bordering Belgium. The Germany report is unclear on this.
Not at all certain about the arrangement of the Turksih straits area.
Doing the mines reminded me of one of my rules that would really work on a map like this: ship refueling. Even if we don’t have true “ships in port”, the mines give some sense of it. But ships can still stay at sea indefinitely, which is absurd.
The rule is very simple: on each and every turn every ship that a player owns must refuel. To do this it needs to visit the coastline of a friendly or neutral land tt. It can do this at any time on its turn.
If a ship is unable to refuel (for example an intended fueling station has been captured by an enemy power) then it is lost. Assume the crew scuttle the boat rather than let it be captured by the enemy. Also a player cannot deliberately leave a ship in a SZ from which it will be unable to refuel next turn - no suicide missions.
This is now probably 2nd only to strategic rail movement in my house rule priority list for this game.
Would probably mostly effect German subs, but then again SRM benefits the CPs.