@a44bigdog:
I could be wrong on this but I may have figured out why the TrippleA players have a different take on the balance. I have noticed that some of the people here that say AA50-41 is balanced are fighting in the Pacific. The TrippleA players seem to all be in agreement that KGF is the way to go. Just something to think about.
I will say something in regards to the Pacific that I think is true for the US and Japan. And that is that it takes time to learn what works and what does not. I don’t think it is something that will be acquired after just a few games either.
@ Zhukov True it is easy enough for Japan to sit in its home waters and defend its fleet. If that is the case the US is doing the wrong thing in the Pacific. The US needs to be taking islands and FORCING Japan to respond. This is when it gets far less easy for Japan.
AA44, true some of the TripleA players who post here like KGF but we are a skewed sample. My best playing partner via TripleA is a Pac-Wars enthusiast…neither of us score many Allied wins… From what I can tell the “global” strat (ie USA goes Pacific) is more popular on TripleA than KGF. You see more of USA going all-out in the Pac then you see USA going all-out in the Atlantic…
Why the different opinions on balance? For one thing, playing dice/tech (more popular here) means more Allied wins because of the greater variability, while in a ll/nt game, it’s less likely for Axis to lose their advantage and Allies can’t win on account of a lucky tech in the opening rounds. Plus, good players will be able to win with either Axis or Allies. This was the case in Revised w/o a bid…as it is in AA50…this doesn’t mean the game is balanced per se. Also, there is a greater pool of players on TripleA…players find each other and conclude that in ll/nt Allies need a big bid. Finally, a number of dicey players on this forum also seem convinced of the need for a bid.
Re. Pacific…AA44 I think you have a good buying strat (ACs, trannies, figs, gear, etc.)…this is the strat that seems to make the most progress. AC-based air is key because it forces Japan to defend SZ62 and other naval production zones. And as you suggest, not buying enough transports/gear is indeed the most common mistake in USA Pac offensives. However, in my experience even the deadliest USA strat will not make enough of an impression in time… Japan has an overwhelming tactical advantage in the Pacific in that it 1) has more money and 2) has factories close to the islands and the mainland and USA does not… Nothing stops Japan from continuing to buy transports and contesting every territory. When it comes to money islands, Jap air will have superior positioning which means the trades will cost USA more than Japan. Optimal Japan play would include buying transports, gear, air, destroyers, etc. and actively fighting back and contesting every NO.
Victory in AA50 depends alot on effective air/naval tactics in the Pacific…i think some of us are more skilled than others here because we had practice playing KJF (and against KJF) in Revised. I think part of the draw of USA Pacific is that many Axis opponents do not have experience fighting Pac-wars and make mistakes. In Revised, if Japan played smart conservative defense it was difficult to make enough progress in time (see for example Uffish’s article on the subject)…this problem is amplified several times over in AA50, where Allies have no viable way of stopping Japanese mainland expansion, and cannot use E. Indies/Borneo as USA production centers.
Axis_Roll, I wouldn’t rule out a Pac offensive in some circumstances. Say if Axis goes overboard on new factories and is buying tons and tons of inf…in that case Allies should probably contest those Pac NOs to grind out an economic advantage. The problem specific to 41 is that J1 is extremely hard to mess up, so the cases where an immediate Pacific offensive is advisable seem pretty rare. Mid-game is another story.