@Gharen:
Is anyone else starting to think that giving carriers 2 hits, cost 2 more IPCs, and removing the attack value basically does nothing for the carrier. Once hit it can do anything for planes until its repaired unless it has allied planes on it. But I think the fact that planes can’t land on a damaged carrier just defeats the purpose of moving them even remotely close to combat. Battleships still retain bombard capabilty even when damaged. Why shouldn’t carriers be allowed to at least land their aircraft and not be able to launch them until repaired, giving the player the option of trying to save his planes instead of losing countless more ships and aircraft just to save a moving/non attacking airbase?
Just curious if anyone else thinks that this change weakens carriers.
i do not think the change weakens the carrier, i think it makes it stronger.
however, the framing of your question seems wrong to me. i think it is important if the change makes the game more fun, not if the unit is stronger or weaker. if a unit is comparatively too strong or too weak(see cruiser), it leads to easy purchasing decisions which means a boring purchase.
i think the carrier’s effectiveness to cost is pretty good. i am having lots of fun making my purchases for japan, usa, and anzac as unit costs and effectiveness is pretty good. there are a couple of exceptions as cruisers are never considered aswell as uk and china purchases are boring because they only purchase infantry.
i do wish the carrier was the same as guadalcanal with 0 attack value and 0 defense value with the ability for 2 hits. i do prefer the 2 hits but wish they were not such a defensive piece.