@Zhukov44:
I’m confused…does Axis get a bid or not?
Axis_Roll…weren’t you claiming in another thread 42 is balanced WITH NOs? I suspect you’ve gotten some more games in and have changed your mind but I think you are overestimating Axis strength if you feel they could win this without national objectives. Japan can’t really threaten Moscow until J7-J8…that’s a long time for Western Axis to hold out.
I’ve been under the impression that interceptors favor Allies since Axis has more incentive to buy bombers…but since Germs can’t afford bombers without NO money, the interceptors would help Axis in this scenario.
If Squirecam or Axis_Roll care for a test game via TripleA I’d be down. I’m not sure what kind of bid Axis would need to even the odds… I think Sub is probably on the right track…at least 8-9.
First, lets not equate “balanced” with exactly 50/50 odds. Just like in revised, a bid is found to “balance” the game, but due to skill/dice/whatever the game win was something like 53-47, IIRC. You will never get “exactly 50/50”.
Second, you can play straight up in revised and still have a 60-40 win ratio, given dice varances, from a 0-5 bid. The bid lybia tank helped for the R1 attack, but given the variable hits per side, may not make a difference past that attack (i.e. the UK Egypt counter still succeeded).
So again, basic balance doesnt equate to exactly even balance.
Third, I think I know what AR meant. {I could be wrong though}
AR is correct, in that in 42 the Germans get their NO income easily. This income offsets the Allied bombing raids. So that additional income is helpful to “balance” that scenario, given the punishment the axis takes.
When you dont have that additional income (No objectives), you need something to somewhat deter the allied bombing campaign. That’s the escort rule.
So I can see how both are “balanced”, given 1 has the NO and 1 has the escort rule. I would agree that 42 + NO + escorts is probably more of an axis advantage than it otherwise would be.
Yes, you still have a bid unit. Usually it is 3-5 IPC. This free’s up one mainland Japan fighter or bomber (with a bid art or armor) to use that fighter/bomber in another attack to improve odds.
Once again, though, given dice variances this really may not have an effect past R1. This is why I said the game is basically balanced.