• '22 '20 '19 '18 '17 '16 '15 '14 '12

    kill India question

    So if I am reading this right, Japan goes after India by wiping out all naval blockers round 2, with sea/land invasion on 3 with mass air support, willingly losing as many air units as necessary?

    How do you prevent USA, ANZAC, UK or French from blocking in their rnd 2 Japanese trns coming from sz36 by occupying sz37?  As I see it, if UK keeps dd rnd 1 in 37, the BB and CC in 39 with aircover, the US fleet units move to 54, all ANZAC ship in 54, with French dd in 58, Japan simply can’t prevent a sz37 block rnd3.

    Without those trns from Japan, Japan has 3 trns full, w/1arm and 1mech by land + all air.  Looks a little thin if India turtles and has around 20+ land and 2ftrs and tac. I guess Japan could jsut move up rnd 3 into burma, but then that would either garner a UK attack or just another 7 or inf in India. Â

  • TripleA

    global is a totally different game when both sides are playing total victory, much more aggressive.
    ~
    Karl7, the people Jenn play never turtle calcutta.

  • '18 '17 '16 '11 Moderator

    Not really going to look at LL, since I don’t play it. Â

    ADS:

    I generally knock out SZ 106, 109, 111 and 112 take W. France, Yugoslavia (need the 2 IPC) and France on Germany 1 without losing any fighters.

    4 Infantry, 4 Fighters, 1 Strategic Bomber at start
    +
    9 Infantry, 1 Saved round 2

    • 3 Submarines worth of CRD (I estimate 6 damage)
    • 2 Strategics worth of SBR (I estimate 11 damage)
    • Airbase turned off
      (Estimate one of these units is lost, reducing total airpower to 11 units)
      10 Infantry, 3 saved round 3
    • 2 Fighters, Tactical from Med
      +5 American Strategic Bombers (maybe, this assumes America knows this is going to happen on Round 1 and tries to pull this move.)

    Max:  23 Infantry, 6 Strategic Bombers, 6 Fighters, 1 Tactical Bomber
    vs
    Min: 13 Infantry, 4 Artillery, 9 Armor, 5 Fighters, 4 Tactical Bombers, 2 Strategic Bombers, Cruiser, Battleship

    Running this through a base calculator (that cannot handle AA Guns as casualties) we get:

    96.8% Odds Germany
    3.2% Odds Americans/British/French

    ADS of course.  LL might be completely different - LL games tend to be completely different because you can guarentee x-amount of hits. Â


  • By Axis Economic Victory I mean that at some point the Allies might be forced to surrender even if you didn’t get VC win yet.

    That’s achievable if you play an expanding but “defensive” Axis.

  • TripleA

    wait, i read your stuff wrong, one second. Also why are you using a battle calc that cannot factor AA guns?

  • '18 '17 '16 '11 Moderator

    @Karl7:

    kill India question

    So if I am reading this right, Japan goes after India by wiping out all naval blockers round 2, with sea/land invasion on 3 with mass air support, willingly losing as many air units as necessary?

    How do you prevent USA, ANZAC, UK or French from blocking in their rnd 2 Japanese trns coming from sz36 by occupying sz37? � As I see it, if UK keeps dd rnd 1 in 37, the BB and CC in 39 with aircover, the US fleet units move to 54, all ANZAC ship in 54, with French dd in 58, Japan simply can’t prevent a sz37 block rnd3.

    Without those trns from Japan, Japan has 3 trns full, w/1arm and 1mech by land + all air. � Looks a little thin if India turtles and has around 20+ land and 2ftrs and tac. I guess Japan could jsut move up rnd 3 into burma, but then that would either garner a UK attack or just another 7 or inf in India. �Â

    Crush India has two major flavors - depending on what England does.

    Flavor 1:  6 Transports, 21 Aircraft vs 3 rounds of turtle builds in India.  Generally, the Japanese sink whatever is in the way and NCM the fleet to SZ 38 where you can no longer block them. (Leaving some in SZ 37 as well, should there be an Australian or British unit that could theoretically get in the way.  This works great iwth 2 destoryers, Battleship since at most the British/Australians have 1 destroyer or 1 cruiser left to strike)
    Flavor 2:  6 Transports, 17 Aircraft vs 1 or 2 rounds of turtle builds, after suicide attacking a Burmese stack (generally you can clear out 2 aa guns and up to 10 infantry with minimal losses on your side.  It might cause you to gag trying to attack 10 infantry and 2 aa guns without any meatshields, but it’s worth it!)

  • '18 '17 '16 '11 Moderator

    @Cow:

    you do a bombing run on UK? what escorts do you have?

    5 Escorts, 2 Tactical Bombers, 2 Strategic Bombers

    I have never seen anyone scramble their interceptors against this, especially as Germany would love nothing more than to throw 9@1 against your 5@1 and trade you a TB or Fighter for two or yours!


    Noll,

    I thought you meant like the old Magic-84 win of Classic where the allies HAD to surrender at a certain economic point.  Yes, you can always get the other side to surrender before you win.


  • First off I play Alpha 3 and In alpha 3 Japan can take India on turn 5 every time.

    With the regular Alpha 3 rules Germany can take London with greater than 90% odds every time no matter what the allies can get there.  Then once Germany takes London they can push Russia back onto their Russian TTs two turns later at the latest, and that will end up hurting Russia more than it will help.  It is an Axis victory every game.

    Italy can take as much as they want if the US goes for the Pacific.  On turn 5 they are pushing on India/Russia from the South.

  • '18 '17 '16 '11 Moderator

    I find waiting until round 5 to take India is too hard.  Maybe I am not seeing something.  Round 3 capture of India is pretty simple really, especially juicy if you can grab the 3 Australian planes too - gotta love it when my opponents give me freebies!

  • TripleA

    you assume you lose only 1 unit out of 9 that flew in. I will take your assumption and round down.

    and then

    with the AA gun you have 72% odds with those given units on UK. if uk gets 1 or 2 more inf or if you lost 1 air unit anywhere else prior to the battle, the battle is a coinflip and you have 45-55%.

  • '18 '17 '16 '11 Moderator

    I assume if you scramble 5 interceptors that each hit on a 1 that you only got 1 hit, yes.  5/6 < 100% so you are almost certainly NOT getting a second hit.
    I assume my 9 aircraft (that each hit on a 1) gets 1 or 2 hits (9/6 = 150%)
    I assume your AA Gun which gets 3 or 4 shots at 1 (depending on if I lost a TB to your interceptors) gets no hits or 1 hit

    Since that’s 8 shots for the defense (3 AA Gun, 5 Fighters) I assume a total of 1 Aircraft lost and, for worst case scenario, I only kill 1 of your aircraft

  • TripleA

    there is no scrambling. period, the industrial complex fires at the attackers.

    Why don’t you show me the save of G1 at end of turn after placement and G2. Why show me after G3? That’s fail.

    Plus you haven’t played someone who flew 5 bombers into london and shoved everything in there. If you don’t calculate AA guns of course germany has better odds, he has 2 extra air units on average, I mean come on. You don’t even give me a fair shake which is why talking to you is like talking to a wall.

  • '18 '17 '16 '11 Moderator

    For those taht cannot open Battlemap:

    Germany:

    • W. Germany: 3 AA Guns, 2 Infantry, 2 Fighters, 2 Tactical Bombers, 2 Strategic Bombers
    • W. France: Infantry, Artillery, Armor
    • France: 2 Artillery, 2 Mechanized Infantry, 5 Armor
    • Holland: 3 AA Guns, 2 Fighters, 2 Tactical Bombers
    • Norway: 3 Infantry
    • Finland: 5 Infantry
    • Bulgaria: 5 Infantry
    • Romania: Infantry
    • Poland: 3 Infantry
    • Germany: 11 Infantry, 5 Artillery
    • Yugoslavia: 7 Infantry, 3 Armor
    • SZ 112: Aircraft Carrier, Fighter, Tactical Bomber, Damaged Battleship, Cruiser, 3 Transports
    • SZ 109: 2 Submarines
    • SZ 106: 1 Submarine
  • '18 '17 '16 '11 Moderator

    @Cow:

    there is no scrambling. period, the industrial complex fires at the attackers.

    Then you get 4 shots, how are you assuming you get 2 hits?

  • TripleA

    so you are showing me a save of a dice game where everything went your way, got it. UK puts everything in there. +5 bombers. Then you strategic air raid. lose 1 air unit. 343=10 or 434=11 damage. uk saved 1 ipc from round 1. buys said units. you have 71% with everything goin your way. got it.

  • TripleA

    also US transports can move out or is it warship… hmm. UK can also block the bombardment with a cruiser.

  • TripleA

    nvm i am silly, but uk can block the bombardment from germany. which makes the odds a coin flip.

  • '18 '17 '16 '11 Moderator

    Here, Round 1, 2 and 3

    I kinda just did something with Russia and Italy etc.  I did the British escape attempt everyone seems fond of and I did your American bombers.  Nothing else, since nothing you can buy on round 2 will be in range to attack me on round 3.

    Russia/Italy are realistic, but they could be altered slightly this way or that based on personal preferences.  I assumed 9 infantry, artillery, armor each round - it could be mech or fighters or anything really.

    Germany1.AAM
    Germany2.AAM
    Germany3.AAM

  • TripleA

    UK can’t block bombardment?

  • '18 '17 '16 '11 Moderator

    @Cow:

    nvm i am silly, but uk can block the bombardment from germany. which makes the odds a coin flip.

    No, because you can clear anything on Round 2, you don’t attack until Round 3.

    As you can see, there are 21 infantry, 5 fighters, 1 tactical bomber, 6 strategic bombers hitting England
    I assumed 1 Tactical Bomber lost in the SBR, given that they scale with Armor or Fighters, it really does not matter which it was a TB or a SB, especially since there are good odds it won’t be any of them.
    One British fighter could not make it, due to Germany being able to slaughter it if it landed in Gib or Mor.  I guess it would have had better defense (by 1) than the TB.  Most players are keeping one in Africa since it defends better.

    21 Infantry, 5 Fighters, 1 Tactical Bomber, 6 Strategic Bombers 4 AA Guns
    vs
    13 Infantry, 4 Artillery, 9 Armor, 5 Fighters, 4 Tactical Bombers, 2 Strategic Bombers, Cruiser, Battleship (keep in mind the ships are not really NEEDED, and if you try to block them it will cost you 8 IPC and thus drop your infantry count to 18, that’s worse than just letting my ships bombard you since they do an average of 1 damage)

    LL:

    Round 1:
    AA Guns:  1.83 hits (say 2 fighters)
    Attacker: 13 Inf, 4 Art, 9 Arm, 3 Fig, 4 Tac, 2 Strat, CA, BB: 92 Punch ~ 15.3 hits
    Defender: 21 Infantry, 5 Fighters, 1 Tactical Bomber, 6 Strategic Bombers, 4 AA Guns ~ 11.82 hits

    Round 2:
    Attacker: 1 Infantry, 4 Artillery, 9 Armor, 3 Fighters, 4 Tacticals, 2 Strategics ~ 11.66 hits
    Defender: 16 Infantry, 5 Fighters, 1 Tactical ~ 9.16 hits

    Round 3:
    Attacker: 5 Armor, 3 Fighters, 4 Tacticals, 2 Strategics ~ 8 hits
    Defender: 4 Infantry, 5 Fighters, Tactical ~ 5. 16 hits

    Round 4:
    Attacker: Armor, 3 Fighters, 3 Tacticals, 2 Strategics ~ 5.33 hits
    Defender: 2 Fighters ~ 1.33 hits

    So in LL, you go from 10% chance to survive, to 0% chance to survive and this is assuming you get insanely lucky with all your AA Gun shots (hit on the SBRs and 2 hits on the attack even though you have odds of only getting a total of 2 hits overall.)

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

239

Online

17.3k

Users

39.8k

Topics

1.7m

Posts