Very good question themojaverattler, we had similar reservations on this too (I should have posted something weeks ago)
Honestly, we tweaked the naval rules in our two games. We did not use most of the sub/dd rules in our two games. We didn’t really understand the rules in our first game, and decided to forgo them in the second one. There was so much going on so we thought it best to keep things more familiar at sea. We did detection on a 1:1 basis, but after that did all sea battles as you would in G40. WE also modified damaged battleships to 1/2 value defending at 4 (same as a destroyer to give you a better choice when choosing casualties). We did like being able to retrieve planes w/damaged carriers (treated like cargo until repaired). We also liked and used carriers and transports only fire at air units, and the naval base AA gun is cool.
Although we didn’t use the sub rules, I understand the intent in attacks that once a destroyer detects a sub, only cruisers & air can hit it. From what I gather the role of the DD is only detection, and doesn’t get to fire in attacks at a detected sub (which we found strange).
The main reason we didn’t use the sub rules as written was because in defense how ships become defenseless w/o destroyer as discussed in themojaverattler’s post above. It just didn’t seem right to allow 1 sub to kill off battleships and/or cruisers w/o firing a shot. Nor because they have 1 more sub than you have dd (although more subs can be detected in later rounds of battle, but at the cost of more valuable ships). I know subs are sneaky little bast**** but we thought that gave them too much power (in WW2) only allowing subs to fire at undetected subs when a dd isn’t in the defensive fleet. I know the emphasis is to buy destroyers and all powers start with a lot, but it still seemed over the top (should have mentioned this much earlier, sorry).
I see you’re looking at making a change here.
Here are some things we didn’t care for, or weren’t sure about, please don’t take it the wrong way.
1a) DD doesn’t fire at subs, it only detects them. Not sure if the dd is allowed to detect subs, and fire at enemy surface ships too (which would seem kinda weird to be focusing on subs, and BTW fire at that cruiser, but not at the sub we are looking for). Also not sure if in attacks when subs are detected, are the air & cruisers locked into the subs only, or can their hits be applied to other ships?
1b) The rules for subs don’t allow for the 1:1 match up for attacking dd vs sub (dd doesn’t fire in attacks) I would miss that. Maybe allow the dd to detect, and fire at 1/2 its value. It would allow for these tiny epic battles. It would put an attacking dd and def sub at the same values (2’s). You could bring in air and cruisers if you want to pound them.
Suggestion: Have any dd that detects a sub attack at 1/2 its value (2 or less) and only fire at subs? Destroyers not used for detection (by default) attack as normal.
- No defense for a fleet vs undetected subs, other then defensive subs?
2b) Not using the 12 sided dice to modify ships defending vs undetected subs? If sub is undetected def ships could have different values maybe (-2 or even 1/2 their normal def?).
2c) Cruisers have a role in attacking subs, but are defenseless if attacked. In the very least allow cruisers to def against undetected sub at 1/2 value? Wouldn’t the sub be giving up position to attack being on or near the surface.
- As a trade off to ships being able to def against undetected subs (maybe at a lower value), allow undetected subs to target if they hit 1/2 their value (or lower) 1 in def, 2 in attacks (even with wolf pack). This last one is probably over the top as they do get a kill shot.