@dawgoneit thank you too :-)
11L 41' JWW (axis) v LuckyLindy (allies) +10 NO, -tech, 14VC
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ita 20 repair 4 purchase 4 inf spend 16 (save 0)
combat
#1 fra (inf) v 2inf & 2 fgt (ita)combat
#1 FRA attackRolls: 2@3 2@1; Total Hits: 32@3: (5, 2)2@1: (1, 1)v inf
Rolls: 1@2; Total Hits: 01@2: (3)
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fra cwol
ncm:
fgt’s > itaplacement 4 inf ita
ita collects 10 + 5 no = 15
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The italians brought the wood!
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JWW, I have a question. Why do you repair more than you need to build the units you bought? To build 4 infantry, you could still have 2 damage on Italy and save 2 IPC no?
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America turn 20
Purchase
52 IPC9 infantry
2 bomberssave 1 IPC
Combat Moves
sbr GER with 2 bombers (NWE)
FRA (2 infantry) v 2 infantry, 12 fighters (FRA), 7 fighters (BUL)
Z14 (transport) v fighter (BUL)
WCA (3 infantry) v 4 infantry, fighter, bomber (WUS)dice
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GER AA gun
Rolls: 2@1; Total Hits: 02@1: (5, 5)
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GER bombing
Rolls: 2@6; Total Hits: 22@6: (4, 3)
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7 damage in GER, total of 11
FRA
A - 2 infantry, 19 fighters
Rolls: 2@1 19@3; Total Hits: 72@1: (4, 5)19@3: (1, 2, 5, 4, 5, 2, 5, 1, 3, 4, 4, 5, 1, 6, 4, 1, 4, 5, 4)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (4, 6)
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FRA taken with 2 infantry, 19 fighters
WCA
A - 4 infantry, fighter, bomber
Rolls: 4@1 1@3 1@4; Total Hits: 14@1: (5, 6, 3, 4)1@3: (6)1@4: (4)
D - 3 infantry
Rolls: 3@2; Total Hits: 13@2: (5, 1, 3)
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WCA round 2
A - 3 infantry, fighter, bomber
Rolls: 3@1 1@3 1@4; Total Hits: 23@1: (5, 6, 3)1@3: (3)1@4: (4)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (1, 3)
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WCA taken with 2 infantry, fighter, bomber
Noncombat Moves
bomber from WCA to NWE
2 bombers from GER to NWE
fighter from WCA to Z10
4 fighters from Z10 to NWE
9 fighters from FRA to NWE
fighter from Z14 and 10 fighters from FRA to BUL
9 tanks from WUS to ECA
9 transports from Z7 to Z9
tank from EUS to ECA
transport from Z10 to Z9
fighter from WCA to WUS
2 ac from Z10 to Z12Mobilize
9 infantry, bomber in WUS
bomber in EUSIncome
41 + 10 NO + 1 saved = 52 -
JWW, I have a question. Why do you repair more than you need to build the units you bought? To build 4 infantry, you could still have 2 damage on Italy and save 2 IPC no?
I almost kept the two ipc’s, but thought what the hell. As I quickly, and i do mean quickly, pondered a tank purchase vs an inf or a savings of 2 ipc I thought, perhaps, w/the extra 2 repair you might be inclined to bmb ita not ger……so that’s what I did.
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ahh, I see.
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@JWW:
JWW, I have a question. Why do you repair more than you need to build the units you bought? To build 4 infantry, you could still have 2 damage on Italy and save 2 IPC no?
I almost kept the two ipc’s, but thought what the hell. As I quickly, and i do mean quickly, pondered a tank purchase vs an inf or a savings of 2 ipc I thought, perhaps, w/the extra 2 repair you might be inclined to bmb ita not ger……so that’s what I did.
no, when I saw the italians pound france I figured it would be best to stay away from them :-)
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G21 repair 5 purc 4 inf spend 17 (save 1)
combat
#1 pol (mt) v arm (blitz) ger > pol>ger cwol
#2 FRA (2inf) v 3inf & 4 fgt (ger)
#3 cze 92inf) v 3inf & 3 fgt (ger)dice……
#2 fra attackRolls: 4@3 3@1; Total Hits: 24@3: (6, 5, 2, 1)3@1: (2, 4, 3)v 2inf
Rolls: 2@2; Total Hits: 02@2: (4, 3)
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fra twol
#3 cze attack
Rolls: 3@3 3@1; Total Hits: 13@3: (2, 6, 6)3@1: (5, 2, 3)v 2inf
Rolls: 2@2; Total Hits: 02@2: (6, 5)
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cze 2nd wav eattack
Rolls: 3@3 3@1; Total Hits: 03@3: (5, 6, 6)3@1: (4, 6, 4)v inf
Rolls: 1@2; Total Hits: 01@2: (6)
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Rolls: 3@3 3@1; Total Hits: 13@3: (6, 4, 2)3@1: (5, 5, 2)v inf
Rolls: 1@2; Total Hits: 01@2: (3)
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cze tqwol
ncm:
all fgt’s > ger
ger inf > polPlacement 4 inf ger
G collects 21 + saved 1 = 22
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Soviet turn 21
Purchase
42 IPC4 repair to KAR
11 infantry
tankCombat Moves
PER (3 infantry) v 3 infantry, 5 fighters (CAU)
CZE (3 infantry) v 2 infantry, 2 artillery, tank (BUL)
BLK (infantry) v 2 infantry (BUL)dice
PER
A - 3 infantry, 5 fighters
Rolls: 3@1 5@3; Total Hits: 33@1: (5, 6, 1)5@3: (5, 6, 6, 2, 3)
D - 3 infantry
Rolls: 3@2; Total Hits: 23@2: (2, 6, 1)