@Young:
We feel that Moscow is one territory to far on the Global map, to us a larger Russia doesn’t help that. However, it’s definitely not my intention to judge a game board I haven’t even played yet. My curiosity asks, how different is game play, is it full of someone’s house rules, are there confusing new political situations and new units. How different is it from global. I think that’s what my group will want to know. How is it an improvement other than the map, because the map is very cool. Is it just for people who want a long and obese game or is it the only way to play?
The map is, obviously, much larger.
The units are the same (new unit called a “Fortification”.)
The rules are mostly the same as Global with some variations such as (going off memory as I’ve only played this variant once);
ANZAC and CANADA are separate economies but act like the UK-proper/UK-India concept. They also share a turn with the UK so they all move at the same time (combat and non-combat movements, purchase and placement of units, etc).
Communist China : At war with China, moves on the Russian turn
Economics : The Allies have a “ramp-up” period where there economies are low to start, then get higher.
Free French rules