Question which may have been asked before, not sure. Suppose my fighter is on a friendly carrier. If that friendly carrier moves 2 spaces in its turn, can I still move my fighter 4 spaces in my turn? The same goed for the other way around. When I land my fighter on a friendly carrier after moving 4 spaces, can the carrier move 2 more in its own turn? This would imply my fighter has moved 6 spaces before my next turn. Thanks
Latest posts made by Admiral Darlan
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RE: AAG40 FAQ
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Alpha+ 3: Amur rule - questions, agreements and strategies
How does the new Amur rule change the political setting between USSR and Japan? It is obviously in favor of the USSR. What would be a suitable agreement players could agree upon when breaking the non-agression pact? All suggestions are welcome!
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RE: Taranto in Alpha 3
Whhy do so many people argue the cruiser in sz91 survives? In our games, Germany kills the cruiser 9 out of 10 times
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RE: Taranto in Alpha 3
Would say Taranto may not be worth it anymore, unless Germany forgets to land 2 ftrs in Rome and/or does not kill the cruiser in sz91. If Germany plays well, I would just kill the destroyer and transport in sz96 with planes and retreat behind the Suez to keep a threaton the Italian fleet for later (with the destroyer from sz71)
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RE: UK Europe opening moves
I realise much is dependant on G1. In case GER builds an AC and trannies, all inf is the way to go. If GER does not build trannies, I will build the ftr which is useful whether Sea Lion occurs or not. If GER builds only land units or a major IC for Rom, all options are open (fleet, more ftrs, SA units etc). Attacking Tobruk is a viable option, but I prefer Taranto (ftrs) and Italian Somaliland (Egypt transport), so my limited resources force me to choose. Maybe when GER builds trannies in G1, I will consider this so I will need less ftrs for attacks turn 1 (and they can be used to defend against a Sea Lion). In any event, either Taranto or the attack on Tobruk should take place. Otherwise, Italy will become too powerful and will be able to achieve NOs and/or take Egypt. In other words, when the UK does not attack fierce in the beginning, it is doomed to be on the defence in Egypt/ Africa. Also, I like to idea of a minor IC in Iraq. This is certainly an option when Sea Lion is not a threat.
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RE: What Turn to Attack with Japan?
Have you already tried this in a game? It depends on tour opponent’s reaction, until then its guessing. I personally do not think it is worth it, mainly because you unleash the US as a war machine and you give them the initiative, not in the last place in the European theater. I also think the UK fleet in the Med is better used against Italy than against Japan.
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UK Europe opening moves
All,
Please find below a potential UK Europe opening for an upcoming game, would appreciate any comments you may have. I realise much is dependent on Germany’s opening move(s).
Assuming the Germans have crushed my fleet (at least sz 111, 112, the TT near Canada and the CA in sz91) and purchased an AC and some other ships for their fleet in sz 112, I must defend myself against a potential Sea Lion. I would buy 6 inf and a ftr for the UK. I attack sz 97 (Taranto) with DD, CA, AC, ftr (UK), ftr (gib), ftr (malta), TB (AC). I assume the Normandy ftr is no more. I will have around 75% chance of winning, assuming the Germans scramble 2 ftrs as well. I will probably have 2 planes and maybe the CA left (ftrs UK and gib will die as the AC will most likely be lost and they cannot land). I also attack Italian Somaliland with 6 units (using both transports) so Italy will have no capacity left to harrass me in Africa except for the forces in Libya and Tobruk, which I should be able to hold out of Egypt. Alex forces pull back to Egypt and from turn 3 onwards, my 2 transports used to invade Somaliland can go back and forth to bring inf from SA to Egypt. The remaining part of my UK fleet pulls back to sz 91 (out of reach of German planes) or maybe even in the direction of Canada. In case the German fleet hides behind the Danish strait (sz 113), a DD will block in sz 112 of course. In turn 2 I should buy 2 inf in SA for the trip to Egypt, the rest can be spent in the UK. If still threatened by a Sea Lion, the fleet in sz91 can go back to the UK and I should probably buy 10 inf. Further on in the game I may comtemplate building either a fleet in UK (or Canada) or an IC in Egypt to keep pressure on the Italians.
Overall, I think the UK defense against Sea Lion is near maximum (I need those planes and Med Sea fleet for Taranto, really) and I probably secured Africa by knocking out Italy both in the Med Sea and below the Sahara.
As said, I would greatly appreciate any comments.
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RE: 1951 - endgame: any suggestions?
I don’t think Japan will fall within 5-6 rounds since there is not a very strong invasion force available on short term and Japan is well stacked. This should give Germany sufficient time to take Egypt and/or Calcutta. Taking Egypt means taking Africa, taking Calcutta means taking the Asian mainland. If successful, this would result in the following endgame: a massive Germany and Italy (together holding Europe, USSR, Africa and Middle East, Asian mainland) against a massive US (assuming they take Japan eventually), moderate Anzac and UK Atlantic (which should be marginal by then). This would be in favour of Germany since they are in defense mode probably earning more money and can build/ move forces to wherever the allies decide to attack with their fleet(s) (Germany should then leave coastal areas open with strongholds behind it). Would put my money on the Axis.
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RE: 1951 - endgame: any suggestions?
You’re probably right, but it may be worth a try. Don’t think you have a real chance anyway. Splitting your stack would force the axis to split their forces too.
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RE: The Pause
If it happens, it happens. I don’t believe in an agreement between all powers not to buy anything for one round