Thanx.
Axis and Allies Europe 1940 2nd Edition ( AAE40.2) FAQ/question
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Yes. The Europe map has not changed at all.
Didn’t the Yukon territory get removed?
I mean, that’s a high traffic area!
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okay question about amphibious assaults and scrambling.
europe map.
USA lands in Denmark and opens up the straight. Large navy accompaning US transports.
3 german planes in western germany did not scramble.
UK’s turn. Moves one transport loaded with land units from sea zone 110 has 3 movement.
transport moves into 112 and 113 wants to land in Germany when their are only anti aircraft in territory.
Note 1 movement left.
Western Germany scramble a plane.I have always played that the transport is sunk.
Amphibious Assault Sequence
1. Sea combat
2. Battleship and cruiser bombardment
3. Land combatSea combat occured when the planes scrambled and made it a hostile zone.
Combat occurs. The defensless transport kicks in and the battle is over.Defenseless Transports
In a sea battle, if the defender has only transports remaining and the attacker still has units capable
of attacking, the defending transports are all destroyed, along with their cargo. You don’t have
to continue rolling dice until all the transports receive hits. This will speed up combats. This also occurs if the only combat units remaining can’t hit each other. For example, if the defender has only transports and submarines remaining, and the attacker has only air units remaining, the air units and submarines can’t hit each other, so the transports are defenseless. At this point, defenseless transports are all destroyed, along with
their cargo. Attacking transports are not usually considered defenseless, since they generally have the option of retreating. If they can’t retreat, they are treated the same as defending transports. Destroying defenseless transports in this way still counts as combat for the purposeSo two questions?
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Is the transport destroyed by the scrambled airplane since their was no naval support for it?
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Can the transport retreat back to sea zone 112 before combat occurs?
I say yes it is destroyed and no it cannot retreat until one full round of general combat occurs.
General Combat Sequence
1. Place units along the battle strip
2. Submarine surprise strike or submerge
(sea battles only)
3. Attacking units fire
4. Defending units fire
5. Remove defender’s casualties
6. Press attack or retreat
7. Conclude combat -
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Afternoon Sir Cala.
The scrambling Fighter(s) would get one round of combat. If the Transport is still afloat, it can retreat one hex as you said. The cargo would still be on board.
The defensive transport rule only applies in defence. In attack it needs to be hit. -
okay but what does this mean
Attacking transports … If they can�t retreat, they are treated the same as defending transports. Destroying defenseless transports in this way still counts as combat for the purpose
when would an attacking transport not be able to retreat?
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When it began its turn in a hostile sea zone and could not move through a friendly one during combat movement in order to establish a retreat route.
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Hi all, I recently encountered a situation that I couldn’t find a resolution for in the rule book.
Germany attacked the British navy in SZ 110 with it’s battleship and cruiser and some planes. I scrambled 3 fighters from United Kingdom to help defend. Germany was also going to do a strategic bombing of the production facility in UK. The flight path of the bombers was Western Germany > Holland Belgium > SZ 110 > UK and then back. So my question is this: Since all combat happens simultaneously and being that SZ 110 is a combat zone with British planes involved in the combat, is Germany able to fly bombers through the combat zone on their bombing mission, or would they have to go around it?
Thanks for your help!
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Welcome, Dr. Gravy.
The bombers can fly through. Combat movement happens before combat.
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Related to the previous question. The FAQ for Europe 1st edition (not in the global section of the FAQ) says that London cannot scramble since it’s not an island. I am assuming that 2nd ed. rules supersedes this and London can indeed scramble?
Thanks.
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Correct. Scrambling is not limited to islands in the 2nd edition.
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Can air bases be built on islands? I believe they can be. I have had countless debates (more like arguments) with other players (majority on the losing end), that they cant be. Although you do begin the game with said bases already on islands (Iceland, Carolines, Hawaii, Midway etc) it is argued that these are the exceptions and that you can not erect air bases on islands (not being tactically advantageous has never came up in our debates). The rules state the “Air bases can be built on any controlled territory.” Again, the argument is that An Island is not a Territory (Kind of like the all thumbs are fingers, but fingers are not thumbs)
Anyone care to be the mediator here?
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You’ve got it right, your friends have their logic backwards. All islands are territories, but not all territories are islands. They might be recalling the rule that Industrial Complexes cannot be built on islands (Japan is the exception) and extending it to all structures, but you actually can build air/naval bases on islands.
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You’ve got it right, your friends have their logic backwards. All islands are territories, but not all territories are islands. They might be recalling the rule that Industrial Complexes cannot be built on islands (Japan is the exception) and extending it to all structures, but you actually can build air/naval bases on islands.
Thanks Col Carter
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I bought my Europe version today and I have two different UK markers: they have the flag of the United Kingdom (instead of the normal markers) on it. Does it have a different use?
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If you’re playing global the roundels with the Union Jack on them are for UK Pac.
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From the rulebook:
Global United Kingdom Rules
One Power, Two Economies
The United Kingdom is one power that has two separate
economies: Europe and Pacific. The income levels
and IPC treasuries for the two economies are tracked
separately. The “Union Jack†national control markers are
for tracking the Pacific economy’s income level on the
National Production Chart. -
Thank you :)
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Hey all, summer tour of 2014 is coming to a close finally….after visits in Guam, Vietnam, Hong Kong, Phillipines, Korea, and soon to be Nagasaki, I’m ready to come home! I just bought the 2nd edition of Pac 40, but looking at the price differences for Euro 40 and 2nd edition Euro 40, 1st edition is 20 dollars cheaper…should I just buy the 2nd edition as well, or can I survive being a cheapskate on it…Hope all is well with you!
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Hey all, summer tour of 2014 is coming to a close finally….after visits in Guam, Vietnam, Hong Kong, Phillipines, Korea, and soon to be Nagasaki, I’m ready to come home! I just bought the 2nd edition of Pac 40, but looking at the price differences for Euro 40 and 2nd edition Euro 40, 1st edition is 20 dollars cheaper…should I just buy the 2nd edition as well, or can I survive being a cheapskate on it…Hope all is well with you!
If you haven’t bought it yet, I recommend just paying for the 2nd edition. I currently have 2nd ed euro and 1st ed pacific and it’s just annoying to look up the small rules differences all the time online. And I think the new pieces make the game a little cooler. It’s up to you, but if you want to make things easy on yourself get 2nd :P
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Sorry in advance for what has probably been asked before but I have a quick question regarding submarines:
Specifically this involves the G1 battle for sz109. Germany has brought two subs against the UK DD and TT. The UK decides to scramble but on the first round of combat Germany scores a hit. Since UK can neither choose the Fighters nor TT as casualties, she must choose the DD. The DD can still return fire of course, but since it is now dead the fighters cannot fire at all, correct?
Thanks!
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the UK fighters would be able to fire in the first round, after that they wouldn’t be able to because the dd wont’ be around.