@JimmyHat:
I’m a bit confused with convoy raiding, playing with the option rule, only German subs count as dropping 3 ipcs?
Exactly.
Are other subs 2ipcs and surface ships 1?
Yes. The optional rule just boosts Jerry’s U-boats to 3 and that’s all it does.
Is there an ‘official’ option that ups convoy damage to 2 and 3?
No. Do you have the rulebook? The rulebook has the optional rule for the German subs and that and tech are the only optional rules.
Also, what is the theory behind sub convoy disruption? Is it to deprive cash, or make subs more relevant?
I didn’t make the game, but doesn’t it add more strategic options? I don’t think subs need convoys to be more relevant. At 6 IPC’s they are the “infantry of the sea” and with their special abilities, they already have a powerful and significant niche. Double convoy damage makes them even more fun!! Oh, and I’m sure the rationale is simply that subs were much more effective at disrupting convoys (sinking ships that don’t even know they’re there!) and therefore do more damage. Also, do you know about how many actual vessels each unit in A&A represents? I mean, a sub unit represents a multitude of subs, while a battleship or carrier unit represents just a few. Which can disrupt more convoys, dozens of subs, or 2 battleships?
BTW, for the record I really like the convoy idea, of representing merchant fleets, but why are there so many zones?
Larry Harris is your man to ask. Go to his website and ask him. He doesn’t come here, but one of his top generals, Krieghund, might entertain your question.