Unless I’m mistaken, don’t AA-guns in 1940 only fire at a max of 3 enemy planes?
The number of AA shots is either 3x the number of AA,or the number of planes,whichever is the lesser. Right Krieg?
If the allies capture Japan, but Japan still controls 6 victory cities, who wins?
If the allies capture Japan, but Japan still controls 6 victory cities, who wins?
excellent question, i had never thought of this scenario before.
it depends on when japan captures the 6 victory cities. there are 2 scenarios. 1 japan wins and 2 allies win.
the answer can be found on page 6 of the rulebook under “how the war is won” section.
japan wins by “controlling any 6 of these 8 victory cities at the end of a complete round of play”
allies “win the game by controlling the territory of Japan and holding it until the end of the Japanese player’s turn following the capture of territory.”
scenario 1.
at the end of japanese power’s turn they control 7 victory cities.
during the allies’ turns they control the territory of japan but do not capture or liberate any other victory cities.
at the end of the complete round the japanese power controls 6 victory cities and wins the game.
scenario 2.
at the end of japanese power’s turn they control less than 6 victory cities.
during the allies’ turns they control the territory of japan.
during japanese power’s turn they win combat in 6 victory cities but not the territory of japan. allies win the game.
in both scenarios japan controls 6 victory cities but not the territory of japan. it is interesting to see you can have different winners in this situation. an easy way to remember which side is the winner is whichever side completes it’s objective first wins.
“Let’s call it a draw.”
“But I captured your capital! Your arms are lying on the ground!”
“It’s merely a flesh wound!”
i’d say if the allies control the Japanese island, then the game MUST continue until either:
under no circumstance would i let a rulebook that didn’t think of all possible scenarios dictate that a player can win while their capital is occupied just because it says so…
under no circumstance would i let a rulebook that didn’t think of all possible scenarios dictate that a player can win while their capital is under seige just because it says so….
My thoughts exactly.
You mean capital actually occupied, not “under siege”, right?
i’d say if the allies control the Japanese island, then the game MUST continue until either:
- the Japanese liberate their island, while controlling 6 vcs, therefor winning
- or the Western Allies get 3 victory cities and therefore winning
- the Japanese liberate their island, while losing two other vcs, bringing their total vc’s down to 5 or less…. meaning that the game then just continues as normal
that is an interesting house rule.
under no circumstance would i let a rulebook that didn’t think of all possible scenarios dictate that a player can win while their capital is occupied just because it says so….
i think this is contradictory to your statement number 2.
consider the following scenario.
allies control tokyo, shanghai, manilla, honolulou, and hong kong. japan controls san fransico, sydney, and calcutta.
you said this would be a win for allies, however the allies capitals are occupied.
i would prefer to play by a house rule that says japan wins by controlling 6 victory cities at the end of a complete round and one of the victory cities mustt be tokyo. allies win by controlling tokyo and at least one of their capitals after the power of japan has had one turn to try to recapture tokyo.
when triplea gets a pac40 variant i would hope all triplea games are played by these house rules.
i would prefer to play by a house rule that says japan wins by controlling 6 victory cities at the end of a complete round and one of the victory cities mustt be tokyo. allies win by controlling tokyo and at least one of their capitals after the power of japan has had one turn to try to recapture tokyo.
You won’t have to have a house rule. This is exactly what’s going into the errata.
Thanks, Calvinhobbesliker, for pointing out this problem.
Hi Krieghund,
I have another question regarding subs.
If there is an amphibious landing involving one transport surported by planes (no surface warship) on an island but an ennemy sub and 1 destroyer is on the adjacent seazone, I understand there must have a sea battle first to get rid of the destroyer. If the planes kill the destroyer but can’t hit the sub (no friendly destroyer around), can then the transport unload and continue the amphibious assault despite the surviving ennemy sub or does the sub prevent the landing and transports must retreat?
Cheers,
Serk
The sub prevents the landing. The transport must retreat or be destroyed. If the sub had been alone, it could have been ignored, but the presence of the destroyer made that impossible.
Hi there 'Hund.
I’ve got two questions, both regarding the finer points of American neutrality/isolationism:
Once the US is at war with Japan, can the Americans take over Dutch territories, or is that right always reserved for the UK/ANZAC player(s)?
Can the US invade non-player neutrals (like Mongolia, if it were reachable) before turn 3?
_If the answer to #2 is ‘no’, then:
2b) Can the US enter ‘pro-Allied’ neutrals (or will this be considered an ‘invasion’ as well, and therefore impermissible)?
Cheers in advance for your time,
M_I_R_
- Once the US is at war with Japan, can the Americans take over Dutch territories, or is that right always reserved for the UK/ANZAC player(s)?
No. Only UK and ANZAC may take control of Dutch territories while they are still Dutch-controlled. The US may capture them from Japan, however.
- Can the US invade non-player neutrals (like Mongolia, if it were reachable) before turn 3?
The US may not move units into neutral territories before it’s at war.
2b) Can the US enter ‘pro-Allied’ neutrals (or will this be considered an ‘invasion’ as well, and therefore impermissible)?
No.
- Once the US is at war with Japan, can the Americans take over Dutch territories, or is that right always reserved for the UK/ANZAC player(s)?
No. Only UK and ANZAC may take control of Dutch territories while they are still Dutch-controlled. The US may capture them from Japan, however.
- Can the US invade non-player neutrals (like Mongolia, if it were reachable) before turn 3?
The US may not move units into neutral territories before it’s at war.
2b) Can the US enter ‘pro-Allied’ neutrals (or will this be considered an ‘invasion’ as well, and therefore impermissible)?
No.
Can the US take originally dutch territories from japan?
Yes.
The FAQ on Larry’s site has been updated with an erratum concerning the victory conditions.
i would prefer to play by a house rule that says japan wins by controlling 6 victory cities at the end of a complete round and one of the victory cities mustt be tokyo. allies win by controlling tokyo and at least one of their capitals after the power of japan has had one turn to try to recapture tokyo.
You won’t have to have a house rule. This is exactly what’s going into the errata.
excellent work as always. i am impressed with your continuing work to make sure this game is as good as it can be.
i will call this the allweneedisvictory conditions rule, and when i print out the errata i will put an asterick beside it and refernce it at the bottom of errata, to make myself feel special.
If you capture a territoy with an AA gun, are you allowed to move it during noncombat?
Also, are you allowed to build a naval base in a landlocked territory(like the caspian sub, this would only be done if you have too much money)?
If you capture a territoy with an AA gun, are you allowed to move it during noncombat?
No.
Also, are you allowed to build a naval base in a landlocked territory(like the caspian sub, this would only be done if you have too much money)?
There’s nothing that says you can’t.
Are you allowed to move an AA gun into a newly captured territory?
Yes.