@FieldMarshalGames:
@crusaderiv:
Yes,yes,yes.
I want more piece for my World at War game game but what will be the scale of the pieces?
We need more warships but the scale must be between 1/3000 and 1/4000 not bigger…
Carrier, cruiser, transport and cargo,landing craft.
1/250 for tanks and trucks.
1/700 for planes.
1/87 or 1/72 for figurines.
We are using the same scale as the existing AAA pcs. I know this product will be used 99% of the time for Axis & Allies… but just like COMBAT DICE, I say they are for WW2 games in general so the Chimps will not Sue me out of business.
Well, if you measure the A&A pieces the scales inexplicably vary from mold to mold. :? If one is familiar with the units represented it’s pretty obvious in some molds. For example, the Yamato mold is shorter than the Bismarck mold when it should be the opposite. The B 17 wingspan is far greater than the Halifax wingspan when they should be identical. The Bf 109 fighter mold is one of the largest while it should be the smallest. What’s going on here? This is a gripe for people who appreciate historically accurate models.
What I would like to see is a consistent scale for each unit type: All BBs at 1/zzzz scale, CVs at 1/yyyy scale, CAs at 1/xxxx scale, DDs at 1/wwww, figthers at 1/vvv scale, bombers at 1/uuu scale and so on. Exceptions might need to be made here and there if a mold ends up being too big or too small. However, I feel every attempt should be made to keep the relative size of the pieces in each unit type as accurate as possible.
I think it would be ideal if a scale was chosen for each unit type that would allow something like the following rule:
DDs <= 35mm (~1/3333)
CAs 42-47mm (~1/4444)
BBs 55-62mm (~1/4444)
CVs >= 60mm (~1/4444)
fighters 20-26mm (wingspan) (~1/600)
bombers 30-60mm (wingspan) (~1/700)