@Clyde85:
Im glad that tanks went up to 6ipcs. At 5 it was just 2 easy for Germany, or anyone for that matter, to mass an army of them. Im hoping the increased cost will make Arty a more viable buy. I so rarely see much Arty bought, people just seem to use what they start and never bother to replace it when they lose it.
Artillery was much more important than Tanks on most battlefields during WW2
Those are very good points actually!
I’ve always wondered why artillery doesn’t fire during the opening fire step, similar to shore bombarding units, a sub’s first strike and AAguns. I suppose you would remove their casualties right away then (similar to the last two things mentioned, unlike shore bombarding units in the latest ruleset. However, they should hit on a 1 then and probably cost a bit more. However, this would be in tune with the actual use of artillery. (cost: 6, attack: 1, defense 1, move 1. Fires during opening fire step. (First attacking art., then (any remaining) defending art. units) Casualties are removed immediately. Alternatively, you could only allow offensive artillery to work this way and defending artillery would still defend on a 2, but NOT fire during the opening fire step. (so: attack: 1, defense 2, move 1).
Of course in more serious strategic wargames there usually isn’t such a thing as “artillery units” since they are considered to be an integral part of infantry and tank units (as A&A used to be for that matter…)
Nevertheless, I think the actual rule works fine as well…