@Young:
Don’t stress the strategy aspect to much, seriously… they might feel that they are being directed, and if you constantly point out bad moves, they won’t come back.
I might not of pointed this out in the initial post, but this is exactly the approach I am taking. Trying to give them the rule basics and them learning the ropes.
@captain:
As far as strategies go, I would just impress upon new players that, not only should they try to hold the territories that they have, but also try to gain more territories. After a few rounds of combat, they’ll decide if they’re going to play defensive or aggressive.
This is a great reminder! At the end of the day, keeping and gaining territories is what it is all about.
@captain:
I’ve also found that new players aren’t really that concerned with having some kind of “grand strategy”…because they don’t know wtf they’re doing. They’re more focused on getting good dice rolls.
And when it comes down to it, that’s what really wins the game.
That is good to hear, that is really what I wanted reassurance about, that they don’t NEED long term strategy for their first few games
@Cmdr:
A) Remove Artillery, Mechanized Infantry and Tactical Bombers from the game. I view these as more “flavor” units. That is to say, I see them as units that can be removed from the game without significantly changing things.
I think I might do this, understanding units and rules associated with them can be confusing. This might help flatten out the learning curve on the first game.
@Tall:
I believe most of us would agree that this game is best when players are required to THINK for themselves.
Without a doubt, this is exactly what I want them to do. Play their own game and maybe I can learn something from a few of the freshmen!
@Tall:
––Anyone in NorthEast Texas/NorthWest Louisiana up for a f/f G-40 game???
I am in Australia, so is probably a bit of a hike for me to get there :)
Thanks for all the suggestions guys, most of it reaffirms my thoughts to not push anything much on them, mostly just basic rules and unit abilities. I am going to try and simplify the game a bit too, maybe take out tactical bombers, arty and mech - although I like to use inf + arty a lot so will see :P