@genken Might be cool to have a house rule that 1) 1, 2 or 3 the ship is damaged in a way that it moves at half but attacks full or 2) 4, 5, or 6 it is damaged in a what that it moves 2 spaces but attacks with a hit on 1 or 2 vs 4 normally.
AAG40 FAQ
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I’m a bit confused with convoy raiding, playing with the option rule, only German subs count as dropping 3 ipcs? Are other subs 2ipcs and surface ships 1? Is there an ‘official’ option that ups convoy damage to 2 and 3? Also, what is the theory behind sub convoy disruption? Is it to deprive cash, or make subs more relevant?
BTW, for the record I really like the convoy idea, of representing merchant fleets, but why are there so many zones?
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I’m a bit confused with convoy raiding, playing with the option rule, only German subs count as dropping 3 ipcs?
Exactly.
Are other subs 2ipcs and surface ships 1?
Yes. The optional rule just boosts Jerry’s U-boats to 3 and that’s all it does.
Is there an ‘official’ option that ups convoy damage to 2 and 3?
No. Do you have the rulebook? The rulebook has the optional rule for the German subs and that and tech are the only optional rules.
Also, what is the theory behind sub convoy disruption? Is it to deprive cash, or make subs more relevant?
I didn’t make the game, but doesn’t it add more strategic options? I don’t think subs need convoys to be more relevant. At 6 IPC’s they are the “infantry of the sea” and with their special abilities, they already have a powerful and significant niche. Double convoy damage makes them even more fun!! Oh, and I’m sure the rationale is simply that subs were much more effective at disrupting convoys (sinking ships that don’t even know they’re there!) and therefore do more damage. Also, do you know about how many actual vessels each unit in A&A represents? I mean, a sub unit represents a multitude of subs, while a battleship or carrier unit represents just a few. Which can disrupt more convoys, dozens of subs, or 2 battleships?
BTW, for the record I really like the convoy idea, of representing merchant fleets, but why are there so many zones?
Larry Harris is your man to ask. Go to his website and ask him. He doesn’t come here, but one of his top generals, Krieghund, might entertain your question.
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BTW, for the record I really like the convoy idea, of representing merchant fleets, but why are there so many zones?
The number of zones represent the fact that shipping wasn’t safe anywhere. Subs prowled all over the globe looking for civilian shipping to sink to disrupt the flow of supplies, oil, and raw materials. Also, if zones were concentrated, it would be too easy to pick off the raiding ships.
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I have a tricky one. Japan is surrounded for the last two turns by a UK aircraft carrier packed with fighter and tact and a US one with 3 transports.
On US turn, he arrived with 2 Battleships another carrier and 3 others transports for an amphibious assault on Tokyo. The Japan player decide to use all of his 6 kamikaze attacks on the Battleships and decide to scramble 3 fighters out of Japan.
Since the US player is attacking and has decided to throw all his planes on Japan, there is only the two battleships that can fight this fight and the two planes of UK.
Japan successfully sinked one battleship and damaged the other one and destroyed both of the UK’s planes on the same turn combined with the kamikazes and the US decided to retreat.
What happen to the 2 carriers that were already there and the transports? They were already there and are not part of the attack, do they still retreat? This is a confusing situation.
Thanks, I know it’s tough to understand but, thanks anyway!
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The UK planes cannot attack, as it is not their turn. The US carriers, however, will participate in the battle and may be taken as casualties to keep the battleships alive. In fact, all US units in the sea zone, whether they were already there or just moved in, are automatically participants in the battle. If the US retreats, they must all leave.
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Just to be sure, if the US retreat from this battle, every allied unit in the sea zone must leave it for a nearby one? Even if Japan is only defending with air units?
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Just to be sure, if the US retreat from this battle, every allied unit in the sea zone must leave it for a nearby one? Even if Japan is only defending with air units?
No, only the US will retreat all US units. All UK units will stay put.
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That q from mighty pol raised a few q’s of my own
1. If 3 US CC moves into z6 bordering Japan can Japanese ftrs scramble to defend the Zone?
2. (From Pol’s Q) if Japan defends the zone and US decides to Retreat can they stay in the same zone because there was no Jap units in it to start with?
3.If US CV’s have to retreat back a zone do they Uk ftrs get a chance to move to the CV’s or do they get sunk??? -
1. Only if the US is attacking.
2. No.
3. UK planes on the US carriers never leave them. They remain on board as cargo throughout the battle and retreat with the carriers. -
A further clarification on Mightypol’s situation. Since the Japanese ‘scramble’ aircraft are the one’s defending, the allied fighters and ships wouldn’t get to participate in the battle.
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A further clarification on Mightypol’s situation. Since the Japanese ‘scramble’ aircraft are the one’s defending, the allied fighters and ships wouldn’t get to participate in the battle.
?? If the Japanese scramble aircraft, they are defending zone 6. Whoever’s turn it is (UK or US) would be fighting with all of its own naval and air units that are in zone 6.
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A further clarification on Mightypol’s situation. Since the Japanese ‘scramble’ aircraft are the one’s defending, the allied fighters and ships wouldn’t get to participate in the battle.
?? If the Japanese scramble aircraft, they are defending zone 6. Whoever’s turn it is (UK or US) would be fighting with all of its own naval and air units that are in zone 6.
Right, but by “allied” fighters and ships, he means the UK units. In the original question, UK ships and planes would not be legal targets for the Japanese defending planes. They should not have been destroyed (as they were in the example) and would not retreat with the US ships.
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….yeah, I switched to using the term ‘allied’ because the specific nationalities are not important…It was a further clarification for everyone…including Gamerman!:)
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….yeah, I switched to using the term ‘allied’ because the specific nationalities are not important…It was a further clarification for everyone…including Gamerman!:)
Your “clarification” did just the opposite! :-)
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…only for you though gamerman!:)
Another question regarding the IC rule. Can Japan build a major in China on the 3 ipc territory along the coast? Is this territory considered Japanese? If not, why then is the coast of asia not Green with Japanese control markers instead of Yellow with Chinese control markers painted on the map? ( i know they have chinese control markers to denote where china can move…but a blurb about it in the rule book would keep the board less cluttered)
A further thought, I really appreciated the fleet markers in A&A Pacific, but thankfully in this version the sea zones(For the most part) are large enough for big fleets. What about the idea of adding ‘field marshal’ markers for armies on land? I am finding Eastern Europe woefully inadequate for small armies let alone big ones.
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Another question regarding the IC rule. Can Japan build a major in China on the 3 ipc territory along the coast? Is this territory considered Japanese?
No.
If not, why then is the coast of asia not Green with Japanese control markers instead of Yellow with Chinese control markers painted on the map? ( i know they have chinese control markers to denote where china can move…but a blurb about it in the rule book would keep the board less cluttered)
The colored borders indicate control of territory at the start of the game, but the roundels printed on each territory indicate which power is considered to be the original controller.
A further thought, I really appreciated the fleet markers in A&A Pacific, but thankfully in this version the sea zones(For the most part) are large enough for big fleets. What about the idea of adding ‘field marshal’ markers for armies on land? I am finding Eastern Europe woefully inadequate for small armies let alone big ones.
The short answer is that it’s not in the budget.
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Hey guys thanks for your answers in the previous questions. I got another quick one.
In a bombing raid after we’ve dispatched all the interceptors/escorts thing, the AA gun shoots. Does it shoot the same number of dices as the number of planes left total (the bombers and 4 tacticals, per example) or just 1 for the bomber?
I was on the impression that it was only one for the bomber since the battle of the escort was over once there, but in the rules, it doesn’t look like it. Thanks again!
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Are you asking about the Alpha2 rules?
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Yes.
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It doesn’t matter whether it’s Alpha or OOB, only attacking bombers are subject to AA fire in SBRs. (Of course, bombers could include both strategic and tactical in Alpha if a base is being attacked.)