Alpha+.2 - How to stop a G3 Sealion?

  • '22 '21 '19 '18 '17 '16

    Great ideas Axisplaya.  Definitely helps with the homeland defense. But, if you let Italy go wild, and all UK builds on London, then Italy should have no problem taking out Africa in just a few short turns. And with the US busy trying to take back London (and hopefully distracted with a J3 attack as well) I’m having trouble seeing how the UK does not lose London in most scenarios.

    But, as I mentioned in another post, if Germany does focus solely on London and will most likely lose the majority of their ground troops in the process, it seems that Russia may very well be entirely too strong for Germany to resist at first potentially buying enough time for the US to either free up Africa and/or London.

    Has anyone played out a successful Sealion to the endgame with Alpha2?

  • '10

    Well, as i said, it may not be a good strat for the allies, but when you do it, Germany will usually forget about Sealion…Only time i saw Germany insists on Sealion with that allied strat, they failed to take london on G3, but took it on G4. At this point, USA was able to take it back on the same turn, and Germany had about nothing left to stop the Russian and had an airfleet severely reduced. Italia was a monster, despite the fact that the little UK India fleet kept harassing them with bringing men to africa from India.
    Axis had to resign this game because of their horrible position in Europe, while the Japan had a wonderful game in the pacific.


  • I’m doing some thinking where it may be best if the allies allow sealion to succeed.  I’m not just talking about giving up London but building just enough infantry so that germany still needs devote a large amount of resources for invasion. Why I think this may be better is because we can now keep Italy fairly week for 2 or 3 turns more. Than if the uk pulled out of Africa.  Then Russia has a 1000% better chance against a “weaker” Germany. I say weaker because of the they have lost a large majority of their forces used in sealion. There is my thoughts about this. I would say that we need to not worry about stopping sealion but what’s the most effecient and quick way to liberate England.

  • '22 '21 '19 '18 '17 '16

    That’s an interesting proposition. Basically to lure Germany into what amounts to a trap in London because Russia would be too strong. A G4 Sealion is way too late. By that point, Russia is huge. Germany must attack on G4 or face too great a foe.

    The thing is, the US would have to commit a lot of resources in Europe to take back London as well as keep Italy as bottled up as possible. As Axisplaya said “Japan had a wonderful game in the Pacific.”  That seems like a fairly major problem as Japan only needs 6 of 8 victory cities to allow the Axis to win the game. If the US is distracted in Europe, this doesn’t seem too difficult. With Japan’s NOs and a J3 DEI grab, it seems that Japan can hold back China and Calcutta by basically financially crippling them and then can then either focus on Australia or after financially crippling Calcutta take that by maybe J5, depending on how they go about it. Or as Gargantua mentioned at some point, just go after Calcutta and take the DEI afterward. Focus on the victory city mentality.

    Just seems to me that if the US does not commit fairly heavily to the Pacific, Japan will be too strong and will win the game for the Axis. Plus, if US is to remain an economic powerhouse, they must protect their NOs out in the Pacific as well.

    Thoughts?


  • We played a simliar game, our German PLay was successful on a G5 Sea-Lion and Russia Captured Berlin on R5.  Russia took all the cash from Germany that Germany had taken from U.K…  We quit at that point as Russia could then drive tanks at Japan and Italy.


  • Question for sea lion?

    OOB this works, but what about alpha 2, stage units in Scotland and take London turn 4 with Germany? Use 9 transports, for 36 land units. Have Italy build infantry turn 1 and 2, Mech turn 3 and 4, and reinforce Berlin with 10-15+ land units + Italian air units. You should capture London with enough to hold it. Transports enable you to secure Novgorod later. Russia will get maybe +9 ipcs a round, but that is too far from the front. Germany should be able to push them back.

    I would only do this if I was planning on winning with the Pacific map. Europe just needs to bog down America or get them to split some money from Pacific. Without London, Germany and Italy can push Russia back unless the U.S. helps Russia.

    The last thing America will want to do is Liberate UK, allow them to collect income and have Germany retake it. That means they will need to have large land forces able to take and hold London.

    If I’m not mistaken, you can lose Berlin and Rome and still win with Japan.

    Would this work? Or have you seen something similar?


  • I played a very slow game, by myself, replaying each turn by myself to prevent a successful Operation SeaLion and could not do it.  Germany builds a carrier, destroyer, sub round 1.  It can take out the battleship, destroyer in the englsih channel, the crusiers by norway, and the transport, destroyer by canda.

    G1 England can build all land units, or I also tried a carrier for the plane from Scotland and Gibraltar.  You can have all 5 planes defend the navy that way.  I then built all land units with the rest of the UK money for turns 1 and 2.

    Germany’s navy and air force still won against Britains and I was left with a tilted carrier, battleship and two tac’s and a bomber.  I calculated you only needed to build 7 transports this way on turn 2 and hit the UK with all its planes, 8 transports, and a couple bombards and it fell to Germany with about 5 tanks in England.

    I move the Italian navy into the Atlantic on turn two.  This prevents the US from building all transports on turn 2 and makes them build naval warships.  Thus, the US cannot liberate the UK turn 3 becuase of the naval restrictions and strong navies of the two axis powers.  Then Germany gets to build 10 people per turn in England.  It took me until turn 6 to liberate hte UK because of this and I played as efficienty as possible.  And this was with spending NO MONEY in the Pacific.

    Anyone who thinks that Sealion leaves Germany weak forgets that Germany gets a turn at 96 after the elimination of the UK.  At least that’s what i twas for me.  That’s everything the USSR built the first 3 turns, but Italy and Japan are going to deal the deathblows to the USSR while Germany handles the US and UK.

    Since the Japanese player would no SeaLion cannot be stopped, I attacked the USSR turn 1 with Japan and flooded tanks in the back door.  I didn’t attack the US until turn 3 because I knew that the US was coming in then.  Japan gets so beast it’s ridiculous.  Italy gets all of it’s bonuses and it’s up to 36 turn 2, and into the 40s and climbing afterward.


  • Brettstar4,

    Just to point out under the Alpha rules the Axis can never build 10 units in England. They can never have a major factory in a territory not under their original control.

    This is a minor point however, as the Axis can build the units in Western Germany or Germany proper and transport them to London.

    But such little minor points can be telling when defending a victory city.


  • Oh I didn’t know that.  That definitely would have helped the US liberate Engalnd a turn or two earlier.  I built so many warships with the US turn 1 that the Germany navy gave up on re-stocking Japan and retrated to the Baltic.  It wasn’t worth building a navy with Germany since you had the USSR coming into the war.  Germany just built 10 infantry a turn which stalled the US.  Only building 3 infantry or 3 tanks in the UK would not have stalled teh US as long, but would give Germany more money on the continent.

    Where is the name of the post with the new rules posted, I only saw the new setup and turn order?


  • @brettstarr4:

    Where is the name of the post with the new rules posted, I only saw the new setup and turn order?

    Here : http://harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=4167

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