• @Zhukov_2011:

    What version is this game on now? It’s been a while since I had a chance to dust the old boards off but now I come in here and I’m seeing versions 3 and 3.9?

    It’s Alpha 3 final:
    http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149


  • Thanks for the previous reply. I have another question for the following scenario: There is an AA gun and a tank in a territory and the enemy attacks the territory with a plane only (no land units).  Both players forget about the AA gun (therefore it did not fire) and the tank was destroyed in the first round of combat.  The plane then returned to its original spot, leaving the AA gun on the board.  I realize that the AA gun could have been taken as a casualty, but by leaving it, it stops tanks from blitzing through the territory on the next turn.  My question is this; was it required that the AA gun be destroyed? Or is it ok the way we played it?
    Thanks for all the great reponses and I eagerly await your reply.


  • @QuickQuestion:

    Thanks for the previous reply. I have another question for the following scenario: There is an AA gun and a tank in a territory and the enemy attacks the territory with a plane only (no land units).  Both players forget about the AA gun (therefore it did not fire) and the tank was destroyed in the first round of combat.  The plane then returned to its original spot, leaving the AA gun on the board.  I realize that the AA gun could have been taken as a casualty, but by leaving it, it stops tanks from blitzing through the territory on the next turn.  My question is this; was it required that the AA gun be destroyed? Or is it ok the way we played it?
    Thanks for all the great reponses and I eagerly await your reply.

    You did not play it right.

    @Alpha:

    No Combat Value: Even though an AA gun can defend, either alone or with other units, it has a
    combat value of 0. This means that an AA gun cannot fire in the defending units fire step. It can,
    however, be taken as a casualty. If a territory containing AA guns and no combat units is
    attacked, the AA guns are automatically destroyed. AA guns may never attack.

    It was not ok that the AA gun did not fire. But let’s assume it did fire and miss.
    Then - in your scenario - the AA gun had been autodestroyed, after the tank had been removed.
    So under normal conditions you would have chosen the AA gun as casualty first.


  • hey krieg, in the newest version of g40, can japan end its naval movement in sz26 while not at war with the us? 
    This is what it says from the larry harris site- “When not yet at war with the United States, in addition to the normal restrictions (see Powers Not at War with One Another above), Japan may not end the movement of its sea units within two sea zones of the Western United States or Alaska territories.”

    The argument is when they say WITHIN, it means under 2 seazones away.  I think its 2 or less seazones away that is being said here.

    What is the offcial ruling in this matter?

  • Official Q&A

    It’s OK for Japan to move ships into sea zone 26 while not at war with the United States, but it may not move them any closer to the US mainland than that.  Start in Western United States or Alaska and move out two sea zones - Japan may not enter those sea zones.

  • TripleA

    Hello krieghund,

    It has been a while since I have been on the forum. Is the alpha rule set still changing? Will there be a beta rule set? Are the changes complete and being endorsed by Larry to be printed in any future printings?

    Thanks as always for your time and answers.

  • Official Q&A

    The Alpha rules are done.  They will be included in the second editions of Europe and Pacific 1940, due out later this year.


  • hi. i need one clarification.
    Let’s say i have AB on island and 3 fighters, but no warship on that SZ.
    My opponent sends one transporter and ships to escort + bombers and planes.
    planes and bomber can’t attack island (it is out of range) but can attack SZ surrounding an island.
    But can he move planes there  to attack SZ in which there is nothing?
    If i chose to scramble can his bomber and planes fight against my planes from island?

    For example USA is trying to take an Caroline Island from Japan and Japan has 3 fighters on it.

    I had that situation, and if he can attack i want scramble, he has inf + art on transporter.
    And i need that island, thnx.


  • @crobattalion:

    hi. i need one clarification.
    Let’s say i have AB on island and 3 fighters, but no warship on that SZ.
    My opponent sends one transporter and ships to escort + bombers and planes.
    planes and bomber can’t attack island (it is out of range) but can attack SZ surrounding an island.
    But can he move planes there�  to attack SZ in which there is nothing?
    If i chose to scramble can his bomber and planes fight against my planes from island?

    For example USA is trying to take an Caroline Island from Japan and Japan has 3 fighters on it.

    I had that situation, and if he can attack i want scramble, he has inf + art on transporter.
    And i need that island, thnx.

    Yes.  You can (and in many cases should) send air to attack in a sea zone where there is nothing, in anticipation of a scramble, and you can of course scramble to defend against that air attack if you so choose.


  • @Gamerman01:

    @crobattalion:

    hi. i need one clarification.
    Let’s say i have AB on island and 3 fighters, but no warship on that SZ.
    My opponent sends one transporter and ships to escort + bombers and planes.
    planes and bomber can’t attack island (it is out of range) but can attack SZ surrounding an island.
    But can he move planes there� � to attack SZ in which there is nothing?
    If i chose to scramble can his bomber and planes fight against my planes from island?

    For example USA is trying to take an Caroline Island from Japan and Japan has 3 fighters on it.

    I had that situation, and if he can attack i want scramble, he has inf + art on transporter.
    And i need that island, thnx.

    Yes. � You can (and in many cases should) send air to attack in a sea zone where there is nothing, in anticipation of a scramble, and you can of course scramble to defend against that air attack if you so choose.

    ok, thanx


  • Any time

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I played a Europe OOB game the other day against my dad and local guys back in my home town of Boise Idaho and got absolutely killed as the Axis.  I gave the allies a 28 ipc bid to counter what they claimed was an overwhelming Axis advantage.  (probably very stupid on my part… sigh)  Anyhow, they used the bid to prevent the Axis from sinking the British fleet.  It was downhill there on out.

    My questions:

    (1) if you don’t/can’t do sealion are the Axis doomed OOB?

    (2) did Larry say Alpha 3.9 translates to Europe only?  If so, what national objectives do you use?

    I am heading back up to Boise for rematch and want to use updates rules if so.

  • '17

    Can China noncombat move its units into Burma or Kwangtung before the UK and Japan are at war?

    I apologize for bringing this up because I know it has been addressed in the Pacific40 FAQ, but I need confirmation in the Global40 FAQ for the sake of tripleA (which does not currently allow it).


  • No. Can only enter to attack the Japanese.

  • '10

    Power A and B are not at war.

    Power B has a destroyer in the same sea zone as power A fleet.

    Power A declare war to power B, so that makes the sea zone hostile.

    Can Power A load units and move away from that sea zone the round they DOW power B ? Or since the sea zone is now hostile, they can’t load units into transports ?


  • They can still load.

  • '10

    @wittman:

    No. Can only enter to attack the Japanese.

    I have big doubts about that…


  • I read it and do not generally forget what I read. Cannot prove it, as I am at work. Hope someone confirms for you. In A&A cannot be attacked in your own go, so makes sense. It is your  combat move, not his.


  • Found it. Powers that begin the game neutral. You can, but only on the turn you declare war.


  • @wheatbeer:

    Can China noncombat move its units into Burma or Kwangtung before the UK and Japan are at war?

    Yes.  Disregard Wittman’s answer, it is incorrect.

    @wittman:

    Found it. Powers that begin the game neutral. You can, but only on the turn you declare war.

    This is in regards to loading transports, I hope, in which case you’re correct - it’s allowed the turn you declare war.

    But just to be clear, Japan, China and UK are NEVER neutral. They begin at war with another power at the beginning of any game. Japan and china are at war with each other, and UK/Anzac are at war with Germany (whether or not it’s the Pacific only game, or the pacific theater). The only powers that are affected by the neutrality rules that bar movement into other territories are Russia and the US.

    That said, the UK has a special relationship with China before it’s at war with Japan. The UK cannot move into Chinese territories without being at war with Japan, but China CAN reinforce Burma and Kwangtung before UK/Japan Hostilities commence.  However, the UK is not neutral in this regard; they are still permitted to fly planes over french & japanese spaces prior to hostilites with Japan because they aren’t neutral - they’re at war (with Germany), which allows free movement (unless something else prohibits it - their relationship with China).

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