@simon33 scramble to 110?
11L 41' JWW (axis) v LuckyLindy (allies) +10 NO, -tech, 14VC
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EVE round 2
A - 2 infantry, tank
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 2)1@3: (1)
D - 2 infantry, tank
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 6)1@3: (6)
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EVE round 3
A - 2 infantry, tank
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 3)1@3: (5)
D - infantry, tank
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (1)
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EVE round 4
A - tank
Rolls: 1@3; Total Hits: 11@3: (3)
D - infantry, tank
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (4)
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EVE round 5+ first to hit
A - tank
Rolls: 5@3; Total Hits: 25@3: (6, 4, 4, 3, 1)
D - tank
Rolls: 5@3; Total Hits: 15@3: (6, 1, 5, 6, 6)
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EVE holds with tank
Noncombat Moves
infantry from RUS to URA
infantry from RUS to NOV
6 infantry from KAZ to PER
3 infantry from CAU to PER
fighter from POL to RUS
8 tanks from BST to RUS
infantry, artillery from KAR to BST
infantry from PER to TRJMobilization
5 infantry, artillery in RUS
2 infantry in KAR
4 infantry in CAUIncome
26 + 15 NO = 41 -
I am noticing that some of these battles which I am supposed to win but end up losing are having big rippling effects. Not taking EPL led to you getting a German NO this turn, and will probably give you 2 German NO next turn.
Losing the battle in EGY (2 tanks against 2 infantry) led to not getting the British NO, allowing the Italians to get their NO, and forcing the Russians to commit troops to TRJ which they do not wish to do.
Interesting that such small battles can have these large consequences. Guess they are not really small battles after all - probably need to go into them with better than 90% odds.
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I am noticing that some of these battles which I am supposed to win but end up losing are having big rippling effects. Not taking EPL led to you getting a German NO this turn, and will probably give you 2 German NO next turn. Losing the battle in EGY (2 tanks against 2 infantry) led to not getting the British NO, allowing the Italians to get their NO, and forcing the Russians to commit troops to TRJ which they do not wish to do. Interesting that such small battles can have these large consequences. Guess they are not really small battles after all - probably need to go into them with better than 90% odds.
I am amazed that you regularly go into each battle super lite. You seem to be hitting with many 1’s and I am surprised that more of your attacks don’t “go south”, perhaps my math is bad, but inf & art v inf or even 2inf & fgt v inf aren’t sure bets, certainly two arm v two inf isn’t a sure thing!! Perhaps I have played these games for too long but you seem to be testing fate or the dice gods. I understand the value of saving material but IMHO you seem to really be going into most battles, again, overly lite. Obviously, I don’t have “the stones” to test the dice gods as you do. Been burnt too many times I guess.
IMO your style seems to have HIGH risk, and low reward value. You might save material but you could lose MANY battles and thus forfeit NO’s, territory or territory that has strategic significance. Or you might just kick my old arse??? After that R BUL debacle (your attack value of 10 vs my Defensive value of what… 15, where I lost everything and you lost two inf and got your 10 NO!! hit 3 one’s for your 7 inf on the first round , VERY irregular) a few turns ago I went on “TILT” as JPN immediately after and attacked aus which was not well thought out. Perhaps that is part of your overall plan to make me crazy!! LOL…it’s working!
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trying to recover from jpn’s tilt last round! :lol:
J 7 purchase 2dd, ss, aa, 2fgt, 4inf spend 60 (save 2)
Have some ground to make up……
combat
#1 aus (aa) v inf (phi) zz50 > z47 cwol
#2 HAW (mt) v inf (phi) cwol
#3 NOV (inf) v arm (eve) …this, for me is a bit desperation. perhaps I will get lucky
#4 kaz (inf) v 3inf (chi) …again desperation
#5 PER (9inf, arm & fgt) v 5inf, art 2arm & 2 fgt…again desperationvery scary turn for japan here…
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nov 1st to hit wins….
jpn arm
Rolls: 6@3; Total Hits: 46@3: (5, 1, 3, 3, 5, 1)v russia inf
Rolls: 6@2; Total Hits: 26@2: (2, 4, 5, 4, 6, 1)
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jpn arm destroyed
#4 kaz……
1st to hit wins…if russian inf hits jpn #3 dies, then #2 etc…jpn #1
Rolls: 6@1; Total Hits: 16@1: (3, 4, 2, 3, 3, 1)jpn #2
Rolls: 6@1; Total Hits: 16@1: (2, 3, 5, 2, 4, 1)jon #3
Rolls: 6@1; Total Hits: 26@1: (3, 2, 1, 3, 1, 5)v russian inf
Rolls: 6@2; Total Hits: 46@2: (1, 2, 3, 5, 2, 1)
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lone russian inf wiped me out….this isn’t working out well for me, this minimalist approach.
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There’s only one battle left for you to spank me. Hopefully you have those 1, 2’s out of your system….
PER attack
Rolls: 4@3 2@2 4@1; Total Hits: 04@3: (4, 6, 4, 6)2@2: (6, 4)4@1: (2, 2, 2, 6)v fgt, arm & 9inf
Rolls: 1@4 1@3 9@2; Total Hits: 21@4: (4)1@3: (6)9@2: (3, 1, 3, 3, 3, 3, 6, 4, 5)…I have a feelling I am about to get rocked again!! the odds, as I see them are with you this battle…
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I guess I am lucky that HAW & aus were (mt) this round! :lol: The japs haven’t hit anything yet this entire turn…… damn
IND attack is called off.
ncm:
bur 2inf > ind
per 2 fgt > z37
z50 2 fgt > z49
z50 fleet > z37
z47 fleet > z49
yak inf > eve
fic 2 inf > yunplaCEMENT ss z36, 2 dd z37, aa, 2fgt & 4 inf jpn
J collects 50 + 15 NO + saved 2 = 67
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japs just took 20 ipc’s worth of material off the board for nothing.
10 for 1 missed, 2 for 2 missed and 5 for 3 missed. when the dice gods throw those at ya you need to have a good back-up plan. Right now I’m thinking of punting! :-D
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Britain turn 7
Purchase
40 IPC2 fighters
battleshipCombat Moves
NWE (2 infantry) v 2 infantry (GBR) offload in Z7, cruiser and battleship (Z7) support shots, fighter (Z7)
CAR (empty) v infantry, artillery (IWO)dice
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Forgot one combat move.
Britain turn 7
Purchase
40 IPC2 fighters
battleshipCombat Moves
sbr with bomber (GBR)
NWE (2 infantry) v 2 infantry (GBR) offload in Z7, cruiser and battleship (Z7) support shots, fighter (Z7)
CAR (empty) v infantry, artillery (IWO)dice
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GER AA gun
Rolls: 1@1; Total Hits: 01@1: (6)
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GER bombing
Rolls: 1@6; Total Hits: 11@6: (3)
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3 damage, 4 total damage in GER
NWE
A - 2 infantry, fighter, cruiser, battleship
Rolls: 2@1 2@3 1@4; Total Hits: 12@1: (4, 3)2@3: (6, 5)1@4: (3)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (3, 6)
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1 german infantry killed
NWE round 2
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 3)1@3: (5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)